Incorruptible Pure Pureness: Difference between revisions

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* A couple of these are featured in Charles Dickens' ''[[A Tale of Two Cities]]'', namely Lucie Manette and Charles Darnay.
* A couple of these are featured in Charles Dickens' ''[[A Tale of Two Cities]]'', namely Lucie Manette and Charles Darnay.
* Absolute incorruptibility is one of the qualifying traits for [[Lensman]]. It is one of the hardest to find among human candidates, with only one hundred Earth Lensman graduating per year, though some other species have trouble even understanding the concept of corruptibility. (Though most of those races have troubles with other traits.)
* Absolute incorruptibility is one of the qualifying traits for [[Lensman]]. It is one of the hardest to find among human candidates, with only one hundred Earth Lensman graduating per year, though some other species have trouble even understanding the concept of corruptibility. (Though most of those races have troubles with other traits.)
* The amazing frequency with which it is found in otherwise [[Refuge in Audacity|absurdly]] [[Darker and Edgier|Grimdark]] world of ''[[Warhammer 40000]]'' is one of the few reasons why the [[The Empire|Imperium]] still stands. Unsurprisingly, novels set in this universe feature it quite often:
* The amazing frequency with which it is found in otherwise [[Refuge in Audacity|absurdly]] [[Darker and Edgier|Grimdark]] world of ''[[Warhammer 40,000]]'' is one of the few reasons why the [[The Empire|Imperium]] still stands. Unsurprisingly, novels set in this universe feature it quite often:
** Ibram Gaunt from the ''[[Gaunt's Ghosts]]'' series. In one book, Major Rawne is urged to get himself out of Gaunt's regiment because Gaunt will get him killed, pointlessly, on a matter of honor, and that the Warmaster is amused by his [[Good Is Old-Fashioned|old-fashioned honor]].
** Ibram Gaunt from the ''[[Gaunt's Ghosts]]'' series. In one book, Major Rawne is urged to get himself out of Gaunt's regiment because Gaunt will get him killed, pointlessly, on a matter of honor, and that the Warmaster is amused by his [[Good Is Old-Fashioned|old-fashioned honor]].
** While the reputation of [[Ciaphas Cain]], HERO OF THE IMPERIUM, that states he can thwart all attempts at diminishing his loyalty to the Imperium is mostly [[Fake Ultimate Hero|an elaborate series of manipulations and half-truths]] (and his aide Jurgen, a psychic "blank" that cancels all Warp abilities), his faith in the [[God-Emperor]] is absolute, and his faith in self-preservation is even stronger. Not only is he incredibly resilient to the mental manipulations of Chaos for an untrained and un-augmented human (although often their sheer level of power overwhelms him), he is also immune to the brutal and ruthless mentalities so prevalent in the Imperium, genuinely [[A Father to His Men]] (though he doesn't seem to realise it himself, claiming it to be part of the image he creates).
** While the reputation of [[Ciaphas Cain]], HERO OF THE IMPERIUM, that states he can thwart all attempts at diminishing his loyalty to the Imperium is mostly [[Fake Ultimate Hero|an elaborate series of manipulations and half-truths]] (and his aide Jurgen, a psychic "blank" that cancels all Warp abilities), his faith in the [[God-Emperor]] is absolute, and his faith in self-preservation is even stronger. Not only is he incredibly resilient to the mental manipulations of Chaos for an untrained and un-augmented human (although often their sheer level of power overwhelms him), he is also immune to the brutal and ruthless mentalities so prevalent in the Imperium, genuinely [[A Father to His Men]] (though he doesn't seem to realise it himself, claiming it to be part of the image he creates).
