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{{trope}}
[[File:
In [[Role
▲In [[Role Playing Game|RPGs]], characters can be usually improved in two ways: by leveling up, which simulates increasing their physical abilities and improving their skills, and by acquiring more potent gear by some means. Usually the items available are preset ones either purchased, looted or found, but some RPGs feature various mechanisms for having characters make their own items, some of which are superior to anything that can be acquired otherwise. This gameplay mechanism is especially prevalent in [[MMORPG|MMORPGs]], where the production of various items by player characters is required for skill advancement and is a source of revenue for players. Item crafting usually requires only certain skills in the player character and having the raw materials available, leading to the peculiar situation of character being able to forge full suits of armour without tools or a forge, almost instantly.
Crafting can easily turn into a [[Game Breaker]] if the game designers just threw in the crafting system without testing for cheese and exploits.
If the product of the crafting requires significantly less in terms of time and effort than one would expect from the finished product, you need [[Just Add Water]]. See also [[Design
----
== [[Anime]] and [[Manga]] ==
* ''[[Is It Wrong to Try to Pick Up Girls in a Dungeon?]]'' being a [[RPG Mechanics Verse]], it's no surprise that smiths, including the major character Welf Crozzo, are able to make weapons from raw materials (including dropped items from the Dungeon) in a single day.
* The game from the ''[[
** Gilbert uses the system to create a spear which he then uses to attack.▼
** Britta forges a strength potion {{spoiler|which turns out to be poison.}}▼
** Abed messes around with the system and discovers it can be used to create {{spoiler|giant robots, attack helicopters, atomic bombs,}} and even {{spoiler|children.}}▼
== Tabletop Games ==
* ''[[GURPS]]'' has Craft Skills, which PCs can use (with the appropriate workshops or labs) to craft equipment. ''GURPS'' also has rules for inventing new gear that is not described anywhere in the ruulebooks.
==
=== Action Adventure ===
* ''[[Aquaria (
* In ''[[Overlord]]'', it is possible to make weapons and armor, and upgrade them with [[Powered
* ''[[Castlevania]]'': ''[[Castlevania: Chronicles of Sorrow
* ''[[The Legend of Zelda: Skyward Sword]]'' has a shop where you can use stuff that [[Randomly Drops]] from enemies to improve your items, making them tougher (shields are breakable in this game) and sometimes adding new abilities.
* ''[[Castlevania: Curse of Darkness]]'' has such a system which can be used to craft weapons ranging from [[Joke Weapon|joke weapons]] to [[Infinity+1 Sword|extremely powerful weapons]]. There is also a system for creating your Innocent Devils.
=== Action RPG ===
* ''[[Final Fantasy Crystal Chronicles]]'' has "scrolls", which have materials listed on them. Taking them to a specific shop with said materials allowed crafting of a specific item, with a chance of it being better than normal. Gems can optionally be added for various effects, resulting in many possible versions of each item. Finding some of the materials may result in [[Guide Dang It]], however.
** Gets really weird with the [[New Game+]] system, where you get items identical in appearance and similar in name & scroll, but with different materials and stats. Especially confusing with "Dragonlike", "Dragonish", "Dracolord", and "Dragon God" armors, which are all variations on the standard Dragoon outfit in the [[Final Fantasy|Main Series]].
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=== Driving Game ===
* [[Choro Q]] HG4 has a laboratory in the third town which can combine the useless junk you're carrying around into useful parts. Some of the parts you can create are required for some of the part races.
=== Fighting Game ===
* In ''[[
** It was actually called "Synthesis" in the Japanese version.
=== First Person Shooter ===
* Multiplayer non-MMO FPS ''[[
* The little known ''Nali Chronicles'' mod for ''[[
* ''[[
=== Hack And Slash ===
* The Horadric Cube in ''[[Diablo]] II'' to a limited extent (Plus Charsi's "Imbue" reward).
