Insurmountable Waist-Height Fence: Difference between revisions

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* Countless examples of [[Locked Door|locked doors]] seemingly made of flimsy wood being impervious to explosives of all kinds. In ''[[Half Life]]'', Gordon Freeman couldn't knock down locked doors with any of the explosives he was carrying, which included grenades and demolition charges. In its expansion pack "Opposing Force" the character of Adrian Sheppard, despite being a trained marine, cannot breach doors unless he enlists the help of an NPC with a blowtorch. Even worse, the NPC must be kept alive during an [[Escort Mission]], if he's killed, the game ends. Sheppard apparently can't just take the blowtorch from the fallen man and use it himself.
* [[Patapon]] has a strange (and often outrageous) variation of this.Toripons fly very high when in Fever mode; high enough to don't be hit some spear and megapon attacks,and to completely ignore some of the bosses's attacks.But for some reason,they cannot fly over any obstacles;be it stone walls or the low wooden fences or even enemies,so you have to destroy said obstacle in order for them to advance.
* The old RPG ''[[RobinsonsRobinson's Requiem]]'' abused this trope to death. There were multiple occurrences of Frictionless Hills, Indestructible Logs, One Inch Too High Ledges, and perhaps most annoyingly Gentle Slopes of Unclimbability that sometimes required you to go through caves, jungles and deserts to get to the other side. It was even more maddening when you consider the Slope was 5 meters long and with a 20 degree incline.
* The ''[[Brothers in Arms]]'' games feature highly physically fit paratroopers who are unable to surmount fences and earthen walls that seemingly only reach them to the waist. Curiously enough, during scripted attacks some enemies are capable of jumping over said fences.
** In the second game Sergeant Matt Baker, an NPC who was the player character in the first game, can be seen climbing over one of those low fences that he could not traverse when he was controlled by the player.
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** In ''[[Resident Evil]] 5'', there's a [[Light and Mirrors Puzzle]] wherein the light ''kills'' you, and you have to figure out a way to point it where you want without blocking yourself in, ignoring the fact that you could easily get on the ground and crawl under the light.
** There's the scene where you have to wander around on a moving conveyor belt leading to an incinerator and littered with half-dead zombies, in order to get round a metal crate ''that barely comes up to shoulder height'' on the protagonist, who is strong enough to {{spoiler|move a boulder several times his size by punching it}}, but apparently can't lift his own body weight a few feet. To make it worse, the only thing preventing the heroes from going around the box is a ''handrail.''
** After the second battle with the Grave Digger worm in ''[[Resident Evil 3: Nemesis]]'', a fallen piece of fencing conveniently allows you to climb over a previously insurmountable rock. Although the rock looks like she could have climbed over it without the aid of the fence.
* The literal insurmountable waist-high fence in ''[[Paper Mario (franchise)|Paper Mario]]''. Early in the game, when you first get to Toad Town, you'll see a Star Piece on the other side of a fence. You have absolutely no way of getting past it until you get Sushie 5 chapters later, even though you can jump HIGHER than the fence to begin with.
** Or how about even earlier, in Goomba Village? Kammy taunts Mario, and drops a Yellow Block on the gate out. Even though Mario can easily jump higher than the nose-high fencing, he can't actually jump over. Same with the fence at the bottom of the cliff the Goomba house is built on: it, too, is blocked with a Yellow Block, and you can't jump the fence. But in both cases, this is a good thing, as if the game didn't force you to get the Hammer, you'd be stopped by later obstacles and unable to harm some of even the earliest enemies, but still, it's a good thing the Hammer didn't fall on the ''other'' side of the fence, or Mario would be stuck...forever.
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** ''[[Crysis Warhead]]'' doesn't. While you can drive down trees with your Armoured Personnel Carrier and blow up whole buildings with nothing but a grenade, you will still get stuck (sometimes permanently) in the same flimsy wood fences that you could kick down even if you ''weren't'' a nano-suit augmented super soldier.
* Parodied in ''[[Leisure Suit Larry]]: Magna Cum Laude''. When Larry examines a road construction site, he says it's a cheap way to block off the player from wandering off the level.
* Fences in the MMO ''[[RunescapeRuneScape]]'' are sometimes not even waist high and yet a character can not go over them. There are certain spots where a character with high enough agility can cross by climbing over. Other than those, though, you basically have to go around the long way in order to get where you want to go. And some of these fences seem to cross entire continents!
** And the uncrossable water appears as well. The several rivers that appear in the game are all uncrossable despite being a few feet wide and inches deep. And the PC is shown many times in the game to be capable of swimming, including in a couple of fairly large areas that are ''underwater'', yet cannot cross these very small rivers. On the other side, the PC claims that every accident including falling into water causes him/her to drown, even with the Diving Apparatus on. And, luckily, monsters also can't cross such obstacles, but some can be shot over. Coupled with the mobs' lack of any sophisticated pathing mechanics, you can get them stuck on the other side of a rock that is perfectly possible to walk around and shoot them to death.
*** One of the most awkward examples is on the border between a "[[F 2 P]]" area and a "P2P" area. Theres a large hill keeping you in the wilderness, and out of the eastern member area. Just a large hill. A small bug in one part of it even lets you walk up to the top, then you just stop. Invisible insurmountable fence?
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[[Category:Video Game Difficulty Tropes]]
[[Category:This Index Is in The Way]]
[[Category:Insurmountable Waist-Height Fence{{PAGENAME}}]]