Idiosyncratic Difficulty Levels: Difference between revisions

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{{trope}}
[[File:rott_difficulty_easy_3904rott difficulty easy 3904.jpg|link=Rise of the Triad|frame|Even difficulty-selection menus are [[Everythings Precious With Puppies|cuter with puppies]].]]
 
 
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{{examples}}
 
These examples should be the names of the levels '''only''', since that's what the trope is about. The details of gameplay differences between levels are irrelevant unless they are related to the name. Examples are listed in order from easiest to hardest.
 
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** Sergeant
** Sergeant Major
* ''[[Wolfenstein 3D]]''
** "Can I play, Daddy?"
** "Don't hurt me."
** "Bring 'em on!"
** "I am Death incarnate!"
*** With accompanying mugshots of the hero B.J. Blazkowicz. On "Daddy" difficulty, [[Easy Mode Mockery|he wears a baby bonnet and sucks a pacifier]]. On "Death Incarnate", he looks borderline satanic.
*** This carried over to [[Wolfenstein: New Order]], with the addition of [[Harder Than Hard|Uber]] setting that displays Blazkowicz with a satanic grin with a splash of blood on his face.
* ''[[Doom (series)|Doom]]''
** "[[Easy Mode Mockery|I'm Too Young To die]]"
** "Hey, Not Too Rough"
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** "I Own Doom!"
** "Watch Me Die!"
* ''Alley Cat''
** Kitten
** House Cat
** Tomcat
** Alley Cat
* ''[[Heretic]]'' had [[Ye Olde Butcherede Englishe]] titles that are references to the ''Wolfenstein 3-D'' and ''Doom'' level names:
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** Thou Art A Smite-Meister
** [[Harder Than Hard|The black plague possess thee]]
* The sequels to Heretic, ''[[Hexen]]'' and ''Hexen 2'', had difficulties named after your chosen class, depending upon whether you were a Fighter/Cleric/Mage.
** Squire/Altar Boy/Apprentice
** Knight/Acolyte/Enchanter
** Warrior/Priest/Sorcerer
** Berserker/Cardinal/Warlock
** Titan/Pope/Archmage <!-- If anyone would be willing to add Hexen 2's stuff, please do! -->
* ''Hexen 2'' had ''four'' character types: Paladin, Crusader, Necromancer, and Assassin.
** For the Paladin, it went Apprentice (easiest), Squire, Adept, Lord (hardest).
** With the Necromancer, you had Sorcerer (easiest), Dark Servant, Warlock, Lich King (hardest).
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** The Crusader's levels went Gallant (easiest), Holy Avenger, Divine Hero, Legend (hardest).
** The expansion, titled ''Portal of Praevus'', added a fifth type, the Demoness, whose levels were Larva (easiest), Spawn, Fiend, She Bitch (hardest).
* ''[[Duke Nukem 3D]]''
<!-- %% Finally done. -->
* ''[[Duke Nukem 3D]]''
** Piece of Cake
** Let's Rock
** Come Get Some
** Damn I'm Good
* ''Duke Nukem: Time to Kill''
** Wussy
** Get Some
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** ''Hell'' or Hell (Only you die in one hit)
** Legendary Dark Knight
* ''[[Viewtiful Joe]]''
** Kids (easy)
** Adults (hard)
** V-rated (very hard)
** Ultra-V-rated (nigh impossible).
*** Since the latter two options were added later, some players are surprised to be offered an "Adult" mode in an T-rated game.
** The PS2 version added a "Fresh" ([[Easier Than Easy|very easy]]) mode.
*** I heard it was "Sweet". Might "Fresh" be the PAL equivalent? (In PAL releases, the names are less idiosyncratic, such as "Easy" and "Normal".)
* ''Sid Meiers [[Civilization]]''
** Civ I:
*** Chieftain
*** Warlord
*** Prince
*** King
*** Emperor
** Civ II
*** Added "Deity" level as the hardest
*** Has two different level systems (one for barbarian activity, and one for AI intelligence and game speed). The former ranges up to "Raging Hordes", and the latter runs from "Chieftain" to "Deity".
