Infernal Retaliation: Difference between revisions

Content added Content deleted
(quote cleanup)
(update links)
Line 60: Line 60:


=== Tabletop Games ===
=== Tabletop Games ===
* ''[[Warhammer 40000]]'': The monstrous Tyranids were damaged as normal by fire attacks, but could continue moving and attacking. In fact, several models (particularly those who were [[Axe Crazy|affected by the Frenzy rules]]) were subject to this. Khorne Berzerkers were as tough as a [[Super Soldier|"normal"]] [[Space Marine]], had even better armour and ran faster to get into combat, making it quite likely that turning a flamer on one would only lead to him running full pelt into you ''whilst on fire''.
* ''[[Warhammer 40,000]]'': The monstrous Tyranids were damaged as normal by fire attacks, but could continue moving and attacking. In fact, several models (particularly those who were [[Axe Crazy|affected by the Frenzy rules]]) were subject to this. Khorne Berzerkers were as tough as a [[Super Soldier|"normal"]] [[Space Marine]], had even better armour and ran faster to get into combat, making it quite likely that turning a flamer on one would only lead to him running full pelt into you ''whilst on fire''.
** In previous editions, using any heat weapons (flamers, melta-guns, plasma weapons, and so on) did nothing to the Eldar Avatar... because he is a molten iron incarnation of the Eldar god of war. This has since been nerfed: he is now only immune to flamers and meltas.
** In previous editions, using any heat weapons (flamers, melta-guns, plasma weapons, and so on) did nothing to the Eldar Avatar... because he is a molten iron incarnation of the Eldar god of war. This has since been nerfed: he is now only immune to flamers and meltas.
** The Necrons, being ancient alien souls sealed inside advanced necrodermis bodies, are not much bothered by fire.
** The Necrons, being ancient alien souls sealed inside advanced necrodermis bodies, are not much bothered by fire.
* In one tabletop RPG based on [[H.P. Lovecraft]]'s writings, there are rules for nuking Cthulhu. He comes back 24 hours later ''and is now radioactive''.
* In one tabletop RPG based on [[H.P. Lovecraft]]'s writings, there are rules for nuking Cthulhu. He comes back 24 hours later ''and is now radioactive''.
* Golems in several editions of [[Dungeons and Dragons]] are often strengthened by some magical attacks. For example, flesh golems are hasted by electrical attacks, and iron golems are healed by fire attacks.
* Golems in several editions of [[Dungeons & Dragons]] are often strengthened by some magical attacks. For example, flesh golems are hasted by electrical attacks, and iron golems are healed by fire attacks.
* Frequently seen with inferno missiles (basically napalm rounds for short-range launchers) against BattleMechs in ''[[BattleTech]]''. Infernos do not cause actual damage to 'Mechs, they just add to their heat troubles; especially under the old Master Rules, where the amount of extra heat for being on fire from infernos was fixed at a relatively modest six points per turn and additional hits just increased the ''duration'', sufficiently cool-running 'Mechs could play this trope dead straight.
* Frequently seen with inferno missiles (basically napalm rounds for short-range launchers) against BattleMechs in ''[[BattleTech]]''. Infernos do not cause actual damage to 'Mechs, they just add to their heat troubles; especially under the old Master Rules, where the amount of extra heat for being on fire from infernos was fixed at a relatively modest six points per turn and additional hits just increased the ''duration'', sufficiently cool-running 'Mechs could play this trope dead straight.


Line 137: Line 137:


=== Films -- Live-Action ===
=== Films -- Live-Action ===
* Demonstrated in the recent remake of ''[[Dawn of the Dead 2004]]'': The DVD has an extra about a guy holed up in a gunshop who tries molotov cocktails on the zombie horde from his roof. All he gets is lots of walking, charred zombies (people don't really burn that well, being largely water and all) who all smell like smoky bacon (he's running low on food).
* Demonstrated in the recent remake of ''[[Dawn of the Dead (2004 film)|Dawn of the Dead]]'': The DVD has an extra about a guy holed up in a gunshop who tries molotov cocktails on the zombie horde from his roof. All he gets is lots of walking, charred zombies (people don't really burn that well, being largely water and all) who all smell like smoky bacon (he's running low on food).
** In the actual movie, a group in the parking garage lock the zombies outside a chain-link fence, then set them on fire when they realize that they're getting through. The zombies do burn enough to die, but that may be justified by the group dousing them in gasoline beforehand.
** In the actual movie, a group in the parking garage lock the zombies outside a chain-link fence, then set them on fire when they realize that they're getting through. The zombies do burn enough to die, but that may be justified by the group dousing them in gasoline beforehand.
* Notable exception to this rule are the zombies from the original ''[[Night of the Living Dead]]''. They did fear fire and setting one ablaze would cause it to run off in a panic.
* Notable exception to this rule are the zombies from the original ''[[Night of the Living Dead]]''. They did fear fire and setting one ablaze would cause it to run off in a panic.
Line 190: Line 190:
[[Category:Combat Tropes]]
[[Category:Combat Tropes]]
[[Category:Horror Tropes]]
[[Category:Horror Tropes]]
[[Category:Infernal Retaliation]]
[[Category:Diabolical Plots]]
[[Category:Diabolical Plots]]
[[Category:{{PAGENAME}}]]