In a Single Bound: Difference between revisions

→‎Literature: Added Example.
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{{quote|'''Aku''': You can ''fly''?!
'''Jack''': [[Not Quite Flight|No.]] [[Insistent Terminology|Jump good]].|''[[Samurai Jack]]''}}
|''[[Samurai Jack]]''}}
 
The act of jumping with impossible feats.
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See also: [[Roof Hopping]], [[Goomba Stomp]], [[Jump Physics]], and [[Spring Coil]]. Also related to, and may be used to attain [[I Have the High Ground|the high ground]]. Contrast with [[Le Parkour]], which relies on a combination of climbing and running to achieve the same results, and [[Stepping Stones in the Sky]].
{{examples}}
 
{{examples}}
== Anime and Manga ==
* ''[[Inuyasha]]'' and ''[[Ranma ½]]''. In both shows, many characters [[Roof Hopping|hop onto a roof]] like it's no big deal. The title character of [[Inuyasha]] makes huge jumps that rise and fall so slowly he appears to be lifted by an updraft and gliding down (which would explain the gust of wind whenever he does this). Justified for Inuyasha in that he is a [[Half-Human Hybrid]] who's the son of a [[Canis Major|dog]] [[Youkai]] who was capable of flight. It's observed in-universe that he runs like he's flying. In other words, he's not so much jumping as gliding ([[Fridge Brilliance|because gliding is a way of being half-way between running or jumping and flying]]). Ranma is heavily implied to be amongst the best martial artists of his generation, perhaps even in the world, which justifies his efforts.
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* Both Wild Tiger and Barnaby of ''[[Tiger and Bunny]]'' have this as part of their [[Hour of Power|Hundred Power]] repertoire.
* Yep, occasionally you can see the [[Sailor Moon|Sailor Senshi]] do this.
* Sebastian, Claude, and all the shinigami are capable of doing this in ''[[Black Butler]]''.
 
 
== Comic Books ==
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** Hulk can also jump to the moon.
*** Given that Hulk's super leaping is a simple application of his strength, and his strength is inherently variable based on how angry he is at the momenst, piss him off enough and he can jump as far as he feels like.
** [[She-Hulk| His cousin]] can do it too, just not as well.
* ''[[Spider-Man (Comic Book)|Spider-Man]]'', Spider-Man leaps through the air like a spider can.
* Toad in ''[[X-Men (Comic Book)|X-Men]]'' possesses superhuman leg strength. Once, that was [[What Kind of Lame Power Is Heart, Anyway?|the only power he had]], and it was about as useful against [[Eye Beams]], [[Psychic Powers]], [[Super Strength]] and the like as you'd expect - ''not very much''. He's since gotten a ''major'' beef-up.
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* Slingers member Prodigy had this as one of his powers, using his cape to help his glide...somehow. It was mentioned at least once that people weren't sure whether he was flying or leaping.
 
== Fan FicWorks ==
 
* The ''[[Sailor Moon]]'' fanfic ''[https://web.archive.org/web/20110508143115/http://www.angelfire.com/wv/villains/tacky.html Tacky Yellow No-Name]'' includes a showdown between Tuxedo Mask and Kunzite, the latter wanting to become a [[Mysterious Protector]] now too. They try to best each other at the ability to jump onto increasingly high and difficult locations while spouting odd and mysterious bits of wisdom. About the time that it devolves to "Never run with scissors!" Kunzite makes the unfortunate decision about where to jump:
== Fan Fic ==
* The ''[[Sailor Moon]]'' fanfic ''[http://www.angelfire.com/wv/villains/tacky.html Tacky Yellow No-Name]'' includes a showdown between Tuxedo Mask and Kunzite, the latter wanting to become a [[Mysterious Protector]] now too. They try to best each other at the ability to jump onto increasingly high and difficult locations while spouting odd and mysterious bits of wisdom. About the time that it devolves to "Never run with scissors!" Kunzite makes the unfortunate decision about where to jump:
{{quote|'''Tuxedo Mask:''' Impaled your foot on the weathervane, eh? Amateur.}}
* In [[Kyon: Big Damn Hero]], Kyon gains this power as part of a [[Gravity Master|set of upgrades]].
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** Commenting on Paul, Jeft notes that he had to work out how to scale down Paul's strength lest he be completely incapable of moving without causing massive chaos. Hence, he cannot leap nearly as far as his level of strength would indicate. Otherwise, a simple step that might have taken him, say, two feet as a normal person would take him over 4,000 feet at full power.
** Unlike most fictional big jumpers, Paul also (more or less) obeys the laws of physics, in that he makes a mess when he jumps as well as when he lands. In a [[Crowning Moment of Funny]], he and John scream at each other about Paul's reluctance to power-jump off a ledge where a bridge had been, on the grounds that the inhabitants might want to rebuild the bridge someday and will need that ledge.
 
