Infinity+1 Sword: Difference between revisions

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{{examples}}
== VideoAnime gameand examplesManga ==
* Played straight in ''[[Soul Eater]]'' with Excalibur, a sword that gaves you wings of light, the ability to move at a blinding speed and is so sharp it can cut through space and time. However, he is so obnoxiusly annoying, that no one (but the chosen one) wants to have him as a [[Equippable Ally|partner]].
 
=== [[Newspaper Comics]] ===
* In ''[[FoxTrot]]'', Jason comes across Doomulus Prime, which is essentially a one-handed version of this page's image. However, {{spoiler|he loses internet connection as he is about to click on it.}}
 
=== [[Tabletop Games]] ===
=== GamebooksCard Games ===
* ''[[Magic: The Gathering]]'' has [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48583 Sword of Kaldra]. If you combine it with [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48582 Shield of Kaldra] and [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=47449 Helm of Kaldra] it gets even better.
 
=== Gamebooks ===
* The Sommerswerd, the Sword of the Sun, from the ''[[Lone Wolf]]'' series. You get it in the second book, which seems somewhat game-breaking, but its later [[Rule of Cool|awesomeness]] makes up for it by far. To get its full potential out, you require certain Kai skills during that book: Sixth Sense gets you a description about how the sword improves your Sixth Sense, and having Weaponskill (with the sword) gives you the "extra" CS bump of + 10 instead of + 8.
** You can get the + 10 without Sixth Sense.
*** To clarify: The author's intention was that you would get the sword's powers immediately if you had Sixth Sense ("At once the power of the Sommerswerd is revealed to you."), and if you didn't, you didn't gain its powers right away, but gradually unlocked them over the course of practicing with it. This was meant to add a bit of variety to the game and illustrate the increased power of your Sixth Sense, nothing more. The problem was that in the original book, the section where you don't have Sixth Sense ''skipped'' the part where you gradually unlocked the sword's powers! This was corrected in later printings.
** Some of the later books have weapons that are either even stronger than your solar blade (e.g. the Power Spike) or don't create near as much attention when trying to deal a preemptive strike (e.g. the Ironheart Broadsword). For the most part, however, the Sommerswerd is the best you're going to get, due to being unable to keep the more powerful weapon at all.
** Due to the Herculean task of properly maintaining balance across the entire series (a problem the author himself has freely admitted), combined with the fact that while some players may have gotten the Sommerswerd in Book 2, anyone who hasn't read that book won't have it (and will never again have a chance to get it), many players have come to see the Sommerswerd as being nearly the epitome of [[Blessed with Suck]]. To keep the books challenging, fights will be much harder if you have the Sommerswerd, boss enemies will have much stronger weapons, and Lone Wolf will come across like a somewhat clumsier oaf (case in point—the scene in Book 11 mentioned above, where a surprise attack with the Sommerswerd is far less effective than the alternative). In some ways, having the Infinity+1 Sword will actually make the game ''harder'' for you, to the point where some players will choose to leave the sword at home before playing through certain books (like the aforementioned and notorious for this sort of thing Book 11).
** The Prisoners of Time and the infamous Chaos Master deserves special mention. (The other foe where the Sommerswerd is a handicap is Zakhan Kimah, but there are ways around this.) As mentioned before, the Chaos Master will be a lot stronger if you fight him with the Sommerswerd than if you don't have it and are able to obtain the Ironheart Broadsword. The problem is that if you ''don't'' have the Sommerswerd (you can't keep the IB), the LAST battle, a doubleheader against the condemned Sommlenders and Vonotar, will be nearly impossible to survive. I guess what I'm trying to say here is 1. a mighty sword of the gods being weak against two enemies out of the dozens you'll face doesn't come close to justifying doing away with it and 2. completing The Prisoners of Time by ANY means is an Infinity Plus One task regardless of what kind of hardware you have.
* The White Sword in ''[[The Fabled Lands]]''. Has +8 attack and you cannot ever lose this sword, even if you are robbed captured or killed.
 
== Video Games ==
=== Action Adventure ===
* ''[[The Legend of Zelda]]'':
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== Non-video[[Web game examplesComics]] ==
=== Anime and Manga ===
* Played straight in ''[[Soul Eater]]'' with Excalibur, a sword that gaves you wings of light, the ability to move at a blinding speed and is so sharp it can cut through space and time. However, he is so obnoxiusly annoying, that no one (but the chosen one) wants to have him as a [[Equippable Ally|partner]].
 