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== Tabletop Games ==
== Tabletop Games ==
* In the 1st through 3rd Editions of ''[[Dungeons and Dragons]]'', members of the Paladin class were required to maintain their Incorruptible Pure Pureness or lose their class abilities. Unfortunately, many problems arose when people played them as merciless, smite-happy, [[Lawful Stupid]] [[Knight Templar]]s and GMs didn't call them on it, or when GMs interpreted even the slightest bit of [[Grey and Gray Morality|grey morality]] as an excuse to strip the paladin of their powers and players didn't call them on it. 4th Edition abolished this restriction, but they are expected to stay in line with the ideals of their patron god (so if your patron god expects you to be a bastion of Incorruptible Pure Pureness, then think twice about putting the orc kids to death. If your patron god is a slaughter-happy maniac, then think twice about [[Pet the Dog|petting those puppies]] unless you intend to snap their necks while doing so)
* In the 1st through 3rd Editions of ''[[Dungeons & Dragons]]'', members of the Paladin class were required to maintain their Incorruptible Pure Pureness or lose their class abilities. Unfortunately, many problems arose when people played them as merciless, smite-happy, [[Lawful Stupid]] [[Knight Templar]]s and GMs didn't call them on it, or when GMs interpreted even the slightest bit of [[Grey and Gray Morality|grey morality]] as an excuse to strip the paladin of their powers and players didn't call them on it. 4th Edition abolished this restriction, but they are expected to stay in line with the ideals of their patron god (so if your patron god expects you to be a bastion of Incorruptible Pure Pureness, then think twice about putting the orc kids to death. If your patron god is a slaughter-happy maniac, then think twice about [[Pet the Dog|petting those puppies]] unless you intend to snap their necks while doing so)
** 3.5 has a series of feats for monks that grant absurd bonuses if they follow incredibly strict disciplines. The feat Vow of Poverty is the most extreme one, which grants the character a few bonuses in exchange for them never owning any material possessions save for the very basic essentials. The result is a character who will never break his chosen vow ''no matter what''.
** 3.5 has a series of feats for monks that grant absurd bonuses if they follow incredibly strict disciplines. The feat Vow of Poverty is the most extreme one, which grants the character a few bonuses in exchange for them never owning any material possessions save for the very basic essentials. The result is a character who will never break his chosen vow ''no matter what''.
*** That's not a monk-only feat. Vow of Poverty, along with Vow of Peace (a feat requiring you to ''never deal lethal injury to a living thing'', in exchange for ''tremendous'' numerical bonuses) appear in the Book of Exalted Deeds, and anybody can take them. Enforcing 'fluff' rules (like non-mechanical penalties for starvation) is the only thing that limits them (other than the whole "can't lethally injure something or own shinies" things).
*** That's not a monk-only feat. Vow of Poverty, along with Vow of Peace (a feat requiring you to ''never deal lethal injury to a living thing'', in exchange for ''tremendous'' numerical bonuses) appear in the Book of Exalted Deeds, and anybody can take them. Enforcing 'fluff' rules (like non-mechanical penalties for starvation) is the only thing that limits them (other than the whole "can't lethally injure something or own shinies" things).
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** ''[[Ravenloft]]'' has a class of characters called "Innocents" who share this trait. They get a certain amount of protection from the horrors of the Demiplane of Dread, but they lose it if they do evil or even get ''exposed'' to it in certain circumstances. The goal of the PCs is usually to keep that from happening. There's also a "True Innocent" [[Prestige Class]] that jacks this up to eleven. Paladins are brought back closer to this trope as well in said campaign setting: Paladins are literally such beacons of goodness that they ''slightly dissolve the fabric of Ravenloft itself'' enough to make the various Darklords able to sense their general location...
** ''[[Ravenloft]]'' has a class of characters called "Innocents" who share this trait. They get a certain amount of protection from the horrors of the Demiplane of Dread, but they lose it if they do evil or even get ''exposed'' to it in certain circumstances. The goal of the PCs is usually to keep that from happening. There's also a "True Innocent" [[Prestige Class]] that jacks this up to eleven. Paladins are brought back closer to this trope as well in said campaign setting: Paladins are literally such beacons of goodness that they ''slightly dissolve the fabric of Ravenloft itself'' enough to make the various Darklords able to sense their general location...
* While ''[[Warhammer Fantasy Battle]]'' tends to subvert these kinds of characters whenever they can, the High Elf Everqueen seems relatively immune. Helps being [[Friend to All Living Things]], and she's so pure her very presence dissolves demons and dark magics. Naturally she tends to be a [[Damsel in Distress]].
* While ''[[Warhammer Fantasy Battle]]'' tends to subvert these kinds of characters whenever they can, the High Elf Everqueen seems relatively immune. Helps being [[Friend to All Living Things]], and she's so pure her very presence dissolves demons and dark magics. Naturally she tends to be a [[Damsel in Distress]].
