Illusion of Gaia: Difference between revisions

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An [[Action Adventure]] game with [[RPG Elements]] for the [[Super Nintendo]], developed by Quintet. Enix (now [[Square Enix]]) published the game in Japan, and Nintendo published it worldwide, with release dates of November, 1993 (Japan); September, 1994 (North America). It was released in Europe in April, 1995 [[Market -Based Title|under the title]] ''[[Market -Based Title|Illusion of Time]]''. The game revolves around the adventures of Will, a boy with [[Psychic Powers]] who winds up having to [[Save the World]] from an ancient evil that wiped out the legendary civilizations of the past. The game never met the levels of success that ''[[Secret of Mana]]'' or ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'' did, probably because it is short, but it is still well-remembered by many.
 
''Illusion of Gaia'' describes its setting as the "age of exploration". In practice, it's that special blend of [[Medieval European Fantasy]] and [[Victorian Britain]] that [[Eastern RPG|Eastern RPGs]] are fond of mixing up, with an extra dash of the Victorian plus an emphasis on [[Landmark of Lore|Landmarks of Lore]] and explorers. The father of our [[Kid Hero]], Will, is one such explorer. Father and son went on an expedition to [[The Tower|the Tower]] [[Tower of Babel|of Babel]], but a ''completely mysterious something'' went wrong and only Will made it back home. How, he doesn't know, but it did awaken his psychic potential, whatever it was.
 
Aside from the ESP, Will is an [[Ordinary High School Student|ordinary schoolboy]]. At least, he is until the day he meets two people - Gaia, the [[Captain Planet and The Planeteers|spirit of the earth...]] er, [[Mother Nature|"source of all life"]], and Kara, a [[Rebellious Princess|runaway princess]]. Before long, Will is on the run from Kara's sovereign parents and trying to stop a [[Comet of Doom|doomsday comet]] under Gaia's direction, all while trying to reunite with his missing father. Will's [[The HerosHero's Journey|journey]] takes him through an assortment of (16-bit renditions of) real-world sites, such as [[Mayincatec|Macchu Picchu]], the [[Ancient Astronauts|Nazca lines]], [[Temple of Doom|Angkor Wat]], the [[Far East|Great Wall of China]], and [[Pyramid Power|Egyptian pyramids]].
 
