Impossible Item Drop: Difference between revisions

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== Action Adventure ==
* In the ''[[The Legend of Zelda]]'' series, most enemies (and [[Die, Chair, Die!|random objects like pots or bushes]]) drop rupees, arrows, bombs, magic potion vials, and hearts at random. Even betterAlso, wheneveranytime you get a new item that requires ammunition (bow, bomb bag, slingshot, etc...), thatthe consumesammunition something,that whatevernever itdropped isbefore suddenly starts appearing everywhere in spite of its not showing up before.
** As a [[Lampshade Hanging]], ''[[The Legend of Zelda: The Minish Cap|The Legend of Zelda the Minish Cap]]'' states that tiny little people called Picori hide useful items in random places in order to make life easier.
** In ''[[The Legend of Zelda: A Link to the Past|The Legend of Zelda aA Link To Tto Hethe Past]]'', there's no bomb bag, and bombs start dropping from pots or random monsters as soon as you leave the Sanctuary. Arrows, too, though they're useless until you get the bow.
** ''[[The Legend of Zelda: Skyward Sword|The Legend of Zelda Skyward Sword]]'' also uses this, sometimes merging with [[Twenty Bear Asses]].
* If you can kill it in ''[[Cave Story]]'', it will either drop [[Evolving Weapon|experience crystals]], [[Heal Thyself|hearts]], or (if you have the missile launcher) rockets.
 
 
== [[MMORPG]]s ==