** Various mods like "Eastern Sun" expand on this, occasionally to an absurd level.
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===
* ''[[City of Heroes]]'' was a rare aversion in the [[Massively Multiplayer Online Role Playing Game|MMORPG]] world for three years, since most hero concepts didn't need "gear," but this left high-level heroes and villains with [[Money Spider|huge amounts of cash]] and [[Money for Nothing|nothing to do with it]]. This finally led to the introduction of "inventions"
* ''[[World of Warcraft]]'' allows the player to choose two primary professions. A number of these are for item crafting (Alchemy for potions/elixirs, Tailoring for cloth items, Leatherworking for leather and some mail, Blacksmithing for heavy armor and weapons, Engineering for a number of interesting and often explosive gadgets, and Jewelcrafting for accessories and magic gems to boost the stats of compatible gear), some are for material gathering (Mining, Skinning and Herbalism) for the express purpose of supplying the crafting professions, and finally two for augmenting gear and skills(Enchanting and Inscription respectively). Players can pick any two professions per character, and can "unlearn" them at will and take up another from the beginning.
** And in a variation from the norm skills like blacksmithing, while still taking an unrealistically short time, ''do'' require the character to be near a source of equipment, such as a smithy's anvil or forge, and require tools such as blacksmith hammers, skinning knives, mining picks, jeweler's kits, and so forth. Engineering can get a little crazy on this point with some items....
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**** In Wrath of the Lich King, three tiers of raids dropped rare crafting patterns for items on par with drops from the 25-man versions of the same raids. Some of the crafted items from Icecrown Citadel are the best-in-slot items for certain classes and specs before Heroic modes. Blizzard works hard to try and keep crafted items and raid loot in a balance so that while raid items are always ultimately the best items in the game, the best crafted items are still worthwhile.
* ''[[Kingdom of Loathing]]'' has Meatsmithing, Starcrafting, Pixelcrafting and seventy-one hojillion other ways of making new stuff. While many don't require special tools, the main equipment skills do need something vaguely resembling the right item ((meat) tenderising hammer for meatsmithing, oven for cooking, cocktail kit for booze, and pliers for making jewelry). You know crafting is an important part of the game for some folk when the Loathing wiki has a "stock ticker" function for the price of many items.
* ''[[Star
* ''[[
* ''WonderLand Online'' has this as a major part of the gameplay.
* The MMO ''[[
** Not to mention apple trees.
* ''[[
** Also synergy, for the rich and adventurous.
* ''Ryzom'' has a very in-depth crafting system, where a player can even effect the stats of whatever he is making by using different materials to craft it from. This is actually very profitable, due to the fact that all npc items suck, and all items have a non-stoppable decay.
* The ''[[
** Or perhaps you are only using the parts that can reasonably used to make the weapons and armor. You need parts like the claw to build the weapon because the dragon obviously uses them to hit people. But for the armor, you are using the chitinous hide, not the soft underbelly skin. [[Fridge Brilliance|There was a reason why the dragons all have marked weakpoints, the parts that you are using to make the armor are not the parts that you are supposed to attack on the dragon]].
* Most of the higher level or more effective equipment in ''[[Battle Stations]]'' is crafted using rare items which have outlived further usefulness.
* Almost the entire basis of the ''[[
** While Tech 1 items are relatively simple to produce from base minerals, Tech 2, 3 items/ships, capital ships and planetary interaction items require several layers of source materials, intermediate products and parts. The sheer complexity of the supply chain fosters quite a bit of trading between the players, because in most cases it's impractical or downright impossible to do everything yourself.
** The "Tech 2" module item class is a class of items unique to [[
* The MMORPG ''[[Puzzle Pirates]]'' has an interesting variation on this. The world's entire economy, including all useful items, is based on players opening shops and MAKING items for sale. This requires a lot of business acumen, bidding for raw materials and hiring other characters to work at your "stall" (shop). Everything from furniture and clothing to sailing ships is made this way. To make things even more interesting, some crafting jobs require the hired help to play a minigame, and your results in that minigame determine the wages you can earn doing that job.