 
== Film -- Animated ==
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* In [[Dale Brown]] books, [[Powered Armor|Tin Men]] need compressed-air jumpjets to do this, while [[Motion Capture Mecha|CIDs]] are apparently just that good that they can do so without external assistance.
* Done on occasion by Earthcrafters and incompetent windcrafters in [[Codex Alera]], the former by massively boosting their strength and the later by attempting to fly and not quite manage it.
* ''[[Mother Goose| Hey diddle-diddle, the cat and the fiddle, the cow jumped over the moon...]]''
 
** ''[[The Far Side]]'' lampooned this, [https://i.pinimg.com/originals/49/64/2e/49642e942ec563f164925f2f91ebb6f9.jpg a cartoon showing] that the cow had to train for ''years'' in order to do so. Interestingly this was the first joke Larson did involving a cow.
 
== Live Action TV ==
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** Specifically, distances are measured in yards. You can jump your Strength + Athletics in yards vertically, and ''twice that'' horizontally. Even the least combat-oriented, freshly-Exalted (since up until the point of Exaltation you are a mere mortal) scholars and diplomats can jump abnormal distances. A yard is 3 feet and roughly 0.9 meters, for those unfamiliar with it. The other more combat-oriented Exalts truly can leap considerable distances in a single bound.
*** The Athletics Charm ''Mountain-Crossing Leap'' allows one to jump (Essence x 5) miles in a matter of minutes. The minimum Essence for this skill is 4, so 20 mile jumps are the standard for this specific Charm.
* ''[[Dungeons & Dragons]]'':
** "''Boots of jumping"'' are magical artifactsitems which turn up in many computer and role-playing games, and let characters demonstrate this trope. The idea probably started with ''[[Dungeons and& Dragons]]'', although D&D called them "boots of striding and springing".
** ''[[Dungeons and Dragons]]''' Third Edition also gave the monk the ability Leap of the Clouds, making your jump distance dependent only on the Jump check, not any other factors. 3.5 removed it, but then also removed all restrictions on how far you could jump based on anything other than the jump check. Since Jump was dependent on your Strength, it was presumably reasoned that if you had superhuman strength you deserved to jump really high.
*** The Jump check is also dependent on how many skill points are invested in the skill, which is limited by character level. The skill also receives bonuses based on the character's running speed. If a player really wants to, it's not terribly difficult to get a thirty-foot vertical standing jump at mid-to-high levels.
** Grippli are [[Funny Animal|frog-people]] who can clear about 30 feet in one jump; this is the biggest advantage they have over their enemies the bullywugs, who are nastier frog people.
** The Pathfinder RPG (based on D&D3.5) has monks that gain a bonus equal to their level to their jump checks. Plus the bonus they get for having a high speed. Plus their ranks in the Acrobatics skill (based on DEX rather than STR). Plus the bonus for it being a class skill. Plus they don't take a penalty for not having a running start. Oh, and they can spend a Ki Point to get an instant +20 to the check. This boils down to a 5th level Monk being able to make a 10' vertical leap, from a standstill, when they roll a 1 on the die. That's not jumping up to grab the ledge 10' above you either, that's landing on it with your feet. Bigger leaps get easier as they get more skilled and faster, and gain magical equipment.
** There are people who put out horribly broken character builds using the rules. [http://community.wizards.com/go/thread/view/75882/19866466/The_CO_response_to_fastest_possible_speed?post_id=338221062#338221062 Someone who can jump 11 miles straight up? No problem.]
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* ''[[Mutants and Masterminds]]'' offers the Leaping power which multiplies your leaping distance by rank. You start at 2 times your normal jumping distance. Rank 10 is 2000 times your normal jumping distance... and there's no upper limit, although longer distances mean you may take a while to get to your destination. [[Flight]] is faster, but not always as cool as being able to [[The Adventures of Dr. McNinja|jump to the moon]].
** A clarification from the game creator indicated that the bonus to jumping given by the Acrobatics skill applies before the multiplier, so with a few fancy flips, you may be able to travel a few miles further...
 
