Ico: Difference between revisions

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* [[American Kirby Is Hardcore]]: [[Inverted]], at least to most gamers. The European and Japanese cover was inspired by an expressionist work of art, with Ueda painting his own take for the game, and expressed the loneliness of the setting and the importance of the companionship. The North American cover, on the other hand, plays it straight: it features generic shots of Ico, Yorda and the castle, and lacks any emotional depth (though it does show Ico looking about as bad-ass as one can with a wooden sword). The NA cover was so famous for being bad that its badness gained an acknowledgment in some interviews with staff in the PS3 re-release. The only reason this cover was used in North America was due to its fixed release deadline; Ueda wasn't able to provide the more abstract cover in time for release.
* [[Artificial Brilliance]]: Unusual for a [[Damsel in Distress]] or an [[Escort Mission]] game, Yorda hints at puzzle advancement by pointing to the place or object of interest and saying Ico's name. It varies depending on the location-level: on the windmill, she walks right to the place that you can climb and points at it, while in the cemetery, she points at the cube on high grounds that you need so both Yorda and Ico can pass the gate. Furthermore, Yorda sometimes walks around and looks for a way before she points to the object/area of interest, giving the impression that she's helping you look for a way out. In some occasions (like the first level that introduced the stick-lightening mechanic), if you call to her while she's away, Yorda will face (even run) at the direction of where you need to go instead of trying to get to you. Just as how Yorda trusts Ico to navigate her around the castle, you can trust Yorda to find what you need to advance the navigation. It's the biggest reason as to why their bond is as endearing as the fans remember it to be.
* [[Artificial Stupidity]]:
* [[Artificial Stupidity]]:* This was the way Yorda behaved in the original NTSC release. While not as bad as many examples, she had a tendency to simply ''not attempt to escape'' if shadows came after her. Yorda essentially had the IQ of a pretzel.
** Another case happens in other versions: sometimes when going down a long ladder, just before touching the ground, she will stop and go ''back up'', for no reason. Especially annoying because you have to wait for her to arrive at the top and to come down again, and she's ''painfully slow'' when climbing ladders.
* [[As Long as It Sounds Foreign]]: Both Ico and Yorda speak rather elegantly creator-designed gibberish; Ico's sounds vaguely Korean-based, and is subtitled in English. Yorda's language sounds just a bit like French (and is subtitled in nonsense glyphs that call to mind Central American indigenous art), but is in fact mostly "translated" from Japanese by writing the words in English letters, then spelt backwards, then tweaked.
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* [[Implied Love Interest]]: A lot of people see Ico and Yorda's relationship ending up like this.
* [[Infinity+1 Sword]]: Lightsaber [[Bad Export for You|(but not in the North America release)]]!
* [[It's Up to You]]:
* [[It's Up to You]]: Yorda's no use in a fight, and there aren't any other playable characters, so good luck, Ico.
** Yorda's no use in a fight, and there aren't any other playable characters, so good luck, Ico. Or so you think. Using Yorda as a stalking horse is one of the most effective tactics in the game. When Yorda opens an idol gate, all shadows present get zapped.
** In the PAL release, Yorda is a playable character in a second playthrough.
* [[Jump Physics]]: Averted, Ico can't jump particularly high, he is just very scrappy.
** Averted: Ico can't jump particularly high, he is just very scrappy.
** Some fun can be had with the PAL version regarding this trope. There's a puzzle where Ico needs to jump up to a very high ledge, and, well, the jump is pretty sweet.
* [[Kid Hero]]
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* [[Mysterious Waif]]
* [[Never Split the Party]]: Wander away from Yorda at your peril.
* [[Nonstandard Game Over]]: Kind of. Ico is hard to kill... only falls from a great height, and the Queen's stone attack kill him. The monsters he fights so often aren't trying to kill him (although they will push him off a ledge given the chance), they're trying to keep him away from Yorda. If the shadows completely capture Yorda, {{spoiler|the Queen's stoning wave sweeps over the tower, petrifying Ico. It's as if only the danger of stoning Yorda is holding the Queen back. Yet the Queen ends up petrifying Yorda anyway after Ico falls from the bridge}}. {{spoiler|This could be interpreted as a side effect of the process of the Queen moving her consciousness into Yorda, and slightly different from just plain petrifying her (though she may not fear that, and just not consider Ico a threat, given she had a pretty decent chance to do as much to him earlier on). Further evidence for the change going on may well be the 'shadow' state Yorda was in when she recovered from being petrified at the end}}. If Ico falls from the chain outside the Castle while trying to swing jump back to the area above the Sewers, there's a long wait as his corpse slides down the slopes into the sea. The view is obscured by the trees as the camera viewpoint doesn't move. The slight angle changes of the camera are the only hint to what's happening.
** If the shadows completely capture Yorda, {{spoiler|the Queen's stoning wave sweeps over the tower, petrifying Ico. It's as if only the danger of stoning Yorda is holding the Queen back. Yet the Queen ends up petrifying Yorda anyway after Ico falls from the bridge}}.
*** {{spoiler|This could be interpreted as a side effect of the process of the Queen moving her consciousness into Yorda, and slightly different from just plain petrifying her (though she may not fear that, and just not consider Ico a threat, given she had a pretty decent chance to do as much to him earlier on). Further evidence for the change going on may well be the 'shadow' state Yorda was in when she recovered from being petrified at the end}}.
** If Ico falls from the chain outside the Castle while trying to swing jump back to the area above the Sewers, there's a long wait as his corpse slides down the slopes into the sea. The view is obscured by the trees as the camera viewpoint doesn't move. The slight angle changes of the camera are the only hint to what's happening.
* [[Now Let Me Carry You]]: See [[Crowning Moment of Heartwarming]] section.
* [[Panty Shot]]: In [http://www.youtube.com/watch?v=64UreO2z5xI this video].
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** One area in ''[[Knytt]]'', a game heavily based on ''[[Ico]]'', resembles the castle.
* [[Sleep Cute]]: It's how you save. ''Awwwwww''.
* [[Speed Run]]: The [[Play Station 3]] [[Updated Rerelease]] has a trophy for finishing the game in less than 4 hours. And one to finish it in less than ''[[Up to Eleven|two hours]]''. The former isn't actually too difficult: many first-time players will need little more than 5 hours to beat the game. Two hours is another story, but a gltich in the original PAL version's [[Jump Physics]] made doing a run in [http://www.youtube.com/watch?v=yEYhiID8J9w under one hour] possible. It has been removed from the [[Updated Rerelease]] though…
** The former isn't actually too difficult: many first-time players will need little more than 5 hours to beat the game. Two hours is another story, but a gltich in the original PAL version's [[Jump Physics]] made doing a run in [http://www.youtube.com/watch?v=yEYhiID8J9w under one hour] possible. It has been removed from the [[Updated Rerelease]] though…
* [[Sword of Plot Advancement]]: Ico eventually finds a sword that opens the doors that only Yorda can previously open. Good thing he didn't find it until after her inevitable kidnapping; otherwise, she would have been redundant.
* [[Take My Hand]]
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[[Category:PlayStation 3]]
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[[Category:Video Games of the 2000s]]