* ''A Tale in the Desert'' is a ''crafting system MMO.'' The tutorial mission alone involves growing several units of flax and using those to build a raft, along with half a dozen other materials.
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=== Platform Game ===
* ''[[Mischief Makers]]'' has the Clanpot, a container into which smaller items can be placed. Certain combinations of them will be converted into new items if you shake the Clanpot with them inside. Doing this is essential to completing some levels, and some of the resulting "items" are rather odd. One of them, for instance, is a Clancer with a rocket pack. Not a doll. An actual Clancer.
=== Puzzle Game ===
* In ''[[Puzzle Quest]]: Challenge Of The Warlords'', players can combine three types of Rune Stones (via a mini-game) to produce various uber-weapons, magical armors and other stat-boosting items. Although forging items using the more powerful Runes can be [[Luck-Based Mission|quite the crapshoot]] (as is actually getting the runes).
=== Real Time Strategy ===
* The feature of buying items that can be combined and upgraded into more powerful items is a key element in ''[[League of Legends]]''. The upgraded items typically retain the same stats and effects of their ingredients, albeit obviously more powerful.
=== Roguelike ===
* ''[[Ancient Domains of Mystery]]'' allows you to upgrade the effectiveness of your weapons and armor by smithing; the Weaponsmith class even specializes in it.
* Some items in ''[[Nethack]]'' are, for the most part, not going to spawn randomly in dungeons unless the player takes steps to make them. Case in point, Dragon Scale Mail, which is made by {{spoiler|enchanting a set of Dragon Scales while wearing it}}. Also, the [[Dune|crysknife]], which can be made by {{spoiler|enchanting the tooth of a giant worm}}.
* ''[[Izuna Legend of the Unemployed Ninja]]'' allows Izuna to improve her weapons and armor by [[Socketed Equipment|sticking talismans to them]]. There is a limit to how many talismans can be placed on a weapon, but later in the game, Izuna can find flame orbs that "burn" these talismans onto her equipment, preserving the effects. Done wrong, this can destroy the equipment permanently.
* Central to the gameplay of ''[[Dwarf Fortress]]'', since it's very much like a typical MMORPG turned upside down. If you want to equip an army capable of standing up to goblin ambushes and sieges, the monsters in underground caverns, and {{spoiler|the demons from Hell}}, your going to have to have your dwarves dig up ore, smelt it into metal, and turn it into weapons and armor. And that's just the ''equipment'' your dwarves use. You also have to craft the beds they'll sleep in, the doors to their bedrooms, the booze they drink, the barrels that hold the booze, and more.
* ''[[
* ''[[Cataclysm]]'' boasts an extensive item crafting system. With the proper skills and supplies, you can improvise a wide variety of objects, including weapons, tools, meals, traps, clothing, and even batches of crystal meth.
* The skill tree in ''[[Caves of Qud]]'' has a branch dedicated to tinkering, enabling you to disassemble artifacts and junk for bits, and reassemble those bits into usable gear.
=== Role Playing Game ===
* ''[[
* ''[[Neverwinter Nights 2]]'' features a crafting system which requires one to put items into workbenches and cast spells on them, potentially creating items that are significantly stronger than what would otherwise be available. This is despite background lore suggesting that creating magical items is an intricate and time-consuming process, requiring up to several years to create the more potent ones. In this game, crafting basically takes no time at all. In DnD 3.0 and 3.5, magic items take 1 day to craft for every 1000 GP market price (So even a +1 sword should take 2 days).
** As the maximum cost of items is 200,000 gold, that makes the max craft time 200 days, or a bit under seven months. A far cry from 'years'. But given that in D&D you can go from a level 1 nobody to a max level Badass in a third that time (excluding downtime such as time spent making such an item) it still is a very long time spent crafting.