** Civ III
*** Chieftain
*** Warlord
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*** Deity
**** Sid (in the ''Play The World'' expansion pack, available only in Conquests mode.) The "Sid" level difficulty was marked as more or less "For you nutjobs who seem to be beating Deity difficulty, we've made a mode that aims to make all but the best players cry like a little girl." The AI blatantly cheats, all the difficulty settings are turned [[Up to Eleven|up to 9011]], and so on.
** Civ IV:
*** Settler
*** Chieftain
*** Warlord
*** Noble
*** Prince
*** Monarch
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** Pony
** Trollestia
* ''Sid Meier's Railroad Tycoon''
** Investor
** Financier
** Mogul
** Tycoon
* ''[[Sid Meier's Pirates!]]''
** Apprentice
** Journeyman
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** Rogue
** Swashbuckler
* ''[[Star Ocean: Till the End of Time]]''
** Earth
** Galaxy
** Universe
** Fourth Dimension
* ''[[God of War (series)|God of War]]''
** Mortal
** Hero
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** Chaos
*** The hardest difficulty levels in each ''God of War'' game refer to Kratos' allegiance in each respective game.
* ''[[Crusader: No Remorse|Crusader]]: No Remorse'' and its sequel
** Mama's Boy
** Weekend Warrior
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** Simple
** Second
** Mania
** Unknown
*** The ''[[Tales of Destiny]]'' remake added Evil and Chaos, the hardest difficulties.
* ''[[Diablo (series)|Diablo]]'' I and II
** Normal
** Nightmare
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* The original PlayStation version of ''[[Resident Evil 1]]'' allows the players to choose between two main characters, a female (Jill) and a male (Chris). In the Japanese version, the difficulty between the two character are actually labeled on the character select screen as "Easy" and "Hard" respectively.
** When the player starts a new game in the GameCube version of ''[[Resident Evil 1|Resident Evil]]'', the difficulty settings are not so clearly defined at first. Instead, the player will be asked whether they prefer to "hike" or "climb" a mountain.
** ''[[Resident Evil 4]]'' has "Easy", "Normal", and "[[Léon: The Professional|Professional]]". In case the player doesn't get the reference right away, the game also features a gun called [[Little Miss Badass|Mathilda]]. For extra punniness: the main character of ''[[Léon: The Professional]]'' is named Léon.
** While ''[[Resident Evil: Revelations]]'' offers up "Casual", "Normal" and "Hell". The joke here being that the game is stuffed with references to ''[[The Divine Comedy]]''.
* ''[[Scorched Earth]]'' has AI skill and tactics levels, although there was no clear hierarchy of easiest to hardest beyond that Morons played like, well, morons, and the Cyborg had better aiming skills and virtually always hit whatever he aimed at.
** Moron (Shoots at random; randomly changes its aim following a miss.)
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** Normal
** Hard
** Very Hard
** Master Ninja
** ''[[Ninja Gaiden]] II'' has Acolyte, Warrior, Mentor, Master Ninja.
* ''[[Ghost Recon]]: Advanced Warfighter 2'':
** Low risk,
** Guarded risk
** Elevated risk.
* ''[[Blood]]'':
** Still Kicking
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** Homicide
** Suicide
* ''POed'':
** I Like to Watch
** I'm Over 40 and Have Arthritis in My Trigger Fingers
** I Don't Eat Quiche
* ''[[Elite Beat Agents]]'':
** Breezin'
** Cruisin'
** Sweatin'
** Hard Rock!
* [[Osu! Tatakae! Ouendan|Ouendan's]] difficulty levels are commonly known to English-speakers as Easy, Normal, Hard, and Very Hard/Insane. They are actually called
** Light-hearted Cheer
** Bold Cheer
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** Bydo
** R-Typer
* The N64 ''[[Mission: Impossible]]'' game had two difficulty levels - Possible and Impossible.
* ''[[Serious Sam]]'':
** Tourist
** Easy
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** Serious
** Mental.
* ''[[No More Heroes]]'':
** Sweet
** Mild
** Bitter
* ''Dungeon Siege II'':
** Mercenary
** Veteran
** Elite.
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** Brave
** Jedi.
* The CPU-controlled opponents in the multiplayer modes of ''[[ConkersConker's Bad Fur Day]]'' could be set to one of the following:
** Inbred
** Crap
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*** Swashbuckler (Survival)
*** Captain ([[Final Death|Hardcore]])
* ''Strikers 1945'' for the [[Play StationPlayStation]], had, below "Easy" in decreasing level of difficulty: "Very Easy", "Child", and "Monkey".
