Idiosyncratic Cover Art: Difference between revisions

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* Starting with ''[[The Elder Scrolls III: Morrowind|Morrowind]]'', every installment of ''[[The Elder Scrolls]]'' series has featured [[Minimalistic Cover Art]] showing an emblem of some sort from the Elder Scrolls universe. ''[[The Elder Scrolls IV: Oblivion|Oblivion]]'' goes a bit further: the normal edition is printed in white, the collector's edition in brown, and the Game of the Year Edition in black.
* Starting with ''[[The Elder Scrolls III: Morrowind|Morrowind]]'', every installment of ''[[The Elder Scrolls]]'' series has featured [[Minimalistic Cover Art]] showing an emblem of some sort from the Elder Scrolls universe. ''[[The Elder Scrolls IV: Oblivion|Oblivion]]'' goes a bit further: the normal edition is printed in white, the collector's edition in brown, and the Game of the Year Edition in black.
* Each video game in the main ''[[Halo]]'' trilogy features [[The Hero|Master Chief]] staring at something with a gun in hand.
* Each video game in the main ''[[Halo]]'' trilogy features [[The Hero|Master Chief]] staring at something with a gun in hand.
* When ''[[Starcraft]]'' was first released, it came packaged in one of three different boxes, each depicting a unit from one of the three races in front and colored, and the other two units toward the side and grayed out. If you put the boxes side-by-side you could create a sort of infinite loop.
* When ''[[StarCraft]]'' was first released, it came packaged in one of three different boxes, each depicting a unit from one of the three races in front and colored, and the other two units toward the side and grayed out. If you put the boxes side-by-side you could create a sort of infinite loop.
* The first three releases in the ''[[Warcraft]]'' series (two games and an expansion) keep the theme of a close-up on a human and an orc staring each other down. Warcraft 3 broke from this trend by having four different editions, each featuring the face of a hero from each different faction. The expansion continued this trend, featuring a more recent picture of one such hero after his [[Evil Makeover]].
* The first three releases in the ''[[Warcraft]]'' series (two games and an expansion) keep the theme of a close-up on a human and an orc staring each other down. Warcraft 3 broke from this trend by having four different editions, each featuring the face of a hero from each different faction. The expansion continued this trend, featuring a more recent picture of one such hero after his [[Evil Makeover]].
* Each game in the ''[[Star Wars Battlefront]]'' series (except the mobile phone versions, because they don't count) has had some kind of soldier facing to the viewer's right and shooting. They also had combatants from opposing sides until ''Elite Squadron'' bucked the trend. Additionally, [[Lucas Arts]] games in general since 2006 have had bright yellow spine art.
* Each game in the ''[[Star Wars Battlefront]]'' series (except the mobile phone versions, because they don't count) has had some kind of soldier facing to the viewer's right and shooting. They also had combatants from opposing sides until ''Elite Squadron'' bucked the trend. Additionally, [[LucasArts]] games in general since 2006 have had bright yellow spine art.
* Continuing the [[.hack]] example above, placing the cases for the first 4 games side by side reveals a picture of [[Hello, Insert Name Here|the main character]] riding a grunty along the bottom of the spines.
* Continuing the [[.hack]] example above, placing the cases for the first 4 games side by side reveals a picture of [[Hello, Insert Name Here|the main character]] riding a grunty along the bottom of the spines.


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[[Category:Paratext]]
[[Category:Paratext]]
[[Category:Idiosyncratic Cover Art]]
[[Category:Example as a Thesis]]
[[Category:Example as a Thesis]]
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