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{{Trope}}{{Needs Image}}
In the genre of [[Fighting Game
Believe it or not, those little flinching animations that accompany damage are actually an important tactical concern in these genres: Interrupting the player's control over their character means the opponent has a chance to land a [[Combos]] for massive damage. This works both ways ([[The Computer Is a Cheating Bastard|usually]]), but it can become a problem for [[Competitive Balance]], such as when pitting a [[Mighty Glacier]] against a [[Fragile Speedster]]
But if a character is
Thus, many games limit the extent to which a character is (and is not)
* Sometimes it only works on a limited number of hits at a
* It may be part of a character's [[Super Mode]] or [[Limit Break]], giving those modes an extra tactical advantage but only for limited periods at a time.
* Sometimes it is dependent on the exact action being performed, and/or may require precise timing to
* If the character is exclusively a [[Boss Battle]], they may have this as their ''default state'', especially when they are much larger in size than a player character; this increases the difficulty of the battle because the boss can execute their attacks with impunity while the player must dodge and time their attacks carefully to avoid getting caught off-guard.
Compare [[Feel No Pain]], which is a non-gameplay version of this trope, [[Knockback Evasion]], which requires you to actively parry to avoid knockback, and [[Invulnerable Attack]], which is invincible to ''everything.''
{{examples}}
* In ''[[
* In the ''[[Gundam Battle Assault]]'' titles, boss mechs have this as their default state, sometimes at the expense of being able to guard/block against attacks.
* In the ''[[Capcom vs. Whatever|Marvel Vs Capcom]]'' titles, larger characters like Juggernaut or Sentinel have various amounts of Super
* ''[[
* In ''[[Super Smash Bros
* In ''[[
* In the ''[[Mega Man (
* ''[[
* Enemies in ''[[Odin Sphere]]'' may or may not flinch when struck by the player's attacks, and bosses are immune to flinching as their default state. The player can receive this status only through use of the "Painkiller" potion (which also reduces damage by half); the "Fire Spirits" and "Ice Spirits" potions also allow the player to absorb three hits without damage or flinching.
* ''[[Maple Story]]'' has this as an ability for many of the classes. Each of the adventurer warriors, Aran, Battlemage, Dual Blade, and Evan has a 90% chance of not flinching due to a class skill. All adventurer magicians, Wild Hunters, and Cannonshooters have similar skills (mount in the case of Wild Hunters), but which have a lower probability of triggering. Some classes like Mechanic and Demon Slayer can receive 100% protection from flinching at earlier levels.
* [[
** The Dwarves of ''[[Warhammer Online]]'' have a tactic that is a partial example of this. The tactic is called "Stoutness of Stone" and it allows them to recover from being knocked down or stunned in half the time they normally would.
** ''[[Guild Wars]]'' has a few stances, enchantments, and a ward that does this.
* In the [[Dawn of War|Dark Crusade]] campaign, some heroes can use wargear that reduces the effects of knockback.
* In [[The Legend of Zelda Oracle Games]], there's a ring that can be found that considerably reduces the distance you get pushed back. Can be quite useful when most powerful enemies knock you back when ''you'' hit ''them''.
* A few ''[[Pokémon]]'' (Cradily for example) have the Ingrain move that allows them to root themselves into the ground to prevent [[Switch
** There is also the ability Inner Focus, which, well, prevents the Pokémon from flinching (flinching causes a Pokémon to lose this turn).
* In ''[[Terraria]]'', knockback can be bothersome in battle as well as exploring (such as being hit into a tall chasm, taking fall damage). The player can equip the Cobalt Shield or its upgrade, the Obsidian Shield, which both completely prevent knockback.
* Sometimes referred to as "Penetrate" in some of the ''[[Tales
{{reflist}}
[[Category:Fighting Game]]
[[Category:Video Game Tactical Index]]
[[Category:
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