Hyperspace Lanes: Difference between revisions

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{{trope}}
{{trope}}
[[File:Borg_transwarp_network2_2970.jpg|link=Star Trek Voyager|right|Get on Intergalactic Route 17 and hang a left on the 1st exit to reach Earth.]]
[[File:Borg_transwarp_network2_2970.jpg|link=Star Trek Voyager|frame|Get on Intergalactic Route 17 and hang a left on the 1st exit to reach Earth.]]




So, you have [[Faster Than Light Travel]], and you want to travel to Rigel, but first you have to stop through Tau Ceti, even though you don't have any business there, and stopping there makes the journey longer. Why is this? Whether due to some law of physics or some artificial regulation, you have to follow the [[Hyperspace Lanes]].
So, you have [[Faster-Than-Light Travel]], and you want to travel to Rigel, but first you have to stop through Tau Ceti, even though you don't have any business there, and stopping there makes the journey longer. Why is this? Whether due to some law of physics or some artificial regulation, you have to follow the [[Hyperspace Lanes]].


[[Hyperspace Lanes]] allow space to have choke points and pace the story in space since you have to make stops along the way between jumps anyway. These lanes typically connect the only closest systems to each other. Not as silly as might be expected, as the stars of a galaxy are always in motion and even the tiny pull of distant stars may bring a ship seriously off course at great distances. Having a few lanes for which the movement and gravity of nearby stars is extremely well mapped out might be a lot safer than just blazing straight through a star cluster whose gravitational effects are only reasonably well estimated.
[[Hyperspace Lanes]] allow space to have choke points and pace the story in space since you have to make stops along the way between jumps anyway. These lanes typically connect the only closest systems to each other. Not as silly as might be expected, as the stars of a galaxy are always in motion and even the tiny pull of distant stars may bring a ship seriously off course at great distances. Having a few lanes for which the movement and gravity of nearby stars is extremely well mapped out might be a lot safer than just blazing straight through a star cluster whose gravitational effects are only reasonably well estimated.


Related to, but rarely overlaps with [[Portal Network]], typically only if any given gate is limited in terms of potential destinations. [[Sub Trope]] of [[Faster Than Light Travel]].
Related to, but rarely overlaps with [[Portal Network]], typically only if any given gate is limited in terms of potential destinations. [[Sub-Trope]] of [[Faster-Than-Light Travel]].
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{{examples|Examples }}
{{examples|Examples }}
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== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
* Game Designers' Workshop's board game ''[http://en.wikipedia.org/wiki/Imperium_(board_game) Imperium]''. In order to travel at FTL speeds, starships had to use hyperspace jump routes between stars.
* Game Designers' Workshop's board game ''[[wikipedia:Imperium (board game)|Imperium]]''. In order to travel at FTL speeds, starships had to use hyperspace jump routes between stars.
* In ''[[Traveller]]'', jump routes are limited mainly by the presence of fuel stops. As most ships can only jump one parsec at a time that means that most traffic follows places where the stars are one parsec apart. A ship equipped for the purpose can obtain fuel at a gas giant without landing in port. It is still necessary to be in-system. A ship ''can'' theoretically jump in whatever direction it wants. However coming out of jump in deep-space is disastrous without fuel supplies to get back and there is almost never any reason to do so.
* In ''[[Traveller]]'', jump routes are limited mainly by the presence of fuel stops. As most ships can only jump one parsec at a time that means that most traffic follows places where the stars are one parsec apart. A ship equipped for the purpose can obtain fuel at a gas giant without landing in port. It is still necessary to be in-system. A ship ''can'' theoretically jump in whatever direction it wants. However coming out of jump in deep-space is disastrous without fuel supplies to get back and there is almost never any reason to do so.
** When there is a gap between star systems, ships will sometimes either carry extra fuel, or visit a [[Space Station]] maintained for the purpose, if the motive is strong enough.
** When there is a gap between star systems, ships will sometimes either carry extra fuel, or visit a [[Space Station]] maintained for the purpose, if the motive is strong enough.
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== [[Western Animation]] ==
== [[Western Animation]] ==
* ''[[Adventures of the Galaxy Rangers (Animation)|Adventures of the Galaxy Rangers]]'' took their cue from ''[[Star Wars]]'' on this one. Humans were still quite new to hyperspace travel, and there were a lot of things that could go seriously wrong (and did in-series) if your calculations were off or your drive was malfunctioning.
* ''[[Adventures of the Galaxy Rangers (Animation)|Adventures of the Galaxy Rangers]]'' took their cue from ''[[Star Wars]]'' on this one. Humans were still quite new to hyperspace travel, and there were a lot of things that could go seriously wrong (and did in-series) if your calculations were off or your drive was malfunctioning.
* In the first episode of the [[Un Canceled]] ''[[Futurama (Animation)|Futurama]]'' there is a mention of the Panama Wormhole, both as a way to resolve the [[Cliff Hanger]] of the last movie and as a [[Lampshading]] of the [[Channel Hop]]:
* In the first episode of the [[Uncanceled]] ''[[Futurama (Animation)|Futurama]]'' there is a mention of the Panama Wormhole, both as a way to resolve the [[Cliff Hanger]] of the last movie and as a [[Lampshading]] of the [[Channel Hop]]:
{{quote| '''Prof. Farnsworth:''' Of course! That was the Panama Wormhole, Earth's central channel for shipping.<br />
{{quote| '''Prof. Farnsworth:''' Of course! That was the Panama Wormhole, Earth's central channel for shipping.<br />
'''Dr. Zoidberg:''' [laughs] How humorous.<br />
'''Dr. Zoidberg:''' [laughs] How humorous.<br />
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== Real Life ==
== Real Life ==
* Certain interpretations of the [http://en.wikipedia.org/wiki/Varying_speed_of_light variable speed of light cosmology] would greatly increase maximum speed (both for light and for ships) when traveling along cosmic strings, and reduce relativity as well. Of course, any ship leaving the string would slow down considerably.
* Certain interpretations of the [[wikipedia:Varying speed of light|variable speed of light cosmology]] would greatly increase maximum speed (both for light and for ships) when traveling along cosmic strings, and reduce relativity as well. Of course, any ship leaving the string would slow down considerably.


{{reflist}}
{{reflist}}
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[[Category:Faster Than Light Index]]
[[Category:Faster Than Light Index]]
[[Category:Hyperspace Lanes]]
[[Category:Hyperspace Lanes]]
[[Category:Trope]]