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{{trope}}
{{Video Game Examples Need Sorting}}
[[File:
The '''Infinity-1
It's not the [[Infinity+1 Sword]]. [[Statistically Speaking]], it's not as good. It's not necessarily the [[Sword of Plot Advancement]] either (although it could be). And yet, you find people using it for most of the game, despite not being the actual "best" weapon available. Perhaps the [[Infinity+1 Sword]] is [[Guide Dang It|too hard to get]], and the [[Sword of Plot Advancement]] [[Eleventh-Hour Superpower|doesn't show up until five minutes before the]] [[Final Boss]] fight. Often, however, the Infinity Minus One is available at any shop for the whole party to use, whereas there is only one of the [[Infinity+1 Sword]]. Or that sword is a [[Bragging Rights Reward]], while this sword is useful in ''getting'' that reward.
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{{examples}}
== [[Video Games]] ==
* People who use the [[New Game+]] feature in ''[[
** Ditto for the Spectral Swallow in ''[[
** In the DS version, the Dinoblade is added, and it's better than the BraveSword, and you get it in the Lost Sanctum.
** Ditto Lucca's weapons. Due to a case of [[Awesome but Impractical]], most people will end up using her second best weapon - the Shockwave, compared to her ultimate weapon Wondershot. This is because Wondershot does randomly generated damaged suggested to be taken from playtime, so Shockwave ends up more consistent and thus, more used. (As with Frog, Lucca gets a better weapon in the Lost Sanctum - Turboshot.)
* The Kusanagi Blade, Last Fencer, One World, and various other weapons from ''[[
** Similar deal for ''[[
*** Speaking of Cless and Arche, in ''[[
*** Excalibur is most definitely Cless's [[Infinity+1 Sword]]. It's got the highest combined slash/stab of any weapon in the game, is non-elemental, and is only acquired at the end of a long and difficult optional [[Bonus Dungeon]], and if you're able to get it, you certainly wouldn't have needed it to finish the game. Though it will still get a little mileage against Pluto and maybe Lilith in the PSX remake. In the remake, Gungnir's third form is probably the
** Also featured in ''[[
*** To add insult to injury about the Catalyst Weapons, you can't fight [[That One Boss]] to unlock them as [[Infinity+1 Sword|Infinity Plus One Swords]] until you've completed a [[Guide Dang It|horribly irritating]] puzzle in the final dungeon and seen the cutscene right before the final boss. While the coliseum prize weapons and the ones you can forge in Din's Shop may be statistically inferior, you can get them pretty much as soon as you unlock the coliseum (depending on your mastery of the battle system or what your [[New Game+]] bonuses are) or get your [[Global Airship]] working, both of which happen reasonably early in the game.
*** By exploiting [[Good Bad Bugs]], you can also get the Vorpal Sword the first time you're free to wander the world map. You're intended to not get the Vorpal Sword until late in the [[Three Act Structure|Second Act]] ([[Sidequest|if you get it at all]]), so it outclasses just about every other sword you'll get until then (but has the disadvantage of being water-elemental). If you get it (and don't feel guilty about cheating or making the game too easy), it'll be your go-to weapon for Luke or Guy for most of the game.
** [[Tales of Symphonia
*** Also from the same game is Marta's War Chariot. This can be acquired right around the same time as the Echo Tracer, and has the effect of randomly casting Fire Ball every time Marta attacks. Note that Marta's standard combo on the ground can be up to ''nine hits'', the fireballs come out immediately from wherever she is straight to the enemy and with no cost whatsoever, based on her magic stat (which, considering she's the [[White Magician Girl]], means they will be ''very strong''), and there's nothing stopping Marta from getting multiple fireball casts in one combo. Comically, this means that the best way to deal damage with Marta (before you get [[Game Breaker|Speed Cast 3]], anyway) is to have her swing at empty air. There are two other weapons with similar instant-cast effects, but the Energy Arc requires a [[Too Awesome to Use|Philosopher's Stone]] to make, while the Millstone is found in a chest in [[The Very Definitely Final Dungeon]].
