Idiosyncratic Difficulty Levels: Difference between revisions

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** When the player starts a new game in the GameCube version of ''[[Resident Evil 1|Resident Evil]]'', the difficulty settings are not so clearly defined at first. Instead, the player will be asked whether they prefer to "hike" or "climb" a mountain.
** ''[[Resident Evil 4]]'' has "Easy", "Normal", and "[[Léon: The Professional|Professional]]". In case the player doesn't get the reference right away, the game also features a gun called [[Little Miss Badass|Mathilda]]. For extra punniness: the main character of ''[[Léon: The Professional]]'' is named Léon.
** While ''[[Resident Evil: Revelations]]'' offers up "Casual", "Normal" and "Hell". The joke here being that the game is stuffed with references to ''[[The Divine Comedy]]''.
* ''[[Scorched Earth]]'' has AI skill and tactics levels, although there was no clear hierarchy of easiest to hardest beyond that Morons played like, well, morons, and the Cyborg had better aiming skills and virtually always hit whatever he aimed at.
** Moron (Shoots at random; randomly changes its aim following a miss.)
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** Bydo
** R-Typer
* The N64 ''[[Mission: Impossible]]'' game had two difficulty levels - Possible and Impossible.
* ''[[Serious Sam]]'':
** Tourist
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{{reflist}}
[[Category:Video Game Difficulty Tropes]]
[[Category:Idiosyncratic Difficulty Levels{{PAGENAME}}]]