Identify Item: Difference between revisions

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* ''[[Arcanum: Of Steamworks and Magick Obscura]]'' features this for magickal items, but not technological ones. Items can only be identified by gypsies who live on the outskirts of town (lots of walking) but is otherwise of minimal difficulty. Mastering the divination school of magick allows one to do this for free, but divination spells are otherwise useless. There isn't a large variety of magick items that can be found unidentified in the game however and most have unique appearances, so a player will quickly learn what an item will do.
* ''[[Castle of the Winds]]'' allowed the player to pick up some items that needed identifying, done either with the Identify spell or via seeing an appraiser in town. It also introduced a penalty where if you sold too many cursed or worthless unapprasied items to shops, you would be forced to identify it before you could sell it from then on.
* ''[[Ragnarok Online]]'', an [[Massively Multiplayer Online Role Playing Game|MMORPG]], has the "appraisal" mechanic that applies to weapons, armor, and accesories. Those ittems aren't actually identified when dropped and aren't unable to be used as it, so before you can use one of those items, it has to be "appraised" first by using a Magnifier item on them or by the "Appraisal" technique of Merchant classes.
 
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