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== Video Games ==
* ''[[The Adventures of Robin Hood (video game)|The Adventures of Robin Hood]]''
* ''[[Age of Empires
* ''[[Ant Attack]]'', strong contender for the [[Ur Example]] and an even stronger one for the [[Trope Namer]] in gaming (its creator, Sandy White, took the word "isometric" from his old work as an architect after he recognized the in-game city's similarities to [[M. C. Escher]]'s drawings; the city was named Antescher in tribute).
* ''[[Arcanum]]''
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* ''[[Devil Survivor]]''
* ''[[Diablo]] 1'' and ''2''.
* ''[[
* ''Enduro Racer'' ([[Sega Master System]] version only)
* ''[[Evony]]''
* ''[[Excite Bike]] World Rally'' is in full 3D, but uses this perspective.
* ''[[Fallout]] 1'' and ''2'' (both also use the Trimetric Projection variant).
* ''[[
* 8-bit games made with the [[wikipedia:Filmation engine|Filmation engine]]; ''[[Knight Lore]]'' is the [[Trope Codifier]] to rightpondians.
* The Megadrive ''FIFA Soccer'' games
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* ''[[Ragnarok Online]]''
* ''[[RC Pro Am]]'' and its sequels
* ''RPM Racing'' for the Super NES, and it's more famous sequel [[Rock
* ''[[Return of the Jedi]]'' (arcade game by [[Atari]] based on the movie)
* ''[[Rollercoaster Tycoon]]'', the first and second games. The third is in full 3D, but still has an option to view the 3D landscape at an Insometric Angle.
* ''[[Scurge: Hive]]'' has received the fan nickname "Isometroid" due to its isometric viewpoint and otherwise resembling another series. There actually was an Isometroid fanproject, taking the original game and displaying it from an angle, but as far as I know it never went anywhere.
* ''[[Shadowrun]]'' for the Super NES
* ''[[
* ''[[The Sims]]''<ref>only the first installment of the game; The Sims 2 and 3 are in 3D.</ref>
* ''[[Snake Rattle and Roll|Snake Rattle 'n' Roll]]''
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** There's also the [[Game Gear]] game ''[[Sonic Labyrinth]]'' and the [[Arcade Game]] ''[[Sega Sonic the Hedgehog]]''.
* ''[[Cool Spot|Spot Goes To Hollywood]]''
* ''[[
* ''[[Super Mario 3D Land]]'' uses this in certain areas. These tend to use [[Forced Perspective]] when it comes to jumping on platforms and footholds.
* ''[[Super Mario RPG]]''
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== Other Examples ==
* Several Comcast commercials feature people driving around in an isometrically projected city/town, most likely in a [[Homage]] to [[
* [[M. C. Escher]] used isometric projection to create many of his iconic [[Alien Geometries]]. The same sort of line can be used for height and distance in an Isometric Projection, and so Escher used the same line to represent both—and left which one to the ever-shifting context.
* ''Habbo Hotel''
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