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{{examples}}
== [[Anime]] and [[Manga]] ==
* ''[[Macross Frontier]]'': The Macross Quarter skewers an enemy ship with its main gun as it comes out of Fold Space {{spoiler|[[Gunship Rescue|narrowly rescuing]] Battle Frontier from destruction.}}
== [[Film]] ==
* In the 2009 ''[[Star Trek (
** And inverted earlier in the movie, {{spoiler|where the fleet is ambushed by the ''Narada'' and destroyed. The ''Enterprise'' only survives because they were [[Late to
* In ''[[Star Wars]] [[Return of the Jedi]]'', the Rebel Fleet ran afoul of such an attack launched by {{spoiler|a very sizable Imperial fleet}} when they tried to attack the Death Star II.
{{quote|
** And inverted in ''[[The Empire Strikes Back]]'': The Imperial Fleet loses the element of surprise by jumping out of hyperspace too close to the Rebel base on Hoth, causing them to be detected immediately rather than being able to sneak up on the Rebels.
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* Used by [[Magnificent Bastard|Grand Admiral Thrawn]] in [[The Thrawn Trilogy]] ([[Timothy Zahn]]'s most famous [[Star Wars Expanded Universe]] novels). Said technique involved precise placement of interdiction ships to pull his ships out of hyperspace at a specific point. It worked well.
** At another point in this series, Han Solo used a ''hyperspace microjump'' to position the Millennium Falcon exactly where it needed to be against an enemy force.
* A strategy that comes up from time to time in ''[[
* [[Gordon R. Dickson]]'s [[Childe Cycle]], Donal Graeme stages a daring raid against an enemy planet in Dorsai!. He uses multiple swift hyperspace jumps to simulate a huge armada attacking his enemy, even though it drives him and his crew to the edge of collapse, with each jump leaving them more and more in pain and disorientation.
* In David Drake's ''[[RCN
* While short-range hyperjumps are possible in Elizabeth Moon's ''[[
== [[Live Action Television]] ==
* A common strategy on ''[[
** The Narn in particular are prone to being victims of this, either at the hands of the Centauri or the Shadows, partially because they are the first major race <ref>
** The Narn ''do'' get to repay the favor to the Shadows, when one of the few remaining Narn cruisers, the ''G'Tok'', arrives [[Big Damn Heroes|just in time]] to nail a Shadow [[Fan Nickname|Battlecrab]] with [[Frickin' Laser Beams]] before it could attack the [[Cool Starship|White Star]]. Even better, they bring [[The Cavalry]] right behind them in the form of a fleet of ships from assorted races, forcing the Shadows to retreat in the first time since... really ever that anyone alive could remember.
** The Minbari are masters of this tactic as well. Their expansive experience in hyperspace travel (they have been traveling amongst the stars for over a thousand years) means they can plot a jump from hyperspace into a ''much'' more precise area than the other races can. On at least one occasion, they capitalize on this to open a jump point in the middle of an [[We Will Use Wiki Words in
** The Shadows take this even further, given that they can "shift" between Truespace and Hyperspace without the tell-tale of opening a jump point, denying their victims even those few seconds of warning.
* ''[[Battlestar Galactica]]:'' [[The Battlestar]] Pegasus got the jump on a squadron of Cylon Base Stars when they were focused on attacking the Galactica. Indeed, the first moment that even the audience knows anything of the sort is going on is when the first of the Cylon ships is suddenly pummeled by [[More Dakka|a massive amount of incoming fire]] from offscreen before we see the Pegasus sail into view.
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*** Speaking of New Caprica, Adama jumps the Galactica past the Cylon fleet during the evacuation and into the atmosphere, launches a couple Vipers to cover the civilian's [[Hyperspeed Escape]], then jumps back into space just before hitting the ground.
* ''[[Star Trek]] [[The Next Generation]]'' featured a variation in the form of the "Picard Maneuver", where a ship (typically already engaged in battle) would use its warp drive to make a very short trip to another part of the battlefield. If done properly, this allowed a starship commander to allow his ship to appear in two places simultaneously, because the sensor return from the ship's previous location had not yet gotten back to the enemy ship. This tactic was notably of limited use, only being effective against enemies who did not possess subspace sensors.
* A common tactic of the titular character of [[
** He can only do it once per day, though.
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** {{spoiler|It does so again to the second ''Normandy'', succeeding in abducting most of the crew after it uses a virus to [[Sitting Duck|disable the]] ''[[Sitting Duck|Normandy]]''.}}
** In ''[[Mass Effect 3]]'', according to the Codex, the Turian fleet managed to effect one of these against {{spoiler|The Reaper fleet}} during the invasion of their home system. They waited for the enemy to finish jumping into their system, then did an FTL hop into the middle of the enemy formation, inflicting heavy casualties early in the battle. Soon after, the enemy performed an FTL hop themselves to place themselves near the homeworld, forcing the Turians to fight them on their own terms.
* In ''[[Star Control]] II'', the [[Fun
* ''[[
== [[Web Comics]] ==
* In ''[[
** The Toughs' "Terapedoes", Teraport-equipped warheads, would take this [[Up to Eleven]] by transporting ''inside'' an enemy's warship, before giving [[Crosses the Line Twice|a friendly verbal countdown to detonation]] just so that the enemy would have time to realize what was about to happen.
* ''[[
{{reflist}}
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[[Category:Speculative Fiction Tropes]]
[[Category:Faster Than Light Index]]
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