In-Universe Game Clock: Difference between revisions

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Contrast [[Take Your Time]]. [[NPC Scheduling]] is a subtrope.
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== Tied To System Clock ==
* A more obscure Gameboy title, ''Itsumo [[Cardcaptor Sakura|Sakura-chan]] to Issho'', also used a realtime clock, to keep track of card quests.
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** Each character can also only digest so much food per real time day meaning you can't feed them again until tomorrow. Like with Shutdown PP this can be avoided by tweaking the date on the system clock.
* ''[[Paper Mario: The Thousand-Year Door]]'' has the Happy Lucky Lottery which can be played once a day, according to the Gamecube's system clock.
* ''[[Subnautica]]'' has a continuous day-night cycle that runs 20 minutes from midnight to midnight, with a bit more than 15 minutes of daylight and a bit less than 5 minutes of night. This overlaps with an Internal Game Clock as your total days on Planet 4546B are tracked, and many events in the game are on timers that start either with the game, or after you visit some point or perform some task.