Illusion of Gaia: Difference between revisions

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** Since you have [[What the Hell, Hero?|to reveal the whereabouts of an escaped slave to an incredibly sinister hooded slave trader]] to get all 50 gems, you could say that this is just [[Laser-Guided Karma]]!
* [[Catch a Falling Star]]: Used and subverted.
* [[ColourColor-Coded for Your Convenience]] (goes hand in hand with [[Dark Is Not Evil]]): Subverted for most of the game, then [[Double Subversion|double-subverted]] at the last minute.
* [[Controllable Helplessness]]: There's nothing you can do to get out of the prison cell in Edward Castle faster, even though you can walk around and examine things. The same is true of the shipwreck sequence.
* [[Corrupt Corporate Executive]]: To say that {{spoiler|Rolek}} engages in shady activities is to say that the ocean is damp. That said, it may be because {{spoiler|Neil's parents were replaced with demons}}.
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* [[Russian Roulette]]: The Russian Glass game. {{spoiler|Your opponent is [[Death Seeker|playing to lose]].}}
* [[The Sacred Darkness]]: Will's powers use Gaia's "Dark Energy", and there are no negative connotations associated with them. Not that there aren't bad darkness powers; the [[Final Boss]] is called "Dark Gaia".
* [[SchrodingerSchrödinger's Gun]]: When presented with multiple choices, Will guesses correctly thanks to his psychic powers. No matter what option the player picks, the outcome is the same.
** Early in the game, Will is asked to pick a card. No matter what the player picks, it is the right one.
** Later in the game there is a [[Wire Dilemma]], but both wires are the right one.<ref>The bomb only explodes if the timer runs out ''and'' you haven't beaten the accompanying [[Dual Boss]] yet.</ref>
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* [[Shout-Out]]: Several to Enix's other SNES games.
** The dog that rescues you is named [[Soul Blazer|Turbo]].
** The Skeleton head enemy from [[Act RaiserActRaiser]] is in Angel Village.
** The Moon Tribe looks like a spirit enemy from [[Soul Blazer]].
** Just watch a [[Let's Play]] of ''[[Act RaiserActRaiser]]'' and count the number of enemies, themes, and other such goodies that were later used in ''Illusion of Gaia''. For example, a statue that is somehow connected to a [[Crystal Dragon Jesus]] and its form being used to get through a level. Heck, even many of the sound effects are re-used between this game, ''[[Act RaiserActRaiser]]'', ''[[Soul Blazer]]'', and ''[[Terranigma]].''
* [[Show, Don't Tell]]: During the raft sequence; {{spoiler|rather than show us exactly why [[Romantic Plot Tumor|Will suddenly falls in love with Kara]], what he sees in her, etc., we're simply told that he "realized he had feelings for [her]". That's pretty much all we have to go on their romance.}}
** Gaia even ''lampshades'' that despite how close they became over the course of their adventure, neither of them found anything interesting about each other at first, and they shouldn't be so obsessive about it. {{spoiler|They find each other on the restored Earth, and though they are presumably happy together, it's doubtful they'll ever realize the relevance of it.}}
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* [[Spiritual Successor]]: To ''Soul Blazer'' (to the point where a leaked early translation was titled ''Soul Blazer: Illusion of Gaia''). And ''[[Terranigma]]'' is one to this.
* [[Swiss Army Hero]]: Will has three forms he can change between.
* [[Sword Beam]]: Your [[Eleventh-Hour Superpower]] is functionally this. Sort of like in [[Act RaiserActRaiser|another Quintet game]], and even more like the [[Soul Blazer|Phoenix magic.]]
* [[Taken for Granite]]: An effect of exposure to the comet encountered in the Natives' Village (and referenced in Mu).
* [[Team Pet]]: Hamlet, Kara's preternaturally smart pet pig.