* The grade seven Spectre Master Gear guns you can get on a first-time playthrough of ''[[Mass Effect]]'', as compared to the grade ten varieties that become available at around 50th level.
* Lilarcor in ''[[
** The silver vorpal sword also sees a lot of use: the enchantment level is sub-par, but it's good enough for anything except bosses and the chance for an insta-kill isn't to be sneezed at. You only get it in chapter six, however, so whether it is a [[Infinity+1 Sword]] or
* ''[[Kingdom Hearts]]'' has a few of these
** First game: the Oblivion
** ''[[
*** If you use the [[Dual-Wielding]] [[Super Mode|Drive Forms]] then Oathkeeper is this as well since it makes up for its lack of stats by extending the time you can stay in a form. Once you obtain the Oathkeeper it WILL be in the offhand slot of your Drive Form of choice, Despite its lack of raw stats.
** Each of the three protagonists has their own minus-one in ''[[Kingdom Hearts: Birth By Sleep]]'', that has stats tailored to their personal strengths. Bright Crest for [[Squishy Wizard|Aqua]], which boots her magic, Lost Memory for [[Fragile Speedster|Ven]], which has balanced strength and magic, and Chaos Ripper for [[Mighty Glacier|Terra]] which has incredibly high strength stats but low magic. Aqua only gets Bright Crest in the Final Episode though, in her storyline this role falls to Stormfall or Pixie Petal, the former having balanced stats but the latter boosting her magic higher.
** ''Re:coded'' has the Zero/One, won for defeating the [[Climax Boss]] a hour or so before the [[Final Boss]]. It has good abilities attached for boosting magic and strength, while the reward for beating the Final Boss has solely defense-oriented abilities and Keyblades that outperform Zero/One are acquired in the difficult optional system sectors.
* In the updated rerelease to ''[[Fable]]'', The Sword of Aeons falls under this. While it was the strongest in the game and so everybody put their worth into making sure they had it by the time the expansion came around, The Lost Chapters halved its attack power, and a few weapons beat it out now, most notably the Solus Greatsword. You can buy this weapon in a store, or even get it as a gift from your wife (if you married the Lady Grey) for free.
* The Magicant Bat in ''[[
* ''[[The Legend of Zelda]]'':
** The first game has the White Sword, which is more powerful than the Wooden Sword obtained at the start of the game but less powerful than the Magical Sword.
** The Master Sword from ''[[The Legend of Zelda: Ocarina of Time]]'' is like this to Biggoron's Sword, which requires an extremely long [[Chain of Deals]] complete with several [[Timed Mission
** The Razor Sword from ''[[The Legend of Zelda:
** The Gilded Sword itself, surprisingly, it is also an example of this, since you can obtain it roughly a half into the adventure and there two more powerful swords after it. However, one requires you to complete 99% of the fourth dungeon, (and denies your shield-carrying ability, [[BFS|because of its massive size]]) and the other can only be obtained [[Eleventh-Hour Superpower|by collecting all the masks]], [[Situational Sword|and it only works on boss' fights]]. Fortunately, the Gilded Sword itself is pretty awesome with its long range and great strength.
** In ''[[The Legend of Zelda Oracle Games]]'', the Noble Sword is this, though it's the most powerful sword the first game played can be finished with. (The Master Sword is the [[Infinity+1 Sword]] of these games, and can only be obtained after linking the two games together after finishing one of them, and can only be used in the first one played after it's already beaten.)
** ''[[The Legend of Zelda: Skyward Sword]]'' once again uses this on most everything. You not only have the Goddess Sword (and unpowered Master Sword) but you have your potions, gear, and even shields which can all be upgraded to "master" level by investing tons of time collecting bugs, ore, and goop.