* Outside of ''[[Warhammer 40000]]'' literature mentioned above, there [[Retcon|were]] the Sensei, descendants of the Emperor who can't even have negative feelings like hate and envy, and the Star Child, the incorruptible innocence of the Emperor that he had to discard in order to {{spoiler|kill his favourite son after purging him of all the evils that led to the fighting.}}
* Outside of ''[[Warhammer 40,000]]'' literature mentioned above, there [[Retcon|were]] the Sensei, descendants of the Emperor who can't even have negative feelings like hate and envy, and the Star Child, the incorruptible innocence of the Emperor that he had to discard in order to {{spoiler|kill his favourite son after purging him of all the evils that led to the fighting.}}
** The Grey Knights Chapter subjects its recruits to the equivalent of 666 [[Mind Rape]]s as part of their training, then erases their personalities at the end of it, ''on top of'' the nightmarish training regimes of a Space Marine, ensuring their complete incorruptibility. For the whole millenia-long history of their chapter ''not a single'' Grey Knight has ever fallen to [[The Corruption|Chaos]], despite this being a setting where reading the wrong book or talking to the wrong person leaves one open to Chaos taint. Supposedly their purity and piety is so extreme that demons find it ''physically painful'' to even get near them (apart from the physical pain caused by the boltguns and flamethrowers, that is).
** The Grey Knights Chapter subjects its recruits to the equivalent of 666 [[Mind Rape]]s as part of their training, then erases their personalities at the end of it, ''on top of'' the nightmarish training regimes of a Space Marine, ensuring their complete incorruptibility. For the whole millenia-long history of their chapter ''not a single'' Grey Knight has ever fallen to [[The Corruption|Chaos]], despite this being a setting where reading the wrong book or talking to the wrong person leaves one open to Chaos taint. Supposedly their purity and piety is so extreme that demons find it ''physically painful'' to even get near them (apart from the physical pain caused by the boltguns and flamethrowers, that is).
*** The 5th edition codex adds another layer of pureness, the Purifiers, who are considered even more incorruptible than their fellow brethren. And then there's their champion, Castellan Crowe, who's so pure that he carries around a ''[[Evil Weapon|daemon sword]]'' with no ill effect.
*** The 5th edition codex adds another layer of pureness, the Purifiers, who are considered even more incorruptible than their fellow brethren. And then there's their champion, Castellan Crowe, who's so pure that he carries around a ''[[Evil Weapon|daemon sword]]'' with no ill effect.
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* [[Super Mario Bros.|Princess Peach]], especially in the RPG games. In the first ''[[Paper Mario (franchise)|Paper Mario]]'' game, {{spoiler|her love for her kingdom is enough to counter Bowser's defensive spell}}, and in the second one {{spoiler|her purity is what makes her the chosen vessel for the Shadow Queen}}.
* [[Super Mario Bros.|Princess Peach]], especially in the RPG games. In the first ''[[Paper Mario (franchise)|Paper Mario]]'' game, {{spoiler|her love for her kingdom is enough to counter Bowser's defensive spell}}, and in the second one {{spoiler|her purity is what makes her the chosen vessel for the Shadow Queen}}.
* The eight potential player characters in ''[[Darkstone]]'' are known as the Pure of Heart, a group of special fighters whose souls cannot be tainted by evil.
* The eight potential player characters in ''[[Darkstone]]'' are known as the Pure of Heart, a group of special fighters whose souls cannot be tainted by evil.
* ''[[Earthbound]]'' gives us a lot of examples. From ''[[MOTHER 1]]'', you have Ana and Queen Maria. Then, in ''[[Earthbound]]'', you have Paula Polestar. In [[Mother 3|the next game]], you get Hinawa.
* ''[[EarthBound]]'' gives us a lot of examples. From ''[[MOTHER 1]]'', you have Ana and Queen Maria. Then, in ''[[EarthBound]]'', you have Paula Polestar. In [[Mother 3|the next game]], you get Hinawa.
* Marth and his love interest Caeda were portrayed like this in ''[[Fire Emblem]] [[Fire Emblem Akaneia|Shadow Dragon]]'', and especially ''Mystery of the Emblem''. He pretty much was fair to everybody and was always innocent minded despite the evil things that happened to and around them.
* Marth and his love interest Caeda were portrayed like this in ''[[Fire Emblem]] [[Fire Emblem Akaneia|Shadow Dragon]]'', and especially ''Mystery of the Emblem''. He pretty much was fair to everybody and was always innocent minded despite the evil things that happened to and around them.
* Beatrice from ''[[Dante's Inferno]]''.
* Beatrice from ''[[Dante's Inferno]]''.
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[[Category:Morality Tropes]]
[[Category:Morality Tropes]]
[[Category:Turn-On Tropes]]
[[Category:Turn-On Tropes]]
[[Category:Incorruptible Pure Pureness]]
[[Category:No Real Life Examples, Please]]
[[Category:No Real Life Examples, Please]]
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