* ''[[The Curse of Monkey Island]]'' has Normal and Mega Monkey. The latter is the real full game, while the former has some of the puzzles removed and is described as being for game-reviewing journalists.
** In ''[[Monkey Island 2: LeChuck's Revenge]]'' you could choose between "Monkey Island 2" ("I want it all! All the puzzles! All the work!") and "Monkey 2 Lite" ("I've never played an adventure game before. I'm scared."). This is also described as being the "optional easy mode for children and magazine reviewers" on the back cover of the game.
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** Morphine
* LucasArts' western-themed ''[[Outlaws (1997 video game)]]'': [[The Good, the Bad and the Ugly|Good, Bad, Ugly]]
* A computerised version of ''[[Monopoly]]'' rated computer opponents as Calculator, XT Clone and 386/33MHz33&nbsp;MHz. This was early in the PC's lifetime, when the 386/33MHz33&nbsp;MHz was the most powerful computer around. Of course, as it transpires, the three difficulties all turn out to be synonymous to "stupid", even if the game had a remake that replaced the "386 MHz" with "Core i7".
* ''[[Unreal Tournament]]'' had subtitled bot skill levels:
** Novice (They won't hurt you... much)
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** Inhuman ([[Fist of the North Star|You are already dead]])
** Godlike (I am the Alpha and the Omega).
* The Sega Genesis game ''Vectorman'':
** Lame
** Wicked
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** "Big Boss Hard"
** "The Boss Extreme".
* The old [[Play StationPlayStation]] 1-based [[Vehicular Combat]] game Vigilante8:
** "Unleaded"
** "Super Unleaded"
** "High Octane".
* In the [[Regional Bonus|Japanese and PAL versions]] of ''[[Metal Gear Solid 2: Sons of Liberty]]'', the player is whether they played the first ''[[Metal Gear Solid]]'' or not. The first three answers will start the game on the Tanker chapter, while the last two choices will skip to the Plant chapter.
** "I've cleared the previous game multiple times, so bring on the action!"
** "I managed to clear the previous game, but action isn't my strong point!"
** "I didn't clear the previous game myself, but I watched everything!"
** "I didn't clear the previous game, but bring on the action!"
** "I didn't clear the previous game, and action isn't my strong point!".
* ''Space Megaforce'' has Normal, Hard, Hyper, Tricky, and Wild. Tricky and Wild, which cause enemies to fire back when destroyed, are selected by pressing left (as if selecting an easier difficulty).
* [[Bemani]] games tend to do this a lot:
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** ''[[Beatmania]] IIDX'': Light 7, 7 Keys, Another (up to IIDX 11); Normal, Hyper, Another (IIDX 12 onwards)
*** In Troopers CS, they introduced Kuro (Black) Another, which make the original another charts look like Light 7s by comparison.
** ''Pop'n Music'':
*** 5-Button
*** Normal
*** Hyper
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*** Hard: "Uetsu Yumihari", Upper Bowstring Moon (waxing half-moon)
*** Lunatic: "Matsuyoi", Waiting Evening (waxing gibbous, specifically the day just before a full moon)
**** And then the [[Bonus Stage|Extra Stage]] has one final moon phase: Full Moon. <ref>Fitting, as it takes place in the wee hours of the morning after you restore the true full moon to Gensokyo</ref>
** ''Subterranen Animism'' also has its own naming scheme:
*** Easy: Fairy Class
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** Very Hard
** [[Exactly What It Says on the Tin|Impossible.]] [[Check Point Starvation|Removes all save points]], forcing you to somehow complete the game without dying (remember, this is the game that makes all other [[Platform Hell]] games look like [[You Have to Burn The Rope]]). Despite the name, [[We Do the Impossible|a few people actually beat it on this difficulty.]] The game's creator was extremely surprised.
