Invulnerable Attack: Difference between revisions

Content added Content deleted
m (Mass update links)
m (update links)
Line 60: Line 60:
** In later games, many super and ultra attacks also have invulnerability as they start.
** In later games, many super and ultra attacks also have invulnerability as they start.
*** On the flipside, ''[[The King of Fighters]]'' inverts this by having the startup frames of many supers be able to be snuffed by weak attacks such as jabs. Of course, once they get going for a while, the supers are death on wheels.
*** On the flipside, ''[[The King of Fighters]]'' inverts this by having the startup frames of many supers be able to be snuffed by weak attacks such as jabs. Of course, once they get going for a while, the supers are death on wheels.
* In ''[[Super Smash Bros]] Brawl'', characters are invincible while using their Final Smash. Interestingly, a couple of characters have another attack that provides a brief period of invincibility during execution, but these attacks aren't nearly so spectacular; in Captain Olimar's case, it's his ''whistle''.
* In ''[[Super Smash Bros.]] Brawl'', characters are invincible while using their Final Smash. Interestingly, a couple of characters have another attack that provides a brief period of invincibility during execution, but these attacks aren't nearly so spectacular; in Captain Olimar's case, it's his ''whistle''.
** A few Final Smashes do leave the player open to taking damage during its duration, but prevent any knockback (Such as Bowser's Giga transformation). Ike's normal Aether attack works this way too.
** A few Final Smashes do leave the player open to taking damage during its duration, but prevent any knockback (Such as Bowser's Giga transformation). Ike's normal Aether attack works this way too.
** Marth is invincible during the first 5 frames of his Dolphin Slash special attack. The first hitbox comes out on frame 5, so the attack is uninterruptible.
** Marth is invincible during the first 5 frames of his Dolphin Slash special attack. The first hitbox comes out on frame 5, so the attack is uninterruptible.