Insurmountable Waist-Height Fence: Difference between revisions

m
update link
(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta14))
m (update link)
Line 5:
{{quote|'''Soldier:''' It's a chest-high wall, Mr. Smarty Pants. Got any more dumb ideas? Maybe we can ''crowbar'' it away? Or ''kick'' under it? Or ''gravity gun'' through it?
'''Frohman:''' Or climb over it?
'''Soldier:''' Or ''climb over'' it?|'''''[[Concerned]]'''''}}
|'''''[[Concerned]]'''''}}
 
The phenomenon, found in countless video games, in which a seemingly trivial obstacle—such as a [[Locked Door]]—cannot be circumvented or removed with brute force, [[Statistically Speaking|no matter how powerful the player character(s) is/are]]. This is more jarring when the obstacle in question does not mark the edge of the gameworld, but rather serves to force the player into [[Follow the Plotted Line|taking a particular path]].
Line 252 ⟶ 253:
** Also, in the dessert planet Rosa, you have to get to some ancient ruins that are visible from the city's gates. And you are forced by [[Invisible Wall|invisible walls]] and unclimbable mounds of sand to take a complicated coiling road plagued with monsters instead of just ''freakin' running in a straight line towards the ruins.''
* ''[[Syphon Filter]]'': Grate blocking subway ramp? You can't use grenades on it, only C4 will take it down, from the other side. Hedge maze in Washington Park? No, you can't climb over the hedges. Cars blocking the road? Forget about climbing over them. And outside of cutscenes, falling more than about 10 feet kills you instantly (no falling damage in between).
* In ''[[Vette!]]'', large sections of San Francisco are blocked off by insurmountable fences, some waist height (No, you can't jump over them with low gravity, either). [[Handwaved]] in the manual as being due to "earthquake damage". And if you try to jump over Lombard Street, you hit an [[Invisible Wall]].
* In the first ''The Lord of the Rings'' jump-and-run for the [[PlayStation 2]]-era consoles, insurmountable waist height fences would team up with invisible walls and insurmountable shrubbery and fallen trees to form a path as linear as the early Crash Bandicoot games.
* ''[[Jagged Alliance]] 2'' lets you vault over fences and climb any house that has a flat roof. But you can't climb over crates, tables and pretty much everything else that isn't either a fence or a flat topped building.