Iron Storm (PC video game): Difference between revisions

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* [[He Who Fights Monsters]]: {{spoiler|Oddly, not the protagonist. It's implied that humanity as a whole has become completely accustomed to war and has turned into a race of militaristic [[Crazy Survivalist]]s.}}
* [[He Who Fights Monsters]]: {{spoiler|Oddly, not the protagonist. It's implied that humanity as a whole has become completely accustomed to war and has turned into a race of militaristic [[Crazy Survivalist]]s.}}
* [[Hollywood Silencer]]: Averted. Though the silenced pistol still makes the obligatory "fwip" sound, it's also pretty loud and can be easily heard by enemy soldiers if fired at a close distance. The pistol has little use in most of the game though - except for an occasional [[Stealth Based Mission]] or two.
* [[Hollywood Silencer]]: Averted. Though the silenced pistol still makes the obligatory "fwip" sound, it's also pretty loud and can be easily heard by enemy soldiers if fired at a close distance. The pistol has little use in most of the game though - except for an occasional [[Stealth Based Mission]] or two.
* [[Humans Are Bastards]] / [[Gray and Gray Morality]]: At first, the conflict between the USWE and Ugenberg's Empire seems like a classic case of [[Good Republic, Evil Empire]]. This gets ruthlessly [[Deconstructor Fleet|deconstructed]] as the game progresses. And then there's a [[Twist Ending]], which... well, read it for yourself in one of the lower entries...
* [[Humans Are the Real Monsters]] / [[Gray and Gray Morality]]: At first, the conflict between the USWE and Ugenberg's Empire seems like a classic case of [[Good Republic, Evil Empire]]. This gets ruthlessly [[Deconstructor Fleet|deconstructed]] as the game progresses. And then there's a [[Twist Ending]], which... well, read it for yourself in one of the lower entries...
* [[Hyperspace Arsenal]]: An effectively done aversion of this trope (with a few minor hiccups though). You can only carry one weapon from each class at a time. This can get pretty tricky, especially with slot 4, which houses most of your heavier firearms (marksman rifles, assault rifles, portable machine guns and grenade launchers). This forces you to choose your loadout carefully according to your current situation, since you can't carry both a marksman rifle and an assault rifle at the same time, etc. Sadly, it also gets a little ridiculous occasionally : ''You can't carry a simple silenced pistol and an SMG at the same time'' ([[Lampshade Hanging|as the tutorial is eager to inform you]]).
* [[Hyperspace Arsenal]]: An effectively done aversion of this trope (with a few minor hiccups though). You can only carry one weapon from each class at a time. This can get pretty tricky, especially with slot 4, which houses most of your heavier firearms (marksman rifles, assault rifles, portable machine guns and grenade launchers). This forces you to choose your loadout carefully according to your current situation, since you can't carry both a marksman rifle and an assault rifle at the same time, etc. Sadly, it also gets a little ridiculous occasionally : ''You can't carry a simple silenced pistol and an SMG at the same time'' ([[Lampshade Hanging|as the tutorial is eager to inform you]]).
* [[Idiosyncratic Difficulty Levels]]:
* [[Idiosyncratic Difficulty Levels]]: