Immortality/Sandbox: Difference between revisions

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* [[Tamora Pierce]] uses several different types of immortals for her books: the Lesser Immortals are Type II; the Animal Gods are Type IV; and the Great Gods are Type I.
* The idea of the Wandering Jew tends to fluctuate; at least one story puts him as a Type III or IV, but others show him as Type VI.
* Many MUDs and [[Massively Multiplayer Online Role Playing Game|MMORPG]]s have means of ensuring that even if your character dies, the game isn't over—and most ignore aging as well. Some of the most blatant examples basically boil down to Type IV Immortality with penalties such as lost [[Role Playing Game Terms|experience points]], lost money, and being teleported back to a town.
** The SWR codebase for MUDs is a bit of an exception. You usually need to buy a clone, which generally isn't cheap. Some codebases will give low-level players a free clone (or just have auto-cloning) but more often you have to buy one regardless of level. If you don't have a clone, death becomes quite permanent. Of course, [[Cloning Blues|cloning is hardly true immortality...]]
* The Status of Immortal in ''[[The Twelve Kingdoms]]'' is a mix of Type II and Type VII: Immortality is given by certain authorities, and once you have it you stop aging and eventually recover of any injuries at the same rate that normal people do (some do have some form of Healing Phlebotinium, though), to the point that you could be completely deprived of food and water and remain living (albeit weakened) for years. However, immortals can die if they are beheaded, and if its Immortality is revoked they return to age normally.