It's Quiet... Too Quiet: Difference between revisions

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(new section "Fan Works", added category "Stock Phrases")
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* In [[The Zombie Survival Guide]] by Max Brooks, this trope is invoked in numerous ways; wildlife of all kinds instinctively flee when they detect Solanum, the virus responsible for reanimating zombies. In areas abundant with noisy wildlife such as jungle and swamps, silence means that the undead must be close as these areas would never, ever be silent normally. In addition, heavily infested areas are found devoid of any wildlife by survivors as everything has been consumed by ghouls, so cities especially but also other areas known for constant noise, whether human or wildlife created, become jarringly and eerily silent.
* Happens more often than not in [[The Hounds of the Morrigan]]. The main characters are looking for a [[McGuffin]] that, in theirs hands, will bring down the Celtic goddess of war; in hers, [[It Got Worse|well...]] However, everytime the goddess's attention is focused somewhere, her ears absorb all the noises of the whereabouts. Therefore, she cannot spy on or attack the main characters without unwittingly creating complete silence, which promptly tips them off. Several times.
* The first chapter of [[The Day of the Triffids|The Day Of The Triffids]] is a very effective combination of this tyrope and [[Nothing Is Scarier]]. The protagonist is in hospital recovering from an injury that required both his eyes to be covered in bandages for several days and is lying awake in what he assumes is the early hours of the morning, because the building is very close to the main road and the noise from the traffic is near-deafening from dawn to midnight. But then he hears a clock chiming eight...
 
== [[Live-Action TV]] ==