** Time in ''[[Neverwinter Nights 2]]'' is very much [[Take Your Time|not to scale]]. Just count all the various places in the game where it's possible to take an 8-hour rest when it makes absolutely no sense.
* ''[[The Elder Scrolls]]'' games from ''[[The Elder Scrolls II: Daggerfall
** In ''[[Morrowind]]'', you can enchant clothing with "damage health on self" and sell it to a merchant, who puts it on. [[Hilarity Ensues]].
*** The same trick can be used in ''[[Oblivion]]'', though it requires that the item is zero-weight so you can "give" it via pickpocketing. The beauty of it is that you don't get a bounty from killing someone this way (they can't trace it back to you, and [[Too Dumb to Live|it was their own fault, anyway]]) and you can loot back the cursed item afterwards. [[Game Breaker]], anyone?
** In ''[[Morrowind]]'', it's also possible to craft pieces of equipment which bestow the Chameleon effect. If enough are worn to grant a total of 100%, the PC is invisible to enemies, even while attacking. And, of course, [[The Singularity|there's also the trick of brewing an Intelligence-boosting potion, drinking it, and then, while still under its effects, brewing an even more powerful Intelligence-boosting potion...]]
*** After a few cycles of this, you can create Fortify Attribute potions with effect values in the millions and durations that last ''years'', effectively allowing you to one-hit kill everything in the game.
* ''[[
* Elaborate function in the ''[[Star Ocean]]'' series, to the point of being silly. (Using medieval tools to craft, say, a laser blaster.)
** Possibly one of the first JRPGs to use a form of crafting.
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** This reliance on pretty girls comes from the protagonists' father [[Dirty Old Man|"misinterpretation"]] of his own father's belief that the art of crafting weapons is like dealing with women. The father's logical conclusion is that to craft a good weapon, you need a good woman in your arms. Considering he teaches this to his son, it's possible he takes his interpretation [[Serious Business|seriously]].
* This is the entire premise of the ''[[Summon Night]]: Swordcraft Story'' series, well that and [[Gay Option|lesbians]].
* The alchemy pot in ''[[
** Returned again in ''[[Dragon Quest IX]]''.
* ''[[Fallout 3]]'' allows you to build weapons from junk. You have to acquire a "blueprint" for each one, so there is no customization. A few of the weapons do border on [[Game Breaker]], though. The Dart Gun and Nuka Grenade come to mind.
** ''[[Fallout: New Vegas]]'' greatly expands the crafting system seen in ''[[Fallout 3]]''. The crafting system is now primarily based on your level in certain skills, Repair and the new Survival skill being the requirements for the majority of recipes. It's a bit more balanced too; There's less blueprints and the really strong recipes require high skill levels. New Vegas also introduces cooking (allowing for superior food items to be made with the various raw ingredients around the game world) and handloading (allowing for ammo to be broken down into raw materials, collecting empty casings from hunting and firefights and reloading them, and building more powerful or specialized ammo types). A good survivalist will be able to save a lot of caps on food and ammunition by hunting and recycling empty casings/spent power cells.
* The only way to get new weapons in ''[[
* ''[[Knights of the Old Republic|KotOR]] II'' allowed you to break down items into components and rebuild items using them. The number and quality of components you got and the quality of the crafted item depended on your crafting skill.
* ''[[Odin Sphere]]'' does this two ways: During the game, you can combine empty bottles and Mandragoras (essentially [[Let's Meet the Meat|living vegetables]]) to create a variety of potions. It is also possible to collect recipes for food, and while your characters are resting between chapters, you can take them to the Pooka World and have tasty dishes to eat to [[Hyperactive Metabolism|boost your health]], given the proper ingredients.
* In ''[[
** Customized weapons don't have the nonvisible properties of the actual ultimate weapons though, most importantly the damage bonus they gain under specific circumstances. So while you can make a weapon that has the same abilities as the ultimate weapon for that character, you'll only be doing 1/5th of the damage of the actual ultimate weapon, even with maxed out strength. So in conclusion, you still need to go through all those ridiculous minigames if you want endgame weapons that don't do far less damage than they should.
