Idiot Plot/Video Games: Difference between revisions

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** Of course, even worse is the fact that Mario ''wasn't even on the island when the crimes he's accused of were committed'', and there were ''numerous witnesses '''right there''' who could attest to that''.
** Add in to ''Super Mario Sunshine'' that the point of the game is that the inhabitants of the Isle Delfino are in a panic because of the disappearance of their Shine Spirites...and a good chunk of said Shine Sprites are in the possession of said island inhabitants. If the various people would just give Mario the damned Sprites instead of making him win the watermelon contest or bringing them a pinapple or breaking all of the crates in the room, or forking over blue coins, the game would be over a ''lot'' faster.
* A very, very good example is the entire plot of ''[[Sonic the Hedgehog (2006 video game)||Sonic the Hedgehog 2006]]''. It's not an exaggeration to say that everything, ''every single thing'' in the plot is the result of rampant stupidity on the parts of the characters. The examples from [[Creator's Pet|Princess Elise]] alone would take multiple paragraphs to explain. It got so bad that SEGA was forced to fire the then-current writing staff (which has worked out pretty well for them).
* The plot of the original ''[[Sonic Riders]]'' begins with Dr. Eggman appearing on public TV screens worldwide, announcing he's holding some races where entrants need to give him a Chaos Emerald. In what can only be explained as this, Eggman manages to get all seven of these all-powerful jewels, one of them from Sonic himself, in this manner.
* Another really good example is ''[[Tales of the Abyss]]''. A very large portion of the plot can be credited to most, if not everyone involved being either hypocritical, self-centered and short sighted, or astonishingly stupid.