Invulnerable Civilians: Difference between revisions

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** Same for the earlier ''Driver'' games.
** Same for the earlier ''Driver'' games.
** The pedestrians in ''Midtown Madness'' also have incredible dodging skills, though in the first game, you could turn the weather to snowy and drive down the sidewalks of Lakeshore Drive to force them to dive into Lake Michigan. They would welcome death after that.
** The pedestrians in ''Midtown Madness'' also have incredible dodging skills, though in the first game, you could turn the weather to snowy and drive down the sidewalks of Lakeshore Drive to force them to dive into Lake Michigan. They would welcome death after that.
* Non-violent partial subversion: In ''[[Super Mario Bros|Super Mario Sunshine]]'', the Piantas will sink in the paint/mud/whatever-that-stuff-is if it gets on them, and thank you for rescuing them if you spray it away. They are technically not harmed by enemies, but they can't swim in the paint.
* Non-violent partial subversion: In ''[[Super Mario Bros.|Super Mario Sunshine]]'', the Piantas will sink in the paint/mud/whatever-that-stuff-is if it gets on them, and thank you for rescuing them if you spray it away. They are technically not harmed by enemies, but they can't swim in the paint.
* Used and subverted in ''[[City of Heroes]]''. Civilians will often find themselves struggling over purses or ancient artifacts, but most of the time, they'll walk through groups of evil body-possessing mages without a problem.
* Used and subverted in ''[[City of Heroes]]''. Civilians will often find themselves struggling over purses or ancient artifacts, but most of the time, they'll walk through groups of evil body-possessing mages without a problem.
** Also in the villain-side Mayhem missions. These are the only times they ''are'' attackable by players, just like enemies and scenery. However, the same attack that puts a dent in a SWAT officer's armor or destroys a car does absolutely nothing to a citizen.
** Also in the villain-side Mayhem missions. These are the only times they ''are'' attackable by players, just like enemies and scenery. However, the same attack that puts a dent in a SWAT officer's armor or destroys a car does absolutely nothing to a citizen.
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* In ''Might & Magic VI'', if you lured monsters into town, they'd continue attacking you, but would completely ignore the townspeople walking around (funnily enough, the townspeople would be happy to attack ''you'' if you start killing them).
* In ''Might & Magic VI'', if you lured monsters into town, they'd continue attacking you, but would completely ignore the townspeople walking around (funnily enough, the townspeople would be happy to attack ''you'' if you start killing them).
** This was corrected in ''Might & Magic VII'', where townspeople and monsters would fight each other if they ever crossed paths (all townspeople were randomly generated; all plot important [[NPC|NPCs]] were unkillable signpost conversations safely tucked away indoors).
** This was corrected in ''Might & Magic VII'', where townspeople and monsters would fight each other if they ever crossed paths (all townspeople were randomly generated; all plot important [[NPC|NPCs]] were unkillable signpost conversations safely tucked away indoors).
** There is one exception to this in the first play area, where a semi-plot-important NPC offers the players [[Disc One Nuke|a wand of fireball]] [[Deal With the Devil|in return for a later 'favour']]. Since the character in question carries the wand on him, enterprising players who know how M&M aggro works quickly learn that no favour is incurred if they just so happen to loot the wand from his corpse after he was [[Suspiciously Specific Denial|tragically killed by a completely random and not-at-all player-led monster incursion]] focused on his location.
** There is one exception to this in the first play area, where a semi-plot-important NPC offers the players [[Disc One Nuke|a wand of fireball]] [[Deal with the Devil|in return for a later 'favour']]. Since the character in question carries the wand on him, enterprising players who know how M&M aggro works quickly learn that no favour is incurred if they just so happen to loot the wand from his corpse after he was [[Suspiciously Specific Denial|tragically killed by a completely random and not-at-all player-led monster incursion]] focused on his location.
* Certain areas in ''[[World of Warcraft]]'' have wandering predators and wandering herbivores passing right by one another...but so help you if YOU should happen to walk near either of them.
* Certain areas in ''[[World of Warcraft]]'' have wandering predators and wandering herbivores passing right by one another...but so help you if YOU should happen to walk near either of them.