*** Considering a good enough custom weapon can [[One-Hit Kill|two-hit]] Jecht, it's nothing to lose sleep over.
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* ''[[Persona 3]]'': [[Updated Rerelease|FES]] allows you to forge weapons at the Antique Shop by fusing your Personas with 'Nihil' weapons dropped by a [[Metal Slime]]. Most of the time the result is a fairly generic weapon with a special effect dependant on the Arcana of the Persona used, but certain combinations will yield [[Infinity+1 Sword|mythological weapons which are easily the best in the game]].
** Although the game doesn't actually ''tell'' you which combinations produce a unique weapon, there tends to be a bit of logic in that if a given Persona represents a god or spirit with a [[I Call It Vera|named weapon]], said weapon can usually be obtained by fusing that Persona (i.e. fusing Thor to a blunt weapon produces the hammer Mjolnir).
* ''[[Final Fantasy XII
** Though on the upside, being able to name the weapons you craft could be surprisingly entertaining.
* ''[[
** The weapon synthesis system in both ''[[
** ''[[Dark
* ''[[Infinite Undiscovery]]'' has a surprisingly deep item crafting system for a console RPG with nearly every weapon, armor, or accessory in the game available to craft, provided you have the materials. Different characters, even within the same general category, have different things they can make and not every character has an item crafting skill. The general categories for crafting are smithing, alchemy, cooking, or writing. Item crafting is actually required in at least one particular situation to move forward with the main story, though it's also used for several side quests.
** There is also a [[Game Breaker]] aspect in that you can use it to make unlimited money as soon as the appropriate characters join the party.
* You can fuse talons and saddles in ''[[Final Fantasy]] Fables: [[
* The second ''[[
** The first game has a variant in the Solar Tree; you can plant fruit in its roots, which causes other fruit to grow in it.
** Likewise, this is how you upgrade weapons in ''[[Boktai
* The gaiden game for the [[Mega Ten]] series, ''Revelations: The Demon Slayer'', does this with monsters...
* ''[[
* ''[[Geneforge]] 3-5'' has magic forges that are an adventure in themselves to find and clear a safe path to, but once there 2-3 rare items can be combined for artifacts that couldn't otherwise be obtained. At least two out of three items for each recipe are themselves an adventure to obtain, rare or unique, and some ingredients are required for multiple recipes. ''2'' had a variant in which certain [[NPC
* ''[[Legend of Mana]]'' has an enormous variety of crafting systems, which you can use to make everything from weapons to armor to musical instruments to golems. And you can use any material to make any of these things; want to make a stone shirt, or a sword made of hemp? In this game, you can. And you can power up all these items, by infusing them with ''fruit'' (grown in your own personal garden).
* ''[[
** ''[[
* ''[[Baten Kaitos]]''...good lord. The best weapons are found in treasure chests (and many common drops are also far stronger than the best weapons that can be created through
*** If, however, the fish has ''already'' gone bad, it instead creates Poisonous Sushi, which for some reason, ''doesn't'' turn into Rotten Food the way the other rotten counterparts of the high-quality crafted items do. Poisonous Sushi is the strongest craftable attack magnus, has the Dark element and almost always poisons the foe, but it's still weaker than the best of the character-specific attack magnus. And this is arguably not even the most complicated magnus to create...
** Then there's the [[
* The Chinese RPG ''Legend of Sword and Fairy'' also has quite an extensive system, where pretty much anything that isn't a plot coupon or equipment can be mixed combined with another to create a third item. It becomes somewhat of a gamebreaker, as among the items creatable is an item that automatically raises levels up one of your characters. By the end of the game, it is possible to grow your character by ten levels without fighting a single enemy (albeit at the expense of a good chunk of your inventory). Also creatable is an item that revives any dead party member during a battle with full health.