* ''[[Kirby]][[Dolled-Up Installment|'s]] [[Puyo Puyo|Avalanche]]'' has difficulty levels named after degrees of food spiciness:
** Mild
** Medium
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** Normal
** Major Damage
** Total Carnage
* Bungie's post-''[[Marathon Trilogy|Marathon]]'' pre-''[[Halo]]'' RTSes ''[[Myth]] : The Fallen Lords'' and ''Myth II : Soulblighter'':
** Timid
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** Normal
** Heroic
** Legendary
*** Additionally, the game had flavour text describing the difficulty levels.
{{quote| '''Legendary:''' "You will brave the army of a Commander who has never known defeat, and the piled dead will reach the heavens; but should you succeed, in an age not yet dawned you will be spoken of as a god!"<br />
'''Timid:''' "You will grow tired blunting your weapons on a poorly-led horde of mindless corpse-men; and once you have reduced them to so much sausage filler, the sweet taste of success will turn to ashes in your mouth" }}
* [[Halo]] had similarly named difficulty levels.
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**** And every enemy is a [[King Mook]], so there's [[Gravity Master|gravity hammers,]] [[Laser Blade|energy swords,]] and [[BFG|Fuel Rod Guns]] everywhere.
**** Plus you can't see what weapon you're wielding, so you'd better know what each weapon sounds like when it's being exchanged/switched out.
* ''[[Carmageddon]]'' created some controversy with its lowest difficulty setting:
*** Easy - as killing bunnies with axes
*** Normal - everyday carnage
*** Hard - as french-kissing a cobra
* ''Carmageddon 2'' went a bit further:
** As easy as stamping on kittens
** Normal day-to-day depravity
** As hard as fisting a Velociraptor
* ''Carmageddon TDR 2000'' made them less violent:
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** Boy Racer
** Speed Demon
* ''[[Blazing Lazers]]'', a shooting game for the [[Turbo Grafx TurboGrafx-16]], has a difficulty selector that is only available via a [[Guide Dang It|secret code at the opening of the game]].
** Normal Dog
** Hard Human
** Super Mania
** God of the Game
* ''[[Alien Soldier]]'' has only two difficulty levels: "[[Blatant Lies|Supereasy]]" and "[[Exactly What It Says on the Tin|Superhard]]".
* ''[[Afro Samurai]]'' has two difficulties, with the second unlocked after a complete playthrough: Number Two Headband and Number One Headband.
* ''[[Parasite Eve]] 2'' has a few and each one gives bigger bonus multipliers at higher difficulties:
** Normal:
** Replay Mode (Easy)
** Bounty Mode (Medium)
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** Katana
** No-Dachi
* [[Command and& Conquer|''CnC Renegade'']]
** Recruit
** Veteran
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** Master
** Great Master
** Jade Master
* ''Overboard'', for the Playstation 1, had levels that sounded like "Oohh!", "Ooohhh!", and "OOOHHH!".
* ''[[City of Heroes]]'' and ''[[City of Villains]]'' used to take this a step further. You can change your difficulty at special NPCs who, for a fee, will spread word about you, affecting your Reputation (heroes) / Notoriety (villains). This affects the missions you will receive.
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** Insomnia
** Nightmare
** Trauma
* Most ''[[Star Trek]]'' games:
** Ensign
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** Captain
** Occasionally Admiral
* ''[[Crysis (series)|Crysis]]'' has Delta Force difficulty, with an Easter Egg file name of [[24|Bauer]] for its most realistic, [[Harder Than Hard]] setting.
* ''[[GoldenEye 007 (1997 video game)|Golden Eye 1997]] 007'' (007 mode is a customizable difficulty level where you can make it easy or hard as you want by adjusting enemy health, their reaction time, and accuracy):
** Agent
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*** Furthermore, bots in multiplayer mode have various difficulty levels, ranging from Meatsims that almost always miss to Darksims that almost always hit, spawn near weapon spawn points, and [[Offscreen Teleportation|can teleport when the player isn't looking]]. Oddly, Meatsims are the second most dangerous sims when explosive weapons are available, thanks to their tendency to only just barely miss.