* Getting the best weapon for Vyse in ''[[
* In ''[[Max Payne (
* The Kikuichimonji in ''[[
** They are, however, the [[Infinity+1 Sword]] weapons of choice for Ivan and Jenna, who can't use heavier equipment.
* The Chicago Typewriter of ''[[Dead Rising: Chop Till You Drop]]'' is easier to get than the Mega Buster, and can take out any boss you can use it on with less than a
* The Infinite Rocket Launcher in ''[[Resident Evil 4]]''. Costs the same as the Chicago Typewriter, useless up close due to it being explosive, and a worse firing rate than the other two secret weapons. But at the same time, all you need to do to get it is beat the game once. Assignment Ada and the Mercenaries minigames are required if you want to get the other two guns and that will take up at least ''some'' time, and it sure makes all those bosses you fought before much easier to kill. Many of the standard guns can also become this. After upgrading them full you get an exclusive upgrade that gives the Striker a magazine of ''100 rounds'' for example. Another good example is the Red9, which gains a very high firepower, together with a stock making it steady and as it's available early on, you will probably have upgraded it fully once you reach the end. As it's a handgun you will never have to worry about ammo either.
** You will find many [[Resident Evil]] 5 players using an infinite rocket launcher rather than a rifle, which is even less useful, because if you miss (and if you're on chapter 3-3, you will), you either have to wait for the weapon to re-scope or blind-fire it. Also, many people use the SIG 556, an assault rifle with lower firepower but a higher capacity than the AK-74 (but the capacity becomes moot when you unlock infinite ammo), and the "Lightning Hawk", which is the weakest magnum, is middle in capacity, but has the highest reload speed (again, a moot point when you have infinite ammo). Both of these guns have to do with recoil, which is not measured by the game. The M3 is the
*** Give the best magnum to the computer controlled character, because they will never miss. Keep the lesser magnums for yourself because they reload faster and have less recoil.
* ''[[The Elder Scrolls III
** The Dwemer Jinksword can purchased from the Fighter's Guild in Balmora after completing the initiation quest [[Disc One Nuke|less than thirty minutes into the game]]. Who needs to do 100+ damage when you can just paralyze your foe, switch to the bound dagger (also for sale in Balmora), and just [[Death of a Thousand Cuts|wail on them until they die?]]
*** If you're after paralyzation effects, you might as well get the Daedric Crescent, which has the same enchantment, packs a wallop, and looks much more cool. You do have to kill the guy who wields it to get it, though.
** The shack in the corner of the Dren Plantation, where lurks a guy with a Daedric Daikatana, the most powerful unenchanted weapon in the game... right from the beginning of the game, requiring no quests, and only enough levelling (or skill) to shank the guy. Actually enchanting one of these can take it up to [[Game Breaker]] status.
** Dragonplate Armor in ''[[The Elder Scrolls V: Skyrim|Skyrim]]''. Daedric Armor is strictly better, but the materials to make it include Ebony Ingots(expensive) and Daedra Hearts (rare). Much easier to get Dragonplate, since it uses those Dragon Bones and Dragon Scales you've been saving up all game.
*** Also, there's a point at which the extra armor points for daedric don't matter because damage reduction is capped at 80%. With maxed Heavy Armor and Smithing, it's possible to hit said cap with '''''steel'''''.
*** For efficiency's sake, there is a perk which greatly boosts the effectiveness of Dwarven armor to just under that of Daedric, and the smithing perk for Dwarven gear is one of the first in the tree. The only issue then are the weapons.
* In ''[[
* In ''[[
** But if you choose to never run away throughout the entire game, you can pick up the Brave Blade for free with no necessary fights as soon as World 3 becomes explorable (in other words, before you can even get the Excalibur). At max power, the Brave Blade has 150 Strength, stronger than even the Ragnarok. The only thing that beats it is the Ultima Weapon, which can only be obtained by killing ''Neo'' Shinryu at the end of the remake's tedious postgame bonus dungeon.
* ''[[
** For Edgar and Mog, the Holy Lance. High power, boosts magic, randomly casts [[Holy Hand Grenade|Holy]], and only outperformed by spears acquired in the final dungeon and bonus dungeon.