** The sequel had a new system, where you fed items to a "worm queen", which would then spawn different items after a certain number of combat turns.
* ''[[Dragon Age]]'' has item crafting. The player and any of their allies learn it. Of course, Herbalism is one of the most useful skills because it saves money on health and lyrium poultices. Poisons takes a close second in terms of usefulness; you can beat the entire game without using Poisons, but if you do use them they can be a nice way to help. Traps, on the other hand, again, you don't really need traps at all. Traps are ''very'' situational and, unless you ''know'' what's coming up, won't find them as easy to use. {{spoiler|Course you ''can'' surround a [[Bonus Boss]] with traps when she turns hostile, sets them all off.}} Awakening adds Runecrafting, which is not only ungodly expensive but can be quite a boon. (again, you don't have to use it to beat the game, although it can be ''quite'' helpful when you get some nice and powerful runes to put on your equipment)
* Probably the only way to get useful gear in ''[[Throne of Darkness]]'', is to make it yourself. The complex
* [[Trinity Universe (
* ''[[Recettear]]'' allows you to craft items from various other items. Although the point of the game is to make a profit on selling them and some items are worth less that their core components. Then again, you also need to craft armour and weapons to sell to adventurers who you need to go into dungeons to find items for you to sell or use as crafting ingrediants, so you might end up making them anyway...
* The ''[[Paper Mario (
* Pretty much every game by Gust ([[Atelier]] series, [[Ar
** The ''[[Atelier]]'' series (and its spinoff, ''[[Mana Khemia: Alchemists of Al
* In ''[[Breath of Fire]] 2'', one of the carpenters you can invite to your town will allow you to cook items together to create new ones. It's a huge [[Game Breaker]] as you can easily get infinite money, maximized stats and great healing items from it.
* Whenever you buy equipment in [[
* ''[[
* ''[[Wizardry]] VII'' has some quest items made by adding (the same way as stacks are managed) other items together — ropes to longer rope, flowers into a garland… ''[[Wizardry]] 8'' got "Item A, Item B, skill X ≥ N" system; this also [[Stat Grinding|trains]] the used skill (usually Alchemy or Engineering) and sometimes allows a profit (limited by prerequisite items available for sale, but still good). Items that require more than 2 components are made by the vendors (generally a mix of [[Organ Drops]], [[Fetch Quest]] and [[Kleptomaniac Hero|opportunistic larceny]]).
* ''[[Freedroid RPG]]'' allows to use a mini-factory (once it's unlocked) to build items from other items; in the vanilla ruleset, [[Socketed Equipment|equipment upgrades]] from robot parts only.
=== Simulation Game ===▼
▲== Simulation Game ==
* Later ''[[Harvest Moon]]'' games do this with recipes and tool forging.
** ''[[Rune Factory]]'' games, being Action RPG/Simulation hybrids, take it [[Up to Eleven]] from Harvest Moon's level; the player has the ability to make food, weapons, and medicines (and other various potions that help with farming). There are a couple of shops in the town that sell food and weapons and medicines, but they're either [[Karl Marx Hates Your Guts|impractically expensive]] or useless once you've gotten past the first dungeon; anything worthwhile, you'll have to make yourself.
* Item crafting is crucially important in the [[Freeware Games|freeware game]] ''Magical Boutique''. The player must find enough supplies to keep a magical supply store running and profitable. As the game progresses, more items and ingredients are available.
* In ''[[
=== Survival Horror ===
* ''[[Notrium]]'' allows you to craft items for survival and weapons capable of genociding a map of enemies, given enough time and ammunition.
* ''[[Resident Evil 3: Nemesis]]'' let the player craft ammunition for weapons.