** ''[[Perfect Dark]] Zero'' also has [[Harder Than Hard|Dark Agent]], which disables the [[Regenerating Health]].
* ''[[Quantum of Solace]]'':
** New Recruit
** Field Operative
** Agent
** 007.
*** This also carries this over to the achievements. Depending on which difficulty you play, you get "[[Easy Mode Mockery|Octopussy]]", "Tomorrow Never Dies", "You Only Live Twice", or "The Name Is Bond, James Bond." No points for guessing which achievement goes with which difficulty.
* The ''[[Dark Forces Saga|Jedi Knight]]'' series of ''[[Star Wars]]'' games uses various Jedi ranks in different methods in different games, ranging from Padawan up to Master.
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*** Sith Lord
*** Sith Master.
* ''[[Descent]]'' is pseudo-military:
** Trainee ([[Easier Than Easy]])
** Rookie
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** Ace
** Insane ([[Harder Than Hard]])
* The ~[[Atari 2600~]] game ''Laser Blast'':
** Cadet
** Lieutenant
** Captain
** Commander
* Corridor 7:
** Corporal
** Lieutenant
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** Major
* The fourth ''[[Ratchet and Clank]]'' game had settings such as "Couch Potato" to "Exterminator". ("Exterminator" came with the warning "[[Harder Than Hard|You don't need this kind of pain]]".)
* ''[[The Conduit]]'', in keeping with its conspiracy/terror theme, uses the five levels of the Homeland Security Advisory System:
** Low
** Guarded
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** Normal
** Epic
** Legendary
* ''[[Battle for Wesnoth]]'' has difficulty settings named marked by units of different levels and mostly named after them, ''customized per campaign'':
** "Horseman (Beginner), Knight (Challenging)", "Fighter (Easy), Commander (Normal), Lord (Challenging)", "Spearman (Easy), Swordsman (Normal), Royal Guard (Challenging)" or "Peasant (Easy), Outlaw (Normal), Fugitive (Difficult)" - Human; also "Civilian (Beginner), Recruit (Easy), Soldier (Normal)"
** "Fighter (Beginner), Hero (Normal), Champion (Challenging)", "Fighter (Beginner), Lord (Normal), High Lord (Challenging)" "Soldier (Easy), Lord (Normal), High Lord (Hard)" - Elv[[Our Elves Are Better|ish]].
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** "Grunt (Challenging), Warrior (Difficult), Warlord (Nightmare)" - Orc[[Our Orcs Are Different|ish]].
* The difficulty levels of the Duel Colosseum in ''[[Dissidia Final Fantasy]]'' take their names from the airships in the series:
** Airship (with enemies at levels 1-30)
** [[Final Fantasy IV|Falcon]] (30-60)
** [[Final Fantasy III|Invincible]] (60-90)
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** Another 2
* The original ''San Francisco Rush'' had '''audio''' Idiosyncratic Difficulties based on which car you picked. Each car handling class was accompanied by a car alarm which got gradually more intense the more a class traded handling for speed, topping off with Extreme's "''It's dangerous!''" followed by screaming. The N64 port added a few special cars that had difficulty levels of "Oooooh!" and "Yeah!"
* ''[[DuckTales (1987)]]: The Quest for Gold'' uses money puns:
** Easy Money
** Standard Wages
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** Strong Style <br />The different Styles, save for [[Game Breaker|Strong Style]], do not equate to difficulty in version 1.5, but in ''Black Label'', the upper two styles do due to varying gimmicks (forced Ura midbosses in Power, 2nd-loop-class patterns in Strong).
* ''[[Crimzon Clover]]'':
** Simple -- SimplifiedSimple—Simplified scoring system and no [[Super Mode|Break Mode]].
** Original
** Unlimited
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*** I Am Already The Guy
 
=== Non-video game examples: ===
* In [[Stick Man Stick Man]] comic strip, [http://stickman.qntm.org/comics.php?n=198 strip 198] has a swordfight training robot that has difficulty settings including the following (we don't learn about the names of the easier levels)
** Expert
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{{reflist}}
[[Category:Video Game Difficulty Tropes]]
[[Category:Osu]]
[[Category:Idiosyncratic Difficulty Levels]]
[[Category:Pages with comment tags]]