 
== Video Games ==
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* Both averted and played straight in ''[[Deus Ex]]''. By default J.C. can't even jump as high as a normal human being could, but with the right nanotech implant and upgrades he can jump absurdly high.
* [[Sonic the Hedgehog|Sonic '06]] though a [[Your Mileage May Vary|very bad game]], and it's never used in a real game unless its done using springs, in one cutscene, [[Crowning Moment of Awesome|Sonic leaps from a ship crashing and leaps clear across an entire ocean!]] {{spoiler|He almost misses his mark had it not been for the explosion, [[Deus Ex Machina|he'd be dead]]}}
* In ''[[Blaz BlueBlazBlue]]'', this is surprisingly performed by resident [[Mighty Glacier]] Iron Tager. In his Genesic Emerald Tager Buster [[Limit Break|Distortion Drive]], he throws the victim into the air at least five times his considerable height, then jumps after him/her/it without apparent assistance and catches the victim for a [[Meteor Move]]. It hurts as much as you'd think it does.
* Tager's Astral Heat, which involves him jumping into [[Warhammer Fantasy Battle|SPESS]] and pile-driving them.
* Zangief from ''[[Street Fighter]]'' games can jump several times his height during a Final Atomic Buster, with the crowning moment of glory/nonsense being when he jumps into friggin' orbit in ''EX 2''.
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* In the first ''[[Dark Cloud]]'', every single human in Matataki Village and Seda have this ability, though it's usually just vertical. Goro is the best at it until he suffers from the Law of NPC Relativity upon joining your party. Monica Raybrandt in the second combines the horizontal and vertical aspects. Gaspard isn't quite as impressive, but flipping over Monica could qualify.
* This trope is why ''[[Crackdown]]'' became a surprise hit rather than a forgettable Grand Theft Auto clone. Sure, you can drive... but why would you want to, when your character can eventually develop the ability to leap fifty feet in the air?
* ''[[Blood RayneBloodRayne]]'' can jump insanely high (maybe ten stories or so) and land lightly on her feet, probably because she's a half-vampire. Oddly, most of the first game is set indoors, so the crazy jumping powers aren't usually necessary. They do make it convenient to get around, though.
* In ''[[Legend of Success Joe]]'', the ruffian and Harimao can jump high enough to clear the screen. Yet the player has no jumping ability, which is odd for a video game.
* ''[[Tales of Symphonia]]'' gives all characters a jump in battle mode that easily lets them leap over grown men's heads. This makes a certain amount of sense for the athletic fighters among the cast; not so much for purportedly frail magicians like Genis. Even the anime adaptation, not bound by the game engine, has Genis avoid a monster's attack with a skillful backflip.
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== [[Web Original]] ==
* Chaka and Bladedancer of the ''[[Whateley Universe]]'' can both do this through manipulation of Ki, doing all the light-foot Kung Fu tricks, like leaping up walls and balancing on tiny branches up in trees.
 
 
== Western Animation ==
* In the ''[[Samurai Jack]]'' episode "Jack Learns to Jump Good", this is what it means to "jump good". After [[Training From Hell]] with some ape-like creatures, Jack is able to leap hundreds of feet in one bound.
* ''[[Samurai Jack]]'' devoted an entire episode to justifying this.
* ''[[He-Man and the Masters of the Universe|He-man]]''. One such scene in one of the animated series has him and Battle Cat leaping over a lake of lava and landing in the coolest way possible. If you were to have seen it, you'd probably wonder why he even keeps Battle Cat around.
* Tug-Mug, one of the Lunataks in ''[[ThunderCats (1985 series)|ThunderCats]]''. Because his homeworld has far greater gravity than Third Earth, he is able to use his tripod "legs" to leap hundreds of feet in one bound.
* ''[[Kim Possible]]'': Kim, apparently thanks to cheerleading.
** Monkey Fiste and the members of Team Go can pull this off as well.
* The titular bears from the ''[[Gummi Bears]]'' use their [[Super Serum|gummi berry juice]] to attain this power.
* And, of course, the inevitable ''[[Avatar: The Last Airbender]]'' exampleexamples: Justified for the protagonist, as airbenders are able to leap high and far distances by conjuring gusts of wind and cushions of air. Earthbenders are similarly able to catapult themselves into the air and soften the earth for safe landings.
** Justified for the protagonist, as airbenders are able to leap high and far distances by conjuring gusts of wind and cushions of air. Earthbenders are similarly able to catapult themselves into the air and soften the earth for safe landings.
** As noticed by many fans, the justification is pretty much out the window for Fire Nation characters, who are portrayed to have the second biggest leaps in the series for no apparent reason. In "The Boiling Rock", Azula demonstrates a technique that can best be described as the firebending equivalent of a rocket[[Rocket jumpJump]]. The funny thing is that this is ''still'' shorter than how high non-bender [[She Fu|Ty Lee]] can jump normally.
*** Under the influence of [[Magic Meteor|Sozin's comet]], {{spoiler|skilled firebenders can use rocket-feet to ''fly''.}} This was [[Fridge Brilliance|alluded to]] as early as "The Southern Air Temple": Aang reasons that the air temples could not have been violated because they're completely inaccessible from the ground...
* In ''[[Young Justice (animation)|Young Justice]]'', [[Superboy]] can't fly like [[Superman]], but he can jump at impressive distances. Kid Flash even uses the "Leap tall buildings in a single bound" line.
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* In ''[[Superfriends]]'', the "Junior Superfriends" Wendy, Marvin, and Wonderdog don't really have any superpowers as we know them. However, Marvin has an ambiguous ability to do "super leaps".
 
== Real Life ==
 
== Real Life ==
* Cats jump several times their height/length routinely. A mountain lion can jump up to 25 feet. Your average housecat can jump probably 6 or 7 feet high.
* Then there's fleas, which can jump ''many'' times their height, and grasshoppers and crickets, which have specialized back legs specifically for jumping. And frogs. And kangaroo rats. And real kangaroos. And ...