** That specific case (herbivores and carnivores walking right by each other) was actually addressed in the games latest expansion pack, where in some cases you have predators ignore you to go eat something that they actually hunt (wolves on some sort of moose like animal), though they will gladly start attacking you as soon as they are done 'eating'.
** That specific case (herbivores and carnivores walking right by each other) was actually addressed in the games latest expansion pack, where in some cases you have predators ignore you to go eat something that they actually hunt (wolves on some sort of moose like animal), though they will gladly start attacking you as soon as they are done 'eating'.
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* The Demon Scrolls in ''[[Okami]]'' will happily float right past any NPCs in the area, but if you get anywhere near them, they actually ''chase'' you out of [[Suicidal Overconfidence]].
* The Demon Scrolls in ''[[Okami]]'' will happily float right past any NPCs in the area, but if you get anywhere near them, they actually ''chase'' you out of [[Suicidal Overconfidence]].
* Played straight in [[Lagoon]] for the SNES, where the first major thing you do is explore a dungeon and do an [[Escort Mission]] with a little boy. He can't be hurt at all, but goes at quite a slow pace...
* Played straight in [[Lagoon]] for the SNES, where the first major thing you do is explore a dungeon and do an [[Escort Mission]] with a little boy. He can't be hurt at all, but goes at quite a slow pace...
* ''[[Scarface the World Is Yours (Video Game)|Scarface the World Is Yours]]''. The main character, Tony Montana, will refuse to fire his gun at innocents. However, running people over is easily possible. Explosions? The pedestrians are just rattled Even if you play with the 'murder spree possible' sub-characters some essential civilians, like the bank tellers, are still impossible to kill. Explosions? Tear pedestrians to shreds.
* ''[[Scarface the World Is Yours]]''. The main character, Tony Montana, will refuse to fire his gun at innocents. However, running people over is easily possible. Explosions? The pedestrians are just rattled Even if you play with the 'murder spree possible' sub-characters some essential civilians, like the bank tellers, are still impossible to kill. Explosions? Tear pedestrians to shreds.
* Averted in a somewhat bad way in ''[[Fallout 3 (Video Game)|Fallout 3]]'', where monsters would randomly wander into town and slaughter the inhabitants. ''[[Fallout New Vegas (Video Game)|Fallout New Vegas]]'' fixes this a bit by making sure monster spawn points aren't placed so damn close to town, although you can still aggro monsters and lure them into town.
* Averted in a somewhat bad way in ''[[Fallout 3]]'', where monsters would randomly wander into town and slaughter the inhabitants. ''[[Fallout: New Vegas]]'' fixes this a bit by making sure monster spawn points aren't placed so damn close to town, although you can still aggro monsters and lure them into town.
* Mercilessly averted in [[Fire Emblem]] games once green "Other" units were introduced. While you couldn't kill them yourself, bad guys would regularly take them hostage and either leave them to be slaughtered by something else or do the killing themselves.
* Mercilessly averted in [[Fire Emblem]] games once green "Other" units were introduced. While you couldn't kill them yourself, bad guys would regularly take them hostage and either leave them to be slaughtered by something else or do the killing themselves.
** Averted even harder in [[Fire Emblem Tellius (Video Game)|Path of Radiance]] where in one map a bunch of mercenaries take a bunch of innocent priests in a church hostage, and said priests are actually labeled as enemies. There are also bishops that will attack you and heal their captors, but you are reminded before the battle starts that they are only doing so against their will. The only way to win the map without slaughtering any priests is to shove them out of the way with your foot units, while avoiding the use of ranged weapons against the bishops. {{spoiler|Keeping all of the priests and bishops alive scores you a nice amount of extra experience and the best healing staff in the game.}}
** Averted even harder in [[Fire Emblem Tellius|Path of Radiance]] where in one map a bunch of mercenaries take a bunch of innocent priests in a church hostage, and said priests are actually labeled as enemies. There are also bishops that will attack you and heal their captors, but you are reminded before the battle starts that they are only doing so against their will. The only way to win the map without slaughtering any priests is to shove them out of the way with your foot units, while avoiding the use of ranged weapons against the bishops. {{spoiler|Keeping all of the priests and bishops alive scores you a nice amount of extra experience and the best healing staff in the game.}}


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