** There's also the Infinity Minus One Hat, the Circlet. Its defensive stats are only a few points lower than the top-grade helmets, but it gives a boost to ''all'' other stats, is buyable and is very cheap, and everyone can equip it.
* Pretty much all of ''[[
* ''[[
** Zidane has The Tower and the Masamune, if for some reason you skipped you skipped the chocobo hot and cold sidequest, both of which have debatedly better Soul Blade abilities and decent attack stats.
* The Brotherhood in ''[[
** In the first temple right at the beginning of the game, you can find a Rod of Wisdom. It has the abilities Magic +5%, Magic +3%, and Sensor. It is used by Yuna, a White Mage and Summoner who thus will be using a lot of magical abilities. Considering you don't get to customize weapons and armor until the midway mark of the game, and even then you need a lot of rare items to customize the better abilities, odds are this will be Yuna's best weapon for most of the game.
* ''[[
* In ''[[
** ''[[
** It also has this with its
** If you simply can't be bothered at all to grind for the materials needed to forge various weapons, [[Guide Dang It|or you're playing the game without a guide or FAQ of any kind and don't have the faintest idea what to look for to get the best stuff]], it's entirely possible to complete the game with almost exclusively store-bought equipment.
* ''[[
* The Excalibur in ''[[
* ''[[Final Fantasy Crystal Chronicles]]'' and its following titles have this. The best weapons in the game require obscure and rare items that only might be dropped by bosses or uncommon and/or powerful mooks. You'll often stick with something a few steps short of best. In the later games, you may find yourself skipping on better head gear since it looks so tacky when combine with your latest armor.
** With enough defensive artifacts, it pays for the player to get armor that resists status effects rather than get armor for sheer defensive bonuses.
* In ''[[
** The prequel turns the Lufenian equipment, a set of Infinity Plus One Equipment in the original game, into this in the Bonus Storyline. Once you rescue the mured moogle, Lufenian equipment can be farmed easily in treasure chests in several gateways, but aside from its stat boosts isn't that useful due to the effect tied to the equipment being split into two different ones from the first game, and odds are you won't get three matching pieces to trigger that effect in battle. However, the equipment bought in the shop is ''absurdly'' expensive, reaching into several hundred thousand gil when you total up the cost needed to trade for low level weapons to trade for better ones, etc, and the trade accessories needed for them are acquired from multi-floor gateways or require trading rare Elixir items to get one at a time.
* The Fire Sword in ''[[Legacy of Kain]]: Blood Omen''. It does high damage, being a [[Flaming Sword]]. However, it's not a patch on the game's [[Infinity+1 Sword]], the Soul Reaver (which would later obtain [[Sword of Plot Advancement]] status in the sequels), which can one-hit kill bosses. However, the Fire Sword is still preferable in most situations, as the Soul Reaver drains the players magic, and prevents them from casting any spells.
* ''[[Nethack]]'''s strongest artifacts, such as the undead- and demon-slaying silver saber Grayswandir and the handy-in-hell long sword Frost Brand, can only be found by expending a wish, or a once-in-a-blue-moon random drop. On other hand, Excalibur can be obtained as early as level 5 by knights and lawful valkyries and will carry you though to the endgame. It is, however, a bit of a [[Crutch Character|Crutch Artifact]], in that its damage is less than impressive in late-game, and wielding it draws monsters to you like moths to a flame.
* In ''[[Castlevania]]: Portrait of Ruin'', you're almost sure to pick up a Long Spear on your first visit to the Nation of Fools (high [[Randomly Drops|drop rate]]). Its high power and speed will get you through a large part of the game. Later on, the Vampire Killer itself takes on this
** Abusing a small glitch to double jump early (which normally comes just after Nation of Fools) can get you the Nebula (a homing whip), the most powerful whip that is obtained before Vampire Killer
* In ''[[Castlevania: Chronicles of Sorrow
** People still use it to farm souls, as it raises the drop rate of enemy souls and adds a massive luck bonus.
** Not to mention Death's Scythe is one of two weapons that annihilates [[That One Boss]], {{spoiler|Julius Belmont}}, who is neutral to dark and tremendously resistant to holy. The Claimh Solais is hardly more useful than Soma's ''bare fists'' against him.
