Impairment Shot: Difference between revisions
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Compare [[Fever Dream Episode]]. |
Compare [[Fever Dream Episode]]. |
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{{examples |
{{examples}} |
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== [[Anime]] and [[Manga]] == |
== [[Anime]] and [[Manga]] == |
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* Norwegian zombie flick ''[[Dead Snow (Film)|Dead Snow]]'' (Originally ''Død Snø'') features one of the victims waking up as the zombies are ripping out her intestines. |
* Norwegian zombie flick ''[[Dead Snow (Film)|Dead Snow]]'' (Originally ''Død Snø'') features one of the victims waking up as the zombies are ripping out her intestines. |
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* A version of this is done in ''[[Scott Pilgrim vs. the World]]'' where Scott slaps his hands over his eyes when he walks in on a half-naked Ramona and the screen goes dark. |
* A version of this is done in ''[[Scott Pilgrim vs. the World]]'' where Scott slaps his hands over his eyes when he walks in on a half-naked Ramona and the screen goes dark. |
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* In ''[[ |
* In ''[[9 (Animation)|9]]'', 1 gets a blink-awake moment (but with a round eye, since he's a stitchpunk) when he wakes up and sees {{spoiler|2, dead on the floor after 7 disconnected his body from the Seamstresses tail.}} |
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* ''[[The Covenant]]'' does a blink-awake when Caleb hits his head on the edge of the lap pool and nearly drowns. |
* ''[[The Covenant]]'' does a blink-awake when Caleb hits his head on the edge of the lap pool and nearly drowns. |
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* Several, both from the [[POV Cam]] and external in ''[[Film/Face Off|Face Off]]'' mostly as Castor!Archer tries to keep his [[Sanity Slippage]] from wearing his enemy's face from overwhelming him. |
* Several, both from the [[POV Cam]] and external in ''[[Film/Face Off|Face Off]]'' mostly as Castor!Archer tries to keep his [[Sanity Slippage]] from wearing his enemy's face from overwhelming him. |
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** [[Final Fantasy IV]] Does something similar, blurring the screen a couple of time to show Cecil's head spinning as he picks himself up after the events at Mist. |
** [[Final Fantasy IV]] Does something similar, blurring the screen a couple of time to show Cecil's head spinning as he picks himself up after the events at Mist. |
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* Used in ''[[Metroid Prime]] 3: Corruption,'' when Samus wakes up from a month-long coma after the events of Norion. Made somewhat amusing by the Federation medical officer planting a hand right in her visor as she's coming to. |
* Used in ''[[Metroid Prime]] 3: Corruption,'' when Samus wakes up from a month-long coma after the events of Norion. Made somewhat amusing by the Federation medical officer planting a hand right in her visor as she's coming to. |
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* ''[[Half Life]]'' and its sequels, being played from the [[First |
* ''[[Half Life]]'' and its sequels, being played from the [[First-Person Shooter]] perspective throughout the entire game, uses this extensively. |
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* ''[[FEAR]] 2'' uses this when Becket wakes up in the hospital after {{spoiler|being genetically engineered to have Alma's psychic powers}} (he even picks up and puts on his [[Cool Shades]]/[[Heads Up Display]]). |
* ''[[FEAR]] 2'' uses this when Becket wakes up in the hospital after {{spoiler|being genetically engineered to have Alma's psychic powers}} (he even picks up and puts on his [[Cool Shades]]/[[Heads Up Display]]). |
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* There's a "blink-blink" version at the end of ''[[Tales of Monkey Island]] Episode Four'', after {{spoiler|Guybrush gets stabbed.}} |
* There's a "blink-blink" version at the end of ''[[Tales of Monkey Island]] Episode Four'', after {{spoiler|Guybrush gets stabbed.}} |
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* Invoked in ''[[Metal Gear Solid 3]]'' once Naked Snake is {{spoiler|shot in the eye; from then on, if you enter first-person view that side of the screen is blacked out.}} |
* Invoked in ''[[Metal Gear Solid 3]]'' once Naked Snake is {{spoiler|shot in the eye; from then on, if you enter first-person view that side of the screen is blacked out.}} |
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* Used liberally by ''Call of Cthulhu: [[Dark Corners of the Earth]]'': your view is blurred whenever you're faced with something terrifying, the screen slowly goes dark as you're injured... |
* Used liberally by ''Call of Cthulhu: [[Dark Corners of the Earth]]'': your view is blurred whenever you're faced with something terrifying, the screen slowly goes dark as you're injured... |
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* Many [[First |
* Many [[First-Person Shooter|first person shooters]], especially those with [[Walk It Off|regenerating health]], use a [[Red Filter of Doom|red filter]] that covers more of the screen the closer you get to death. |
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* In the ''[[Die Hard]] 2'' part of ''Die Hard Trilogy'', the screen blurs when you get hit, and has a [[Near Death Experience]]-like effect when you die. |
* In the ''[[Die Hard]] 2'' part of ''Die Hard Trilogy'', the screen blurs when you get hit, and has a [[Near Death Experience]]-like effect when you die. |
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* Used terrifyingly in ''[[Batman Arkham Asylum]]'' when {{spoiler|the screen seems to glitch and the game starts again from the beginning cinematic, to show when Batman is under the influence of Scarecrow's fear toxin.}} His {{spoiler|coughing}} gives it away a bit, but it still sends many players into a panic. |
* Used terrifyingly in ''[[Batman Arkham Asylum]]'' when {{spoiler|the screen seems to glitch and the game starts again from the beginning cinematic, to show when Batman is under the influence of Scarecrow's fear toxin.}} His {{spoiler|coughing}} gives it away a bit, but it still sends many players into a panic. |