* ''[[Resident Evil Outbreak]]'' has this as David King's unique skill, making [[Improvised Weapon
=== Turn Based Strategy ===
* In [[Nippon Ichi]]'s ''[[Phantom Brave]]'', Items can be improved and customized with Mana. This includes not only leveling them up, but unlocking new abilities as well. Items can also be fused together, combining their mana, and even adding abilities and/or attacks the item would normally never gain. It should be noted, however, that Fusion also works on ''characters,'' too. You can not only combine an object into a character, but also ''vice versa''.
* ''[[Final Fantasy Tactics
** Well, there are a few other ways but neither is going to get you anything great; hiring new members and law bonuses. A few items can also be stolen, but you need the right weapon to learn that skill first.
** With the bazaar, you aren't crafting the item though. You're putting loot on some researcher market for someone else to buy, at which point they will make an item and put it on the market for you to buy.
* ''[[Fire Emblem]]: [[Fire Emblem Tellius
* In ''[[
* In ''[[Stella Deus:
=== Wide Open Sandbox ===
* ''[[Assassin's Creed
* ''[[Dead Rising 2]]'' features combo weapons, made by [[Duct Tape for Everything|duct-taping]] other weapons together. Examples include [[Chainsaw Good|a kayak paddle with a chainsaw on each end]], [[Wolverine Claws|Knife Gloves]], a [[Laser Blade]], and even a motorized wheelchair with machine guns and a robotic voice that taunts your enemies.
* ''[[
** And the fifth quarter: Creepers.
* ''[[
== Web Comics ==▼
* Like every other RPG trope, the webcomic ''[[Adventurers
* ''[[Homestuck]]'' features
* Emily can enchant weapons and armor in ''[[
* Like items in games with item crafting, if you want the best computer you need to collect parts separately, put them together and ignore offerings by professionals
* Thanks to patent expiration and military specifications for part tolerances, several firearms that remained popular for ~20 years past their introduction can be built with every part being made by a different manufacturer. It's particularly common among competition shooters, and few serious competitors will use a weapon they haven't made themselves.
▲== Live Action Television ==
** The AR15 (The basis of the M16 and M4) is the most common and most thoroughly documented.
▲* The game from the ''[[Community (TV)|Community]]'' episode "Digital Estate Planning" features such a system.
** AK variants are another popular one, though the sheer amount of parts salvaged from decommissioned ex-Soviet weapons means most will be made from a US made lower receiver, a US made barrel and a set of parts (that often don't match) from a Soviet satellite that stopped using them before you were born.
▲** Gilbert uses the system to create a spear which he then uses to attack.
** The classic 1911 can be built the same way, if you wanted to buy a large handgun with finky, single stack magazines.
▲** Britta forges a strength potion {{spoiler|which turns out to be poison.}}
** Part builds for Glock variants are increasing in support, particularly as several stock parts are regarded as poor quality and the thick, horizontal slide design allows for easy red dot optic mountings (which are becoming increasingly popular). For legal reasons <ref>Unlike patents, which have long expired for Glock, trademarks and tradedress don't expire as long as they continue to be used. Selling a "Glock" that looks like their product is asking for a lawsuit, even without Glock Ges.m.b.H.'s notoriously litigation happy nature.</ref> everything is labeled as replacement parts.
▲** Abed messes around with the system and discovers it can be used to create {{spoiler|giant robots, attack helicopters, atomic bombs,}} and even {{spoiler|children.}}
▲== Web Comics ==
▲* Like every other RPG trope, the webcomic ''[[Adventurers (Webcomic)|Adventurers]]'' manages to make fun of this.
▲* ''[[Homestuck]]'' features punchcard alchemy, which allows characters to combine their items in various configurations to create sweet loot (provided of course that said characters have sufficient resources).
▲* Emily can enchant weapons and armor in ''[[Our Little Adventure (Webcomic)|Our Little Adventure]].'' Thankfully she has learned to successfully create items that don't scream rude things at their wielders anymore.
{{reflist}}
[[Category:Role Playing Game]]▼
[[Category:Video Game Items and Inventory]]
[[Category:Item Crafting]]
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