** There is also the Balmung if it isn't Hard Mode which only slightly less powerful than the Claimh Solais and is of the Darkness type meaning its effective against that one boss mentioned above.
* There are a lot more powerful swords available in ''[[Diablo]]'' than Griswold's Edge - but those are all random drops, whereas Griswold's Edge is guaranteed if you get the right quest, and it does do decent damage and knock back enemies. In addition, its additional damage is fire damage, which is the only energy type that's of any use in the final level.
** Regular magic weapons in the original Diablo carry over into new game +, while unique weapons do not.
* In ''[[Ace Combat]]'' games, while there are [[Game Breaker]] [[Cool Plane|superfighters]] with powerful weapons like the [[Frickin' Laser Beams|Tactical Laser System]] of the Falken and Morgan or [[Macross Missile Massacre|ADMM]] of the Nosferatu, most of these are [[Infinity+1 Sword|Infinity Plus One Swords]] with the difficulty of acquisition that implies. Most players therefore settle for more easily available planes like the F-22 or Su-37.
** One can even go farther back than that, unlike Air Force Delta stats tend not to count so much in Ace Combat, indeed you really only want to focus on Mobility and Attack (use less mini-missiles) unless the level specifically calls for a lot of hopping back and forth between locations. It is actually easier to take out enemies with a slower but far more maneuverable plane in the pure dogfight levels. You basically make yourself into a floating turret and blast everyone that overshoots. Any plane before the superplanes but after the Tiger II/Crusader/A5 can generally be this. All about playstyle. {{YMMV You might even be able to consider the [[F 2/MIG 31|MIG 31]] the infinity minus if you are crazygood with rockets.}}
* ''[[
* ''[[X-COM]]: Terror From The Deep'' has Gauss weapons become this until you engineer Sonic Cannons. Sonic weapons are accurate, but have no auto-fire, and, while they make great snipers, are useless in closer quarters combat, which is where the Gauss excels due to its relatively high speed and power.
** The first game has the humble [[Frickin' Laser Beams|Laser Rifle]]. Easily obtainable within the first month, cheap, accurate, with respectable stopping power, and it has ''infinite ammo'', a godsend in holding back the dreaded [[Arbitrary Headcount Limit|80-item limit]]. As an added bonus, it's a required stop upon the research tree to Laser Cannons, which are the
* ''[[Onimusha]]: Dawn Of Dreams'' has these as rewards for completing 50 floors in the Dark Realm, with Infinity Plus One Swords for finishing all 100 floors. The Infinity Minus One Weapons all have the best combo type for the characters, elemental attacks (while the Infinity Plus Ones just have raw power) and have generally great attack power that should do you well enough.
* ''[[Overlord II]]'' has The Reaper, which is an axe that absorbs health every time it connects an attack. In case The Apocalyptor is too expensive for you and you want to save up the finite Dark Crystals for other stuff (armor or Minion upgrades), it'll do perfectly unless you want to be a full-on Sauron clone.
* Oddly enough, ''[[SaGa]] 3'' (''Final Fantasy Legend 3'') forces you to get the [[Infinity+1 Sword]], but you have to quest to find the other three mythic weapons. The #2 blade would be the Masamune, which is found as the Muramasa and misses every time you use it until uncursed by your party's smith back at your time-travelling stealth jet. The game also features spell synthesis: the best spell is Flare and requires two Fire Stones, but there are only 4. Combining a Fire Stone with any other stone gives you an elemental spell that's almost just as good, but lets you get enough spells for everyone.
** The reason the Mythic Swords are worthwhile in ''[[SaGa]] 3'' is because they have no element, even "Weapon", and the final bosses have blanket strengths against every element, including "Weapons". So on a similar note, the element-free White spell, otherwise three tiers from the top, becomes your only spell casting option.
