Automoderated users, Autopatrolled users, Bureaucrats, Comment administrators, Confirmed users, Moderators, Rollbackers, Administrators
213,906
edits
No edit summary |
(Some examples had already been moved to subpages. Finishing the job.) |
||
(9 intermediate revisions by 3 users not shown) | |||
Line 1:
{{trope|wppage=Magic satchel}}
[[File:dimensional-pants 8673.jpg|link=Cracked.com|
{{quote|''You don't have a backpack. What you have there is an invisible leather [[Doctor Who|TARDIS]].''
|'''Gimli''', ''[[DM of the Rings]]''}}
In games, what's more, when you see them during [[cutscene]]s in first-person games and third-person games, you can't see where they've stowed these things, even when they're wearing clothes that are more or less form-fitting. It seems they've put them away in the [[Hammerspace|same realm]] where [[Hyperspace Mallet]]s are kept.
In practice, a [[Hyperspace Arsenal]] serves to reduce the more annoying aspects of inventory management, removing the need to constantly shuffle stuff in and out of your backpack. Some games may choose to restrict inventory for balance reasons: It might upset the difficulty curve if the protagonist can carry around an infinite amount of healing items. This can be more realistic as in ''[[Halo]]'''s rule of no more than two weapons at once or still kind of exaggerated, as in many [[Adventure Game]]s' "you can only carry twelve items"-type ruling. The result, more often than not, is the more annoying variety of [[Inventory Management Puzzle]] (and often pretty absurd—Bazookas regularly take up as much space as gum wrappers.)
Line 22 ⟶ 25:
For more general applications, see [[Hammerspace]]. For a specific item that does this, see [[Bag of Holding]].
{{Examples on subpages}}
{{Needs More Examples}}
{{reflist}}
[[Category:{{PAGENAME}}]]
[[Category:Acceptable Breaks From Reality]]
[[Category:Hammerspace]]
[[Category:Hyperspace Index]]
[[Category:Military and Warfare Tropes]]
[[Category:Video Game Items and Inventory]]
[[Category:Weapons and Wielding Tropes]]
|