I Will Fight Some More Forever: Difference between revisions
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Subverted if the enemy is not actually [[Immune to Bullets]] and can be taken down with (considerably) [[More Dakka]]. |
Subverted if the enemy is not actually [[Immune to Bullets]] and can be taken down with (considerably) [[More Dakka]]. |
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{{examples |
{{examples}} |
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== [[Anime]] == |
== [[Anime]] == |
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** This is a carryover from the comics, where the military was so obsessed with stopping the Hulk that they couldn't seem to figure out that every time they tried, it cost millions of dollars (and [[Could Have Been Messy|no lives]]). [[General Ripper|General Ross]] in particular was fond of throwing [[Futurama|wave after wave of his own men]] into battle, despite the fact that the Hulk would just get angrier and stronger with each successive attack. |
** This is a carryover from the comics, where the military was so obsessed with stopping the Hulk that they couldn't seem to figure out that every time they tried, it cost millions of dollars (and [[Could Have Been Messy|no lives]]). [[General Ripper|General Ross]] in particular was fond of throwing [[Futurama|wave after wave of his own men]] into battle, despite the fact that the Hulk would just get angrier and stronger with each successive attack. |
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* ''[[Godzilla]]''. So much so that the absence of this trope is one of the (many) reasons the American Remake is considered [[Canon Dis Continuity]]. |
* ''[[Godzilla]]''. So much so that the absence of this trope is one of the (many) reasons the American Remake is considered [[Canon Dis Continuity]]. |
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* Subverted in ''[[Independence Day]]'', after dropping a nuke [[Nuke |
* Subverted in ''[[Independence Day]]'', after dropping a nuke [[Nuke'Em|on the invader ship]] which has taken over the city of Houston (and basically nuking anything of the city that is left), the Secretary of Defense thinks that using another nuke on another American city might still work even though the first one failed utterly. The President overrules him, e.g. it was worth trying once, but obviously if it didn't do anything the first time, subsequent attempts would be pointless. |
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* In the film ''[[Evolution (Film)|Evolution]]'', The army tries this against alien life forms that evolve at an alarming rate. Their General, shortly after being told fire makes them evolve faster, tells the main characters to shut up and makes things go to Hell. |
* In the film ''[[Evolution (Film)|Evolution]]'', The army tries this against alien life forms that evolve at an alarming rate. Their General, shortly after being told fire makes them evolve faster, tells the main characters to shut up and makes things go to Hell. |
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** Tell someone that a weapon will make the threat of the week stronger and that's the first thing they'll try to kill it with. |
** Tell someone that a weapon will make the threat of the week stronger and that's the first thing they'll try to kill it with. |
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== [[Video Games]] == |
== [[Video Games]] == |
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* The ''[[Jak and Daxter]]'' series's titular [[One |
* The ''[[Jak and Daxter]]'' series's titular [[One-Man Army]], Jak, is constantly laying the smackdown on hordes of Krimzon Guards, Metal Heads, and pretty much anything that moves in a vaguely threatening way. And no matter what, they just keep coming. |
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* Averted slightly in ''[[Universe At War]].'' While humanity is never shown as being capable of bringing down a Hierarchy walker by themselves, human tanks, fighters, and trained infantry are shown to be perfectly capable of killing Hierarchy ground troops, albeit with heavy casualties. When Earth finally manages to launch a nuke against a Hierachy ship, it's implied that it does decent damage, and a high-ranking Hierarchy commander considers it a humbling lesson. |
* Averted slightly in ''[[Universe At War]].'' While humanity is never shown as being capable of bringing down a Hierarchy walker by themselves, human tanks, fighters, and trained infantry are shown to be perfectly capable of killing Hierarchy ground troops, albeit with heavy casualties. When Earth finally manages to launch a nuke against a Hierachy ship, it's implied that it does decent damage, and a high-ranking Hierarchy commander considers it a humbling lesson. |
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* Given that [[Prototype (Video Game)|Alex Mercer]] doesn't have much difficulty with destroying helicopters or hijacking them for a joyride (and then probably using them to blow up some more military property), it's a wonder that the military keeps sending them after him. Same thing for [[That One Boss|the Supreme Hunter]] {{spoiler|the first time at least, they're kinda useless the second}} and [[Marathon Boss|Elizabeth Greene]] in a way: Mercer does a better job at avoiding her attacks and actually damaging her in one, but if the military didn't keep sending tanks and helicopters in, the player couldn't yoink them and shoot rockets at the boss with some degree of protection. |
* Given that [[Prototype (Video Game)|Alex Mercer]] doesn't have much difficulty with destroying helicopters or hijacking them for a joyride (and then probably using them to blow up some more military property), it's a wonder that the military keeps sending them after him. Same thing for [[That One Boss|the Supreme Hunter]] {{spoiler|the first time at least, they're kinda useless the second}} and [[Marathon Boss|Elizabeth Greene]] in a way: Mercer does a better job at avoiding her attacks and actually damaging her in one, but if the military didn't keep sending tanks and helicopters in, the player couldn't yoink them and shoot rockets at the boss with some degree of protection. |
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** In the early game, at least, when you've got barely enough health to trash a few tanks, the military is a mild annoyance. Maybe they're hoping to be a critical annoyance at exactly the right time? Those [[Goddamn Bats|strike teams]] do a good job of it, at least... |
** In the early game, at least, when you've got barely enough health to trash a few tanks, the military is a mild annoyance. Maybe they're hoping to be a critical annoyance at exactly the right time? Those [[Goddamn Bats|strike teams]] do a good job of it, at least... |
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** Helicopters, tanks, rocket launchers, and grenade launchers are at least vaguely dangerous, in the sense that they could hypothetically kill Alex. A better example would be the guys shooting regular bullets. |
** Helicopters, tanks, rocket launchers, and grenade launchers are at least vaguely dangerous, in the sense that they could hypothetically kill Alex. A better example would be the guys shooting regular bullets. |
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* Subverted occasionally in ''[[Assassin's Creed]]'', particularly from ''Assassins' Creed II'' onward. Enemy [[Mooks]] have a hidden "morale" meter that gets depleted as they watch their fellows die. If you take out enough [[Elite Mooks]] or disarm them, there's a good chance that the lesser Mooks will [[Screw This I'm Outta Here|turn tail and run]], begging for mercy. |
* Subverted occasionally in ''[[Assassin's Creed]]'', particularly from ''Assassins' Creed II'' onward. Enemy [[Mooks]] have a hidden "morale" meter that gets depleted as they watch their fellows die. If you take out enough [[Elite Mooks]] or disarm them, there's a good chance that the lesser Mooks will [[Screw This, I'm Outta Here|turn tail and run]], begging for mercy. |
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** In later games, you can kill a number of enemies with precisely-timed actions. Essentially, when Ezio is killing a guy, you can give the strike command with a direction, and he will almost instantly rush towards another guy and stab him, and so on. Needless to say, seeing a dozen well-armed soldiers slaughtered by one guy in under 10 seconds can drop the "morale" meter faster than a rock. |
** In later games, you can kill a number of enemies with precisely-timed actions. Essentially, when Ezio is killing a guy, you can give the strike command with a direction, and he will almost instantly rush towards another guy and stab him, and so on. Needless to say, seeing a dozen well-armed soldiers slaughtered by one guy in under 10 seconds can drop the "morale" meter faster than a rock. |
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