Immune to Fate: Difference between revisions

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** {{spoiler|At the end of the second trilogy, it's revealed that he has this power - and more - due to being created by Bhelliom, the universe-transcending entity that created the world. Due to unwariness on its own part, it became trapped in the form of a gemstone, and 'created' Anakha to have the power to free it. Because he was created by something older than the gods themselves, they hold no power over him...}}
* In the later ''[[Dune]]'' books by [[Frank Herbert]], the God Emperor Leto II spends three and a half thousand years breeding humans to make a gene as widespread as possible that prevents prescient people from seeing what people with the gene are going to do.
* Rincewind from ''[[Discworld]]'', while in general being a [[Cosmic Plaything]] who [[You Can't Fight Fate|can't fight fate]], plays this specific role for [[The Grim Reaper|Death]]. Due to Rincewind being favored by Lady Luck -- [[Anthropomorphic Personification|Fate]]'s arch-enemy—notenemy — not even Death knows when he's going to die. (His hourglass has an... interesting shape.)
** More literally, there is Coin the Sourcerer from ''[[Discworld/Sourcery|Sourcery]]'' - according to Death, {{smallcaps|Sourcerers make their own destiny. They touch the world lightly.}}
* The entire Kender race (most notably, Tasselhoff Burrfoot) in the ''[[Dragonlance]]'' series, because they were created by mistake (as opposed to, say, Elves and Men).
** Specifically, Elves, Humans, and Ogres were created by the gods at the beginning to embody light, balance, and darkness, respectively. Kender, and related races such as dwarves and gnomes, were created by the Graygem, an [[Artifact of Doom]] containing the essence of pure Chaos. Needless to say, all three have the potential to massively screw up the timeline, with kender being the most likely to because they're naturally adventuresome and impulsive.
* There is a Jewish legend about a sage meeting Death and asking him about when he's going to die. Death's answer? "Sorry, but sages as righteous as you get delays all the time".
* Part of the job description of [[The Magids]] is being disentangled from fate... to a certain extent. While they are separated from ''human'' workings, Them Up There are free to meddle in their affairs.
* Meta-example: in Kurt Vonnegut's ''[[Breakfast of Champions]]'', Kilgore Trout writes a novel about a man who discovers he is the only free-willed being in the universe, which then causes an aged business magnate to go on a killing spree after believing this applies to him also. It doesn't.
* Firekeeper, titular heroine of the ''[[Firekeeper]]'' series, is a human woman who has been [[Raised by Wolves]]. This causes her to have a chaotic nature such that skilled Seers, such as the Wise Jaguar, Truth, cannot accurately predict events she is directly involved in.
* In [[Stephen King|Stephen King's]]'s ''Insomnia'', people are defined by being born to the "Purpose" (important to the Multiverse in some way) and the "Random" (random extra as far as the greater Multiverse is concerned). Trouble brews when the [[Grim Reaper]] normally tasked with ending the lives of "Random" people cuts the lifeline of someone who isn't defined as "Purpose" ''or'' "Random". Main characters Ralph and Lois are conscripted by the "Purpose" Grim Reapers to prevent this act from screwing over the Multiverse.
* ''Ilium'' and ''Olympos'' by Dan Simmons features as one of its main characters Achilles in an alternate timeline of the Trojan War. In it, {{spoiler|Paris dies before he can kill Achilles, as the prophecy dictates. For the rest of the story, Achilles becomes immortal and indestructible, as his fate became impossible to bring about.}}
* In Terry Pratchett's ''[[The Dark Side of the Sun]]'', the Jokers are completely invisible to probability math, which can otherwise predict the future with near certainty.
* In Terry Goodkind books, Richard typically says [[Screw Destiny]], or rather claims he knows best despite wizards having studied them for ''years'' telling him otherwise. And somehow, he's always right, possibly because he's the hero.
* It is stated in ''[[The Silmarillion]]'' that Men are free to make their own choices outside of the Great Music (i. e. Fate) while other races (Ainur, Elves, Dwarves etc.) have their Fates determined by it.
 
== [[Live-Action TV]] ==
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== [[Tabletop Games]] ==
* '''''[[GURPS]]''''' has the "Temporal Inertia" advantage, basically making a character immune to death by fate (among other things).
* In ''[[Mage: The Awakening]]'', mages with high levels of the Fate Arcanum become "Unfettered"; they are automatically able to detect and resist any attempt to magically alter their destiny, such as curses, attempts to bind their fate, mind control, or tampering with their soul. (On the other side of the coin, mages of the Mastigos path are terrified of mages with Fate, because Fate implies free will isn't all it's cracked up to be.)
** Mages reaching the apex of the Sphinx Legacy take this about a thousand steps further - they can "walk between" the patterns of the world, isolating themselves from it. They are literally ''immune'' to any magical attempt to alter, define or predict their destiny. Any attempt to use [[Sympathetic Magic]] on them automatically fails unless the caster knows their [[True Name]]. They even become extremely hard to pay attention to. However, by the same token, they disable one of their Legacy's other abilities, and are rendered practically unable to alter the destinies of anyone else, either.