Illusion of Gaia: Difference between revisions
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[[File:GaiaGensouki_3452.jpg|frame|Psychic [[Kid Hero]] and friends can [[Batman Can Breathe in Space|breathe in space]].]]
An [[Action Adventure]] game with [[RPG Elements]] for the [[Super Nintendo]], developed by Quintet. Enix (now [[Square Enix]]) published the game in Japan, and Nintendo published it worldwide, with release dates of November, 1993 (Japan); September, 1994 (North America). It was released in Europe in April, 1995 [[Market-Based Title|under the title]] ''[[Market-Based Title|Illusion of Time]]''. The game revolves around the adventures of Will, a boy with [[Psychic Powers]] who winds up having to [[Save the World]] from an ancient evil that wiped out the legendary civilizations of the past. The game never met the levels of success that ''[[Secret of Mana]]'' or ''[[Chrono Trigger]]'' did, probably because it is short, but it is still well-remembered by many.
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* [[Artificial Gravity]]: Seen on the Sky Garden, where you can jump off the edge and wind up walking upside-down on the underside with gravity pulling everything upward.
* [[Art Initiates Life]]: Inverted; {{spoiler|Ishtar's paintings trap people inside them}}.
* [[Artistic License: Biology]]:
*
** Another biology fail: They say that a camel's hump contains water. It does, in the sense that all organic matter does, but it's a storehouse for fat.
* [[Beta Couple]]: Lance and Lilly.
* [[Bittersweet Ending]]: As foreshadowed earlier in the game, {{spoiler|the comet's light has an unnatural effect on the evolution of the planet ''itself''. By defeating Dark Gaia, Will and Kara stop the cycle of destruction, [[No Ontological Inertia|enabling the world to assume its proper shape]] (real-life, modern-day Earth of the 1990s). Will and Kara go there to live new lives, with no memory of their adventures or feelings for each other}}. Happily, {{spoiler|Will and Kara vow before returning to Earth to find each other - and the final scene of the game shows Will, Kara, Lance, Erik and even Seth together again}}.
** The game claims that a camel's hump contains water. It does in the sense that all organic matter contains water, but a camel's hump is actually a storehouse for fat.
* [[Blind Idiot Translation]]: The are numerous cases where the translator apparently doesn't understand which character is doing the talking.
** Kara's name is even mistranslated in one scene.
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* [[Boss Rush]]: The end of the game forces you to fight every boss you've faced so far in succession, though you can still heal and save after a couple of them. At least the earlier ones are easier now that you're (a) using Shadow, (b) more powerful and carrying more health, and (c) presumably better at the game than you were when you first fought them all.
* [[Bowdlerise]]: Slaves are never called slaves, they are laborers or servants instead. References to the [[I'm a Humanitarian|cannibal tribe]] eating people were written out to the point that players wouldn't suspect they're a cannibal tribe. Most suggestions of polytheism are obscured.
{{quote|Kara: "It's as if we've become <ref>
* [[Bragging Rights Reward]]:
* [[Catch a Falling Star]]: Used and subverted.
* [[Color-Coded for Your Convenience]] (goes hand in hand with [[Dark Is Not Evil]]): Subverted for most of the game, then [[Double Subversion|double-subverted]] at the last minute.
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* [[Easy Amnesia]]: Lance suffers this at one point.
* [[Eleventh-Hour Superpower]]: The Firebird ability from Will's {{spoiler|Fusion Dance}}, as well as the ability to travel into space to stop the comet.
* [[The End of the World as We Know It]]: The [[Comet of Doom]] that drives the plot is responsible for the fall of many of the civilizations whose ruins Will explores. Will has to prevent it from happening again.
* [[Everyone Calls Him "Barkeep"]]/[[The Nameless]]: Your opponent in the drinking game is simply called "The Opponent".
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* [[Instrument of Murder]]: Will's flute. In the pyramid, {{spoiler|it sets off a sound-sensitive trap that reduces The Jackal to a flaming corpse and charred skeleton}}.
* [[Inventory Management Puzzle]]: Will can carry no more than sixteen items, and as you fill those slots with precious, finite Herbs, freeing up space for new quest items gets tricky late in the game. The 50 Red Jewels seem like a headache waiting to happen, but fortunately, they can be sent off to the Jeweler at any time.
* [[Kid Hero]]: All of the protagonists appear to be in the neighborhood of 12–15 years old. Will is a bit taller than his friends, so presumably he is a little older, but definitely no older than 15. Will's cousin Neil is the only exception, appearing to be in his late teens or early twenties. Lilly celebrates her 15th birthday at one point in the game, so it can be assumed that the ages of the other kids are in that area. Eric is likely the youngest, and Will is just a tad taller, so possibly older.
* [[Law of One Hundred]]: Collect 100 DP to earn an extra life (up to 9), allowing you to respawn in the same room when you die (albeit not at full HP).
* [[Lost Forever]]: The game's [[Follow the Plotted Line|highly structured plot]] results in several points where the characters take one-way trans-ocean trips, making backtracking to collect items you might have missed (mostly those Red Jewels) impossible. The last of these occurs around the midpoint of the game, so after that you can actually skip something and go back for it.
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* [[The Unfought]]: {{spoiler|Jackal}}.
* [[Urban Segregation]]: The town of Freejia, with a well-to-do neighborhood facing the road... and a very poor slum and a slave market on the other side.
* [[Video Game Cruelty Potential]]: You want all the Red Jewels? Hope you're okay with telling a slave-trader where his escaped slave is hiding. At least you can take comfort in knowing that you'll soon break into the slave camp and free all the slaves, presumably including the one you turned in.
* [[With Great Power Comes Great Insanity]]: It turns out that {{spoiler|the approaching comet grants humanity amazing power, causing them to be driven mad and change into demons}}.
* [[Yin-Yang Bomb]]: {{spoiler|In the end, Will (the Knight of Darkness) and Kara (the Knight of Light) perform a [[Fusion Dance]] to become a souped-up version of the Dark Knight Shadow, with a new move, the Firebird}}.
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