Instant Death Radius: Difference between revisions

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{{trope}}
[[File:RapeRadius.jpg|link=VG Cats|rightframe]]
 
{{quote|''"Oh, and this melee class is working just ''super''. [[Sarcasm Mode|I love getting wasted before dealing a single hit in]]."''|'''Leo''' of ''[[VG Cats]]'', see picture.}}
|'''Leo''' of ''[[VG Cats]]'', see picture.}}
 
Sometimes the best way to make a powerful boss character is to make sure that they have really, really good melee/short-ranged attacks. So good, in fact, that it's just about impossible for a player character to get anywhere near this boss without ending up dead in a matter of seconds. This is because the boss in question is contained in an '''Instant Death Radius'''—an attack range in which they can easily kill you, but in which you are just about incapable of even getting close enough to touch them, let alone denting them.
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** ''[[Baldur's Gate: Dark Alliance]]'' however has this trope in full effect on harder difficulties. The melee character gets oneshot by almost ''anything'' before he can close range and swing his weapon.
* Rancors in pretty much any ''[[Star Wars]]'' game will wipe out player characters in a single hit if they get too close. In the games where they can actually be killed, namely ''[[Knights of the Old Republic]]'', you'll want to do so with lasers and mines.
* Used a couple times in [[The Legend of Zelda]], usually as an indicator that the enemy or boss needs to be stunned before it can be attacked. The purest example would be Gyorg, the [[Everything Is's Even Worse Withwith Sharks|giant fish]] boss in Majora's Mask. Attempting to take the fight to him in the water will put you in range of his unavoidable (and highly damaging) bites.
** Ghirahim from Skyward Sword can quickly become this if you don't figure out how to play quickly or are starting to panic and start randomly swinging. It doesn't help that he's the first boss either (though at this point, if you're doing badly enough, he'll start giving you pointers on how to fight him).
** Skyward Sword also gave us The Imprisoned. To defeat it you must [[Squick|chop off its toes]]. This is made difficult by the fact that it shoots out shockwaves from it's feet every time it takes a step. Frustratingly, this is one of the game's [[Recurring Boss|recurring boss battles]] and you don't have any real ranged attacks or ways to stun it for the first few times.