Isometric Projection: Difference between revisions

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* the [[Nintendo DS]] version of ''[[My Sims]] Agents''
* ''[[Mystic Towers]]''
* ''[[Pac-Man|Pac-Mania]]ia'', sort of. Only the vertical axes are this, the horizontal ones are straightforward left/right.
* ''[[Paperboy]]''
* ''[[Planescape: Torment]]''
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== Other Examples ==
* Several Comcast commercials feature people driving around in an isometrically projected city/town, most likely in a [[Homage]] to [[Sim City]] 2000.
* [[M. C. Escher]] used isometric projection to create many of his iconic [[Alien Geometries]]. The same sort of line can be used for height and distance in an [[Isometric Projection]], and so Escher used the same line to represent both -- andboth—and left which one to the ever-shifting context.
* ''Habbo Hotel''
* ''[[Homestuck]]'' mainly uses this perspective.
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