* ''[[Star Ocean 3]] Til the End of Time'' has a weapon called "Laser Weapon", which can be purchased any number of times, and which any character can equip. Interestingly enough, these are only a little weaker than the character's ultimate weapons, and require significantly less work. Also, since any characters can use them, they are often buffed using the in-game item-synthesis to make a beat-down stick to swap between characters.
* Danu's Light in ''[[Albion]]'' is one of the most versatile weapons in the game. Deals a decent amount of damage, boosts melee attack skill and speed (both of them are vital for melee fighters), it even gives defense bonus and can be used to [[Healing Shiv|heal the entire party]]. Oh. There's also comes in four copies. All of which can be bought from the same blacksmith. While there are at least two swords out that that are way more destructive, one of them is two-handed and the other is cursed, and comes with ridiculously huge penalties.
* The Violent Light sword in ''[[
* ''[[Company of Heroes]]'''s recognized [[Infinity+1 Sword|Infinity Plus One units]] are the Wehrmacht King Tiger and the Panzer Elite Jagdpanther; however, because both are irreplaceable doctrinal units, most Axis players are content to churn out ordinary Panther tanks, which are still the best buildable tanks in the game, for the simple reason that they are typically replaceable and that teching up to their level generally comes sooner than spending all the Command Points needed for the ultra-heavy tanks/TDs.
* ''[[
* The hunting rifle, and it's unique version in ''[[Fallout 3]]'' qualify. Solid, dependable, capable of ludicrous accuracy, common drops for repair and some of the most common ammo in the wasteland. Sure, it's no Alien Blaster or Gatling laser, but the enemy is just as dead.
** ''[[Fallout: New Vegas]]'''s ''Dead Money'' DLC has the holorifle, the third most damaging energy weapon in the game behind the [[BFG|Gauss Rifle]] and its unique variant, [[Shout-Out|the]] [[Something Awful|YCS/186]]. The holorifle can load four shots (the gauss rifle and YCS are single-shot), only uses one unit of ammo per shot (compared to five and four), can be modded so that it almost never needs repairs, and it's dropped into your inventory as soon as you begin the DLC.
* Quel'Delar in ''[[World of Warcraft]]: Wrath of the Lich King''. It was the best level 80 weapon you could get without ever going to a raid or the arena (and better than weapons from the lesser raids), and as a bonus comes in different versions for different characters.
* In ''[[
** A general rule of thumb is that most B or A rank weapons will be this.
* In the iPhone game ''Battleheart'', you can get this by upgrading a weapon to the max for a Tier 7. (Well, that would actually be a Infinity Minus Two Sword as you can get Tier 8s from the arena) The Infinity Plus One Sword is unlocked by doing extremely well in the arena.
* ''[[Freelancer]]'''s level-9 guns. These guns are often something you can buy in any quantity from the faction that uses them,<ref>or get as [[Randomly Drops|combat drops]] if that faction [[Alliance Meter|hates you]]</ref>
* The Alba [[A Mech
* Every main series ''[[Pokémon]]'' game has these. In addition to the [[Infinity+1 Sword|base-stat-680 "boxart legendaries"]] that every game features, which can often only be caught in the post-game, every generation also introduces a "legendary trio" of Pokémon, all with a base stat total of 580, not quite as powerful as other legendaries, but easily outstripping all but a handful of fully-evolved Pokémon, and which can be caught at a much earlier stage in the game.
** Articuno, Moltres, and Zapdos in ''[[Pokémon Red Blue and Yellow]]'', as well as remakes ''[[Pokémon Firered and Leafgreen]]''.
** Entei, Raikou, and Suicine in ''[[Pokémon Gold Silver and Crystal]]'', as well as remakes ''[[Pokémon Heart Gold and Soul Silver]]''.
