Item Crafting: Difference between revisions

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(Import from TV Tropes TVT:Main.ItemCrafting 2012-07-01, editor history TVTH:Main.ItemCrafting, CC-BY-SA 3.0 Unported license)
 
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* ''[[Castlevania]]'': ''[[Castlevania Chronicles of Sorrow (Video Game)|Dawn of Sorrow]]'' uses this for many weapons. Weapons can be upgraded into new forms thanks to Yoko by fusing them with soul abilities (which act as subweapons and magic in this game). Souls and weapons often require grinding, which can become a frustrating mechanic. Some weapons use boss souls, which only appear once! It becomes a case of whether you want to go further up the chain, or keep a potentially useful ability (or upgrade, then grind for the soul again). This soul fusion is the only way to get many of the best weapons, or at least ones above "mediocre" level.
* ''[[Castlevania]]'': ''[[Castlevania Chronicles of Sorrow (Video Game)|Dawn of Sorrow]]'' uses this for many weapons. Weapons can be upgraded into new forms thanks to Yoko by fusing them with soul abilities (which act as subweapons and magic in this game). Souls and weapons often require grinding, which can become a frustrating mechanic. Some weapons use boss souls, which only appear once! It becomes a case of whether you want to go further up the chain, or keep a potentially useful ability (or upgrade, then grind for the soul again). This soul fusion is the only way to get many of the best weapons, or at least ones above "mediocre" level.
* ''[[The Legend of Zelda Skyward Sword]]'' has a shop where you can use stuff that [[Randomly Drops]] from enemies to improve your items, making them tougher (shields are breakable in this game) and sometimes adding new abilities.
* ''[[The Legend of Zelda Skyward Sword]]'' has a shop where you can use stuff that [[Randomly Drops]] from enemies to improve your items, making them tougher (shields are breakable in this game) and sometimes adding new abilities.
* ''[[Castlevania Curse of Darkness]]'' has such a system which can be used to craft weapons ranging from [[Joke Weapon|joke weapons]] to [[Infinity Plus One Sword|extremely powerful weapons]]. There is also a system for creating your Innocent Devils.
* ''[[Castlevania Curse of Darkness]]'' has such a system which can be used to craft weapons ranging from [[Joke Weapon|joke weapons]] to [[Infinity+1 Sword|extremely powerful weapons]]. There is also a system for creating your Innocent Devils.




