Immune to Flinching: Difference between revisions

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In the genre of [[Fighting Game]]s, this is the ability of characters to endure damage without suffering the "flinch", the recoil/stun animations that are associated with the hit. In some games this is known as having "Super Armor" (not to be confused with armor that actually is [[Clothes Make the Superman|super]]-[[Powered Armor|powered]]).
 
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* Enemies in ''[[Odin Sphere]]'' may or may not flinch when struck by the player's attacks, and bosses are immune to flinching as their default state. The player can receive this status only through use of the "Painkiller" potion (which also reduces damage by half); the "Fire Spirits" and "Ice Spirits" potions also allow the player to absorb three hits without damage or flinching.
* ''[[Maple Story]]'' has this as an ability for many of the classes. Each of the adventurer warriors, Aran, Battlemage, Dual Blade, and Evan has a 90% chance of not flinching due to a class skill. All adventurer magicians, Wild Hunters, and Cannonshooters have similar skills (mount in the case of Wild Hunters), but which have a lower probability of triggering. Some classes like Mechanic and Demon Slayer can receive 100% protection from flinching at earlier levels.
* [[Massively Multiplayer Online Role Playing Game|MMORPG]]s and Action MMOs often give each character class at least one move with this property so they can break stunlocks in PVP. How balanced they are is often debated among players.
** The Dwarves of ''[[Warhammer Online]]'' have a tactic that is a partial example of this. The tactic is called "Stoutness of Stone" and it allows them to recover from being knocked down or stunned in half the time they normally would.
** ''[[Guild Wars]]'' has a few stances, enchantments, and a ward that does this.