In Vehicle Invulnerability: Difference between revisions

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** Mounts, on the other hand, offer no protection whatsoever. Even though they will shriek in pain when attacked, they have no health by themselves and all damage goes to the rider. Some classes are even more vulnerable while mounted, for various reasons. Druids can't make advantage of the armor boni most of their forms grant, and some protective hunter and warlock talents are only in effect with their pet active, which disappears when they mount (and returns when they dismount). A few mounts initially were effectively vehicles, offering some of these benefits, but had rather low health and some drawbacks of their own.
* Almost all RTS games follow this rule, for both vehicle crews and units in a transport. ''[[Company of Heroes]]'' is a semi-exception, as the various crew members are treated like vehicle subsystems, and if they die the vehicle ability they were responsible for stops working.
** The early ''[[Command and& Conquer]]'' games, when an infantry who piloted the vehicle would come out when the vehicle is destroyed, although if there was an [[There Is No Kill Like Overkill|overkill]], the pilot would also die.
* In ''[[Battlefield (series)|Battlefield]]'' series, this holds true if your model is not visible from the outside, as with tanks or ships. However, if your character can be seen, either through the hatch on a tank or in an exposed driving position, you are vulnerable to being headshot by snipers (or anyone else, if they get close enough). Helicopter pilots in ''Battlefield 2'' are immune to ordinary small arms, thanks to their armored canopies, but the unlockable .50 anti-materiel sniper rifle can punch right through.
* In the ''[[Mercenaries]]'' games, you take no damage while in a vehicle, so if you're badly wounded it's usually a good idea to hop into the nearest car and let it soak damage while your character slowly heals. Of course, when the car hits about 20% health, it catches fire and starts "bleeding" health until it [[Stuff Blowing Up|blows up]] when it hits 0%, so don't sit in there ''too'' long...