In-Universe Game Clock: Difference between revisions

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* In ''[[Hearts of Iron]]'' (1,2 and 3) every in game hour is a turn and you can control the speed at which time passes (and also pause it completely). Fighting at night comes with hefty penalties to both the attacker and defender and night bombings and air battles are also much less effective. Also certain technologies offer bonuses that improve effectiveness at night (such as night vision gear, aircraft radar and special night training).
* In the first [[Soul Series]] game, ''Soul Edge'', the sky changes from dawn to dusk over the course of about 4 minutes. This has no bearing on the gameplay, and is simply used to show off the game engine (and to [[Rule of Cool|look cool]].)
* ''[[Mount and& Blade]]'' has one, though it takes only a short time for a day to go by.
* In ''[[The Godfather (video game)|The Godfather]]: The Game'', time passes faster "normally", though I'm not too sure by how much faster, though there are still [[Timed Mission|Timed Missions]] that act as though in real-time. Plus the game gives you "two days" to strike first in ending a [[Mob War]], but the onscreen timer shows 48 minutes. Hmph.
* ''[[Dwarf Fortress]]'' keeps track of how long your dwarfs have been at the fortress, and things like weather, available crops, and arrival of traders are tied to the season.