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* ''[[Knights of the Old Republic|KotOR]] II'' allowed you to break down items into components and rebuild items using them. The number and quality of components you got and the quality of the crafted item depended on your crafting skill.
* ''[[Knights of the Old Republic|KotOR]] II'' allowed you to break down items into components and rebuild items using them. The number and quality of components you got and the quality of the crafted item depended on your crafting skill.
* ''[[Odin Sphere]]'' does this two ways: During the game, you can combine empty bottles and Mandragoras (essentially [[Let's Meet the Meat|living vegetables]]) to create a variety of potions. It is also possible to collect recipes for food, and while your characters are resting between chapters, you can take them to the Pooka World and have tasty dishes to eat to [[Hyperactive Metabolism|boost your health]], given the proper ingredients.
* ''[[Odin Sphere]]'' does this two ways: During the game, you can combine empty bottles and Mandragoras (essentially [[Let's Meet the Meat|living vegetables]]) to create a variety of potions. It is also possible to collect recipes for food, and while your characters are resting between chapters, you can take them to the Pooka World and have tasty dishes to eat to [[Hyperactive Metabolism|boost your health]], given the proper ingredients.
* In ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'', weapon customization, in patient (some would say masochistic) hands, allowed for weapons which surpass (or have a more specialized, and therefore useful function than) the so-called [[Infinity Plus One Sword|Ultimate Weapons]]; in the case of Tidus, especially, spending the endless hours grinding the Monster Arena was simpler than the maddeningly frustrating Perfect Chocobo Race. As there were no 'Ultimate Armors', as well, crafting was the only option to such an end, and indeed, to defeat some of the game's more superpowered enemies, crafting armors became a necessity. Likewise, creating overpowered characters relied on this.
* In ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'', weapon customization, in patient (some would say masochistic) hands, allowed for weapons which surpass (or have a more specialized, and therefore useful function than) the so-called [[Infinity+1 Sword|Ultimate Weapons]]; in the case of Tidus, especially, spending the endless hours grinding the Monster Arena was simpler than the maddeningly frustrating Perfect Chocobo Race. As there were no 'Ultimate Armors', as well, crafting was the only option to such an end, and indeed, to defeat some of the game's more superpowered enemies, crafting armors became a necessity. Likewise, creating overpowered characters relied on this.
** Customized weapons don't have the nonvisible properties of the actual ultimate weapons though, most importantly the damage bonus they gain under specific circumstances. So while you can make a weapon that has the same abilities as the ultimate weapon for that character, you'll only be doing 1/5th of the damage of the actual ultimate weapon, even with maxed out strength. So in conclusion, you still need to go through all those ridiculous minigames if you want endgame weapons that don't do far less damage than they should.
** Customized weapons don't have the nonvisible properties of the actual ultimate weapons though, most importantly the damage bonus they gain under specific circumstances. So while you can make a weapon that has the same abilities as the ultimate weapon for that character, you'll only be doing 1/5th of the damage of the actual ultimate weapon, even with maxed out strength. So in conclusion, you still need to go through all those ridiculous minigames if you want endgame weapons that don't do far less damage than they should.
*** Considering a good enough custom weapon can [[One Hit Kill|two-hit]] Jecht, it's nothing to lose sleep over.
*** Considering a good enough custom weapon can [[One-Hit Kill|two-hit]] Jecht, it's nothing to lose sleep over.
* ''[[Vagrant Story]]'''s equipment system revolves around this. There are ''no'' shops in the game, so in order to get better equipment, Ashley has to find "workshops" and forge the weapon or armor himself. The materials he uses in the process determine the basic strength of the weapon and armor, while their original affinities determine their effectiveness against specific foes.
* ''[[Vagrant Story]]'''s equipment system revolves around this. There are ''no'' shops in the game, so in order to get better equipment, Ashley has to find "workshops" and forge the weapon or armor himself. The materials he uses in the process determine the basic strength of the weapon and armor, while their original affinities determine their effectiveness against specific foes.
* ''[[Persona 3]]'': [[Updated Rerelease|FES]] allows you to forge weapons at the Antique Shop by fusing your Personas with 'Nihil' weapons dropped by a [[Metal Slime]]. Most of the time the result is a fairly generic weapon with a special effect dependant on the Arcana of the Persona used, but certain combinations will yield [[Infinity Plus One Sword|mythological weapons which are easily the best in the game]].
* ''[[Persona 3]]'': [[Updated Rerelease|FES]] allows you to forge weapons at the Antique Shop by fusing your Personas with 'Nihil' weapons dropped by a [[Metal Slime]]. Most of the time the result is a fairly generic weapon with a special effect dependant on the Arcana of the Persona used, but certain combinations will yield [[Infinity+1 Sword|mythological weapons which are easily the best in the game]].
** Although the game doesn't actually ''tell'' you which combinations produce a unique weapon, there tends to be a bit of logic in that if a given Persona represents a god or spirit with a [[I Call It Vera|named weapon]], said weapon can usually be obtained by fusing that Persona (i.e. fusing Thor to a blunt weapon produces the hammer Mjolnir).
** Although the game doesn't actually ''tell'' you which combinations produce a unique weapon, there tends to be a bit of logic in that if a given Persona represents a god or spirit with a [[I Call It Vera|named weapon]], said weapon can usually be obtained by fusing that Persona (i.e. fusing Thor to a blunt weapon produces the hammer Mjolnir).
* ''[[Final Fantasy XII Revenant Wings (Video Game)|Final Fantasy XII Revenant Wings]]'' takes this to ridiculous levels, not only requiring that you have the proper materials to craft each new item, but also the recipe books from which to work. (Apparently Cu Sith is incapable of original work.) Also, although each weapon/shield/item requires a combination of three materials to craft, the item's final strength is governed by the quality of the materials that went into it. (Gets insane in later levels, when high-quality [[Unobtainium]] requires eons of grinding and much save-point abuse to acquire.)
* ''[[Final Fantasy XII Revenant Wings (Video Game)|Final Fantasy XII Revenant Wings]]'' takes this to ridiculous levels, not only requiring that you have the proper materials to craft each new item, but also the recipe books from which to work. (Apparently Cu Sith is incapable of original work.) Also, although each weapon/shield/item requires a combination of three materials to craft, the item's final strength is governed by the quality of the materials that went into it. (Gets insane in later levels, when high-quality [[Unobtainium]] requires eons of grinding and much save-point abuse to acquire.)
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** The ''[[Atelier]]'' series (and its spinoff, ''[[Mana Khemia Alchemists of Al Revis]]'') is built around this. In fact, prior to the 1997 release of ''Atelier Marie'', crafting in JPRGs was virtually unknown; after ''Marie'' and its sequel went on to sell a quarter-million each partly on the strength of their absurdly deep crafting systems, nearly every JPRG since has featured some kind of crafting or item customization.
** The ''[[Atelier]]'' series (and its spinoff, ''[[Mana Khemia Alchemists of Al Revis]]'') is built around this. In fact, prior to the 1997 release of ''Atelier Marie'', crafting in JPRGs was virtually unknown; after ''Marie'' and its sequel went on to sell a quarter-million each partly on the strength of their absurdly deep crafting systems, nearly every JPRG since has featured some kind of crafting or item customization.
* In ''[[Breath of Fire]] 2'', one of the carpenters you can invite to your town will allow you to cook items together to create new ones. It's a huge [[Game Breaker]] as you can easily get infinite money, maximized stats and great healing items from it.
* In ''[[Breath of Fire]] 2'', one of the carpenters you can invite to your town will allow you to cook items together to create new ones. It's a huge [[Game Breaker]] as you can easily get infinite money, maximized stats and great healing items from it.
* Whenever you buy equipment in [[Chrono Cross (Video Game)|Chrono Cross]] you have to give up the necessary materials to forge. You can also disassemble them to get the materials used to make them. Note that the [[Infinity Plus One Sword|very best buyable equipment]] requires "shiny" materials. These can only be obtained by disassembling certain accessories or by using [[Summon Magic|summons]] in battle, which can be maddening to actually accomplish.
* Whenever you buy equipment in [[Chrono Cross (Video Game)|Chrono Cross]] you have to give up the necessary materials to forge. You can also disassemble them to get the materials used to make them. Note that the [[Infinity+1 Sword|very best buyable equipment]] requires "shiny" materials. These can only be obtained by disassembling certain accessories or by using [[Summon Magic|summons]] in battle, which can be maddening to actually accomplish.
* ''[[Dark Souls (Video Game)|Dark Souls]]'' has a weapon crafting and upgrading system, as well as an armor upgrading system. You can upgrade weapons and armor, but crafting new weapons from boss souls and ascending weapons into new upgrade paths requires you to search out blacksmiths and special embers.
* ''[[Dark Souls (Video Game)|Dark Souls]]'' has a weapon crafting and upgrading system, as well as an armor upgrading system. You can upgrade weapons and armor, but crafting new weapons from boss souls and ascending weapons into new upgrade paths requires you to search out blacksmiths and special embers.