** Regirock, Regice, and Registeel in ''[[Pokémon Ruby and Sapphire
** Azelf, Uxie, and Mesprit in ''[[Pokémon Diamond Pearl and Platinum]]''.
** Terrakion, Virizion, and Cobalion in ''[[Pokémon Black and White]]''. (Tornadus and Thundurus have the same base stat total, but cannot be found as early).
** There are also the starter Pokémon, as in the first Pokémon you get at the beginning of the games. Not only do you get them without much effort but they are also very unlikely to ever leave your party. The reason that a player would be hard-pressed to ditch the starter Pokémon is because such Pokémon have respectable stats and also gain access to powerful moves exclusive to them later on in the game. It is not unheard of people beating the games with their starter and a band of low-level HM slaves.
** Finally, there are Pseudo-Legendaries - Extremely powerful Pokémon with three-stage evolutionary lines, a base stat total of 600, and (usually) are Dragon-typed or otherwise fierce looking that evolve at high levels.
*** The first evolutionary line, Dratini, Dragonair and Dragonite, were the first and only Dragon-types in ''[[Pokémon Red and Blue]]''. However, unlike later Pseudo-Legendaries, Dragonite was cute and whimsical in appearance rather than fearsome.
*** ''[[Pokémon Gold and Silver]]'' introduced Larvitar, Pupitar, and Tyranitar, set the trend of Pseudo-Legendaries being vicious-looking in their final stages - which is rather strange considering the general trend for Second Gen Pokémon was being cute. It starts off as a Rock/Ground type, but Tyranitar, an [[Expy]] of ''[[Godzilla]], is a Rock/Dark type.
*** ''[[
*** The other Third Gen Pseudo-Legendary line, Beldum, Metang, and Metagross, is the odd one out of the Pseudo-Legends. A Steel/Psychic-type line, Metagross resembles a [[Spider Tank]]. It's also the first Pseudo-Legendary line without a dual weakness to any type.
*** ''[[Pokémon Diamond and Pearl]]'' introduced one of the most infamous Pseudo-Legends: the Gible, Gabite and Garchomp line. these Ground/Dragon-types were based on the concept of a [[Land Shark]] and were swiftly [[Kicked Upstairs]] to the [[Game Breaker|Uber tier]].
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* In [[Devil May Cry]] the first sword Alastor can be upgraded to max by exploiting a bug as soon as it is obtained in game. it will easily last until the end of the game.
* In ''[[Rune Factory]]'', most players stick with the Chaos Blade, the second-most powerful one-handed sword. The Rune Blade has better overall stats, but the Chaos Blade takes a lower Forging Skill score to make and has a raft of nifty status effects to boot (including HP Absorb and Paralysis and 30% crit rate). Its also far faster and easier to use than any two-handed sword, war hammer, or battle axe of similar crafting level (and has a wider attack range than any non-sword). And all that is assuming they haven't finished the main quest with the Heaven Asunder before they're even able to forge the Chaos Blade.
* In ''[[
* In [[
* In ''[[
* All weapons (except the very worst for obvious reasons) in ''[[Fallout: New Vegas]]'' are designed to be deliberately worse than their predecessor in at least one area, even if they are better overall. While most of the time this means higher burst damage in exchange for lower capacity (9mm pistol to .357 Revolver) or having a silencer and being able to be snuck into restricted areas with ease in exchange for everything else (Silenced .22 pistol to anything else). The scoped weapon "tree" is perhaps the most extreme example since it has limited things to actually decrease (since they start slow and low capacity) and ends with the Anti-Materiel Rifle being accurate and powerful (over double the next best), but also fragile, only available at later levels, expensive to buy and fire, has very high strength requirement counter to most builds that would use it, and can't really be suppressed (important for sniping due to how enemy detection works in the game). By contrast the "lesser" scoped rifles use very common ammo, are more durable, will kill most things you can sneak up on in a single sneak attack headshot ''anyways'' and can easily be found even without prior knowledge well before the Anti-Materiel Rifle shows up.
{{reflist}}
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[[Category:Weapons and Wielding Tropes]]
[[Category:For Massive Damage]]
[[Category:
|