Is the [[Spiritual Successor]] to ''[[Soul Blazer]]''. Considered part of a trilogy which also includes ''[[Terranigma]]''.
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{{quote| Kara: "It's as if we've become <ref> gods</ref>..."}}
* [[Bragging Rights Reward]]: You gain absolutely ''nothing'' for collecting all 50 red jewels aside from access to the [[Bonus Dungeon]] and its [[Bonus Boss]]. Oh, and you have to fight him using Will (instead of the stronger Freedan or Shadow) so it's probably a longer fight than most of the others put together.
** Since you have [[What the Hell, Hero?|to reveal the whereabouts of an escaped slave to an incredibly sinister hooded slave trader]] to get all 50 gems, you could say that this is just [[Laser -Guided Karma]]!
* [[Catch a Falling Star]]: Used and subverted.
* [[Colour -Coded for Your Convenience]] (goes hand in hand with [[Dark Is Not Evil]]): Subverted for most of the game, then [[Double Subversion|double-subverted]] at the last minute.
* [[Controllable Helplessness]]: There's nothing you can do to get out of the prison cell in Edward Castle faster, even though you can walk around and examine things. The same is true of the shipwreck sequence.
* [[Corrupt Corporate Executive]]: To say that {{spoiler|Rolek}} engages in shady activities is to say that the ocean is damp. That said, it may be because {{spoiler|Neil's parents were replaced with demons}}.
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** [[Eleventh Hour Ranger|Tenth Hour Ranger]]: Shadow himself.
* [[The End of the World As We Know It]]: The [[Comet of Doom]] that drives the plot is responsible for the fall of many of the civilizations whose ruins Will explores. Will has to prevent it from happening again.
* [[Everyone Calls Him "Barkeep"]] / [[The Nameless]]: Your opponent in the drinking game is simply called "The Opponent".
* [[EverythingsEverything's Even Worse With Sharks]]: There is a tense moment with a school of sharks during the shipwreck, but it turns out that [[I'm Not Hungry|they're not hungry]].
* [[Evil Counterpart]]: Dark Gaia to Gaia.
* [[Family -Unfriendly Death]]: {{spoiler|Hamlet}}, then later {{spoiler|Jackal}}, both of which get ''burned alive''. The latter's is particularly gruesome.
* [[Fetch Quest]]: The journey to Mt. Kress is one of these, as there's nothing about the quest or its objective that seems relevant to finding Mystic Statues or advancing to new areas. And when you ''do'' advance, you wind up going to Ankor Wat on another fetch quest... only this time the game doesn't even tell you that it's a fetch quest.
* [[Floating Continent]]: The Sky Garden is a small one of these.
* [[Follow the Plotted Line]]: Will's journey is fairly linear, although he does have at least an idea of where to go next.
* [[Four -Temperament Ensemble]]: Will's original band of friends form one of these.
** Will - '''{{color|orange|Choleric}}'''
** Lance - '''{{color|maroon|Sanguine}}'''
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* [[Genius Loci]]: The game appears to subscribe the the Gaia Hypothesis concept of the Earth as a living organism. {{spoiler|Organisms exposed the the comet's light mutate, and the Earth is no exception. This ends up being the explanation for why the game world is unlike the real Earth.}}
* [[Ghost Lights]]: Will [[I See Dead People|talks to dead people]] quite a bit. They take the form of tongues of spectral fire.
* [[Giant Hands of Doom]]: The first boss attacks with these and [[Frickin' Laser Beams]].
* [[Giant Space Flea From Nowhere]]: Everything except the vampires and the [[Final Boss]].
* [[Guide Dang It]]: Finding the fifty red jewels, almost half of which can be [[Lost Forever]].
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* [[Mysterious Mercenary Pursuer]]: The Jackal chases Will throughout the game, {{spoiler|but only shows up once near the end}}.
* [[One of These Doors Is Not Like the Other]]: In some areas, there appears to be no door at all, but paying careful attention to {{spoiler|the wind, or else the sound made by striking}} reveals the secret.
* [[One -Winged Angel]]: The [[Final Boss]] has two forms.
* [[Organic Technology]]: The endgame reveals that {{spoiler|the comet is a [[Lost Superweapon]] created by an ancient civilization that mastered biotechnology and altered organisms to suit their needs. Shadow is another one of their products.}}
* [[Platforming Pocket Pal]]: Lily's dandelion transformation ability lets her take cover in dungeons by hiding in Will's pocket.
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* [[Russian Roulette]]: The Russian Glass game. {{spoiler|Your opponent is [[Death Seeker|playing to lose]].}}
* [[The Sacred Darkness]]: Will's powers use Gaia's "Dark Energy", and there are no negative connotations associated with them. Not that there aren't bad darkness powers; the [[Final Boss]] is called "Dark Gaia".
* [[SchrodingersSchrodinger's Gun]]: When presented with multiple choices, Will guesses correctly thanks to his psychic powers. No matter what option the player picks, the outcome is the same.
** Early in the game, Will is asked to pick a card. No matter what the player picks, it is the right one.
** Later in the game there is a [[Wire Dilemma]], but both wires are the right one.<ref>The bomb only explodes if the timer runs out ''and'' you haven't beaten the accompanying [[Dual Boss]] yet.</ref>
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** The Moon Tribe looks like a spirit enemy from [[Soul Blazer]].
** Just watch a [[Let's Play]] of ''[[Actraiser]]'' and count the number of enemies, themes, and other such goodies that were later used in ''Illusion of Gaia''. For example, a statue that is somehow connected to a [[Crystal Dragon Jesus]] and its form being used to get through a level. Heck, even many of the sound effects are re-used between this game, ''[[Actraiser]]'', ''[[Soul Blazer]]'', and ''[[Terranigma]].''
* [[Show, Don't Tell]]: During the raft sequence; {{spoiler|rather than show us exactly why [[Romantic Plot Tumor|Will suddenly falls in love with Kara]], what he sees in her, etc., we're simply told that he "realized he had feelings for [her]". That's pretty much all we have to go on their romance.}}
** Gaia even ''lampshades'' that despite how close they became over the course of their adventure, neither of them found anything interesting about each other at first, and they shouldn't be so obsessive about it. {{spoiler|They find each other on the restored Earth, and though they are presumably happy together, it's doubtful they'll ever realize the relevance of it.}}
* [[Space Elevator]]: The [[Tower of Babel]]. [[Wild Mass Guessing|Possibly.]]
* [[Spell My Name With an "S"]]: Angkor Wat is spelled 'Ankor Wat' in the game.
* [[Spin to Deflect Stuff]]: Will's flute can block incoming attacks by spinning it. But then again, he does have telekinesis.
* [[Spiritual Successor]]: To ''Soul Blazer'' (to the point where a leaked early translation was titled ''Soul Blazer: Illusion of Gaia''). And ''[[Terranigma]]'' is one to this.
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** At least you can take comfort in knowing that you'll soon break into the slave camp and free all the slaves, presumably including the one you turned in.
* [[With Great Power Comes Great Insanity]]: It turns out that {{spoiler|the approaching comet grants humanity amazing power, causing them to be driven mad and change into demons}}.
* [[Yin -Yang Bomb]]: {{spoiler|In the end, Will (the Knight of Darkness) and Kara (the Knight of Light) perform a [[Fusion Dance]] to become a souped-up version of the Dark Knight Shadow, with a new move, the Firebird.}}
 
{{reflist}}