=== Gamebooks ===
* The Sommerswerd, the Sword of the Sun, from the ''[[Lone Wolf]]'' series. You get it in the second book, which seems somewhat game-breaking, but its later [[Rule of Cool|awesomeness]] makes up for it by far. To get its full potential out, you require certain Kai skills during that book: Sixth Sense gets you a description about how the sword improves your Sixth Sense, and having Weaponskill (with the sword) gives you the "extra" CS bump of + 10 instead of + 8.
** You can get the + 10 without Sixth Sense.
*** To clarify: The author's intention was that you would get the sword's powers immediately if you had Sixth Sense ("At once the power of the Sommerswerd is revealed to you."), and if you didn't, you didn't gain its powers right away, but gradually unlocked them over the course of practicing with it. This was meant to add a bit of variety to the game and illustrate the increased power of your Sixth Sense, nothing more. The problem was that in the original book, the section where you don't have Sixth Sense ''skipped'' the part where you gradually unlocked the sword's powers! This was corrected in later printings.
** Some of the later books have weapons that are either even stronger than your solar blade (e.g. the Power Spike) or don't create near as much attention when trying to deal a preemptive strike (e.g. the Ironheart Broadsword). For the most part, however, the Sommerswerd is the best you're going to get, due to being unable to keep the more powerful weapon at all.
** Due to the Herculean task of properly maintaining balance across the entire series (a problem the author himself has freely admitted), combined with the fact that while some players may have gotten the Sommerswerd in Book 2, anyone who hasn't read that book won't have it (and will never again have a chance to get it), many players have come to see the Sommerswerd as being nearly the epitome of [[Blessed with Suck]]. To keep the books challenging, fights will be much harder if you have the Sommerswerd, boss enemies will have much stronger weapons, and Lone Wolf will come across like a somewhat clumsier oaf (case in point—the scene in Book 11 mentioned above, where a surprise attack with the Sommerswerd is far less effective than the alternative). In some ways, having the Infinity+1 Sword will actually make the game ''harder'' for you, to the point where some players will choose to leave the sword at home before playing through certain books (like the aforementioned and notorious for this sort of thing Book 11).
** The Prisoners of Time and the infamous Chaos Master deserves special mention. (The other foe where the Sommerswerd is a handicap is Zakhan Kimah, but there are ways around this.) As mentioned before, the Chaos Master will be a lot stronger if you fight him with the Sommerswerd than if you don't have it and are able to obtain the Ironheart Broadsword. The problem is that if you ''don't'' have the Sommerswerd (you can't keep the IB), the LAST battle, a doubleheader against the condemned Sommlenders and Vonotar, will be nearly impossible to survive. I guess what I'm trying to say here is 1. a mighty sword of the gods being weak against two enemies out of the dozens you'll face doesn't come close to justifying doing away with it and 2. completing The Prisoners of Time by ANY means is an Infinity Plus One task regardless of what kind of hardware you have.
* The White Sword in ''[[The Fabled Lands]]''. Has +8 attack and you cannot ever lose this sword, even if you are robbed captured or killed.
 
=== [[Newspaper Comics]] ===
* In ''[[FoxTrot]]'', Jason comes across Doomulus Prime, which is essentially a one-handed version of this page's image. However, {{spoiler|he loses internet connection as he is about to click on it.}}
 
=== [[Tabletop Games]] ===
* ''[[Magic: The Gathering]]'' has [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48583 Sword of Kaldra]. If you combine it with [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=48582 Shield of Kaldra] and [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=47449 Helm of Kaldra] it gets even better.
 
=== [[Web Comics]] ===
* ''[[Homestuck]]'' features five Infinity +1 Weapons for the [[Weapon of Choice|strife specibi]] of each of the humans plus Vriska - the [[Drop the Hammer|Warhammer of Zillyhoo]], the [[Magic Wand|Quills of Echidna]], the [[BFS|Royal Deringer]], [[Wave Motion Gun|Ahab's Crosshairs]], and the [[The Gambler|Fluorite Octet]]. By way of extensive [[Stable Time Loop|weird time shit]], Jade obtained and sent John miniatures of the Warhammer, Quills, Crosshairs and Deringer, plus the ''[[Con Air]]'' bunny rebuilt as a cyborg, as a birthday present in response to a Skaia cloud vision where he was being confronted by [[Big Bad|Jack Noir]]. Problem is, [[Klingon Promotion|Jack gets his hands on the present first]], [[Kill'Em All|and that's pretty much where everything started going downhill for everyone involved]]. Later, the kids procure the properly-sized versions of the weapons through further application of weird time shit.
** John goes [[Up to Eleven]] by alchemizing two Infinity +1 Swords together: the Warhammer of Zillyhoo + the Fluorite Octet = [[Gameplay Roulette|The Pop-A-Matic Vrillyhoo Hammer]].
* ''Swords'', naturally, did [//swordscomic.com/swords/CCXXXIV/ this one] — there's [[Infinity-1 Sword|Sword of Almost Midnight]], Sword of Actual Midnight… and Sword of Absolute Midnight (but that's 20 more floors down).
 
=== [[Western Animation]] ===
* In episode 18 of ''[[Young Justice (animation)|Young Justice]]'', "Secrets", [[Monster of the Week|Harm]] gets his hands on [[Beowulf|The Sword Of Beowulf]] - a Claymore that grants the wielder a [[Sword Beam]] and [[Implacable Man|nigh-invulnerability]] with a catch... one must be pure of heart to wield it. Unfortunately, [[Pure Is Not Good|it doesn't discriminate if the wielder is pure good or pure evil.]] {{spoiler|Fortunately, Harm experiences a brief moment of regret at having [[Complete Monster|murdered his sister]]...which causes the sword to reject him for having the tiniest bit of good in his heart.}}
* This was spoofed with the "Sword of a Thousand Truths" in the ''[[South Park]]'' episode "Make Love, Not Warcraft", which parodied ''[[World of Warcraft]]''. Of course, Blizzard being Blizzard, they actually added a sword with this name to the game after the episode aired, although they later renamed it to "Gladiator's Slicer".
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{{reflist}}
[[Category:Infinity+1 Sword{{PAGENAME}}]]
[[Category:Video Game Items and Inventory]]
[[Category:Weapons and Wielding Tropes]]
[[Category:For Massive Damage]]
[[Category:Power]]
[[Category:Infinity+1 Sword]]
[[Category:CRPG Tropes]]