Item Get: Difference between revisions

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{{trope}}
{{Video Game Examples Need Sorting}}
[[File:rsz_shine_get_493rsz shine get 493.jpg|link=Super Mario Sunshine|rightframe]]
 
{{quote|''You got a thiiiiing!''}}
 
Cue the victory pose, the triumphant [[Fanfare]], the dramatic camera angle. What just happened? Did the hero beat the [[Big Bad]], rescue the [[Distressed Damsel in Distress]] and restore the [[Cosmic Keystone]]?
 
...No. He just got the [[Plot Coupon]] he needed for a minor [[Fetch Quest]].
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Related to [[Mundane Made Awesome]].
 
{{examples}}
* ''[[The Legend of Zelda]]'' series does this a lot, so much as to [[Lampshade Hanging|hang a lampshade]] on it in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' and earn a [[Shout-Out]] in the ''[[Homestar Runner]]'' game ''Thy Dungeonman'': every time Link obtains a new weapon or item, he holds it over his head as a brief fanfare plays. Plot-relevant items get a more dramatic fanfare (and typically restore Link to full HP; hoisting divine relics can probably do that to a person). The expression on Link's face and the music tend to change based on what Link gets; if the item is crappy enough, he'll actually frown.
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** [[Lampshaded]] even more in ''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]'', when Link obtains the Sailcloth from Zelda and strikes the pose, she chastises him for being silly, and reminds him that it is meant to be a serious event.
** It's also interrupted later. {{spoiler|Immediately afterward, the interruption is followed by a '''second''' Item Get.}} Skyward Sword really drives home the lampshades.
*** As with ''Phantom Hourglass'', Link can accidentally turn a Rupee into a Rupoor using Glittering Spores. Picking one up gives a sour version of the "Lesser Material" [['''Item Get]]''' theme, and Link's face screams "For fuck's sake, Hylia..." when you get a close-up.
* ''[[Star Fox Adventures]]'' [[Follow the Leader|followed suit]] in that aspect like many others.
** To the point of parody (at least one hopes so). At one point you need to [[Fetch Quest|recover cogs to get a bridge to work]]. Most items in the game are held over Fox's head as he stares at it in awe, and the bridge cogs are no exception. ''Each'' bridge cog, as you collect them.
* The [[Trope Namers]], however (by way of [[Memetic Mutation]]), is the ''[[Super Mario Bros.]]'' series after the jump to 3D, specifically ''[[Super Mario Sunshine]]'': obtaining a Shine will prompt a victory pose and dramatic fanfare along with the words "Shine Get!". The [[Gratuitous English|Engrish]] only occurs in the Japanese versions of ''Super Mario Sunshine'' and ''[[Super Mario Galaxy]]''.
** ''[[Super Mario RPG]]'' did this before the jump to 3D with [[Plot Coupon|Star Pieces]]. Subverted with the Star Piece snatched away by Axem Red just as it is about to fall into Mario's outstretched arms.
*** [[Super Mario Galaxy]] upped it with ''two'' [['''Item Get]]''' poses; one for normal stars, and one for Grand Stars (Much larger plot coupons obtained after beating Bowser or Bowser Jr.) The sequel has no less than ''nine'' poses for every combination of Mario, Yoshi, the second player Luma, and {{spoiler|Peach}}.
** This is actually ''detrimental'' in ''[[Luigi's Mansion]]'' if you're going for a high score. Whenever Luigi picks up a more expensive piece of treasure (Jewels and diamonds as opposed to coins and bills) he'll hold it for the camera to see and an item jingle will be cued. The problem with this is that the ''timer for treasures to disappear will not freeze during this'', meaning that if a treasure chest contains one gem and tons of coins, you'd better pick up the coins first without touching the gem (Easier said than done) or else the coins will disappear while Luigi holds the gem aloft. Made even worse in the Hidden Room, whose treasure chest contains tons of loose cash and ''three'' gems, ''each of which will trigger the fanfare''.
* In the ''[[Lufia]]'' games, ''Lufia 2'' in particular had a dramatic fanfare, even if all you found was a single coin or some pocket lint. The truly amusing part was that it was a four-note fanfare, and all heralded pronouncements of what you obtained were phrased as "Got (Item Name)".
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* Obtaining a Jiggy Piece in ''[[Banjo-Kazooie]]'' triggers a victory dance not dissimilar from the one featured in the ''[[Super Mario Bros.]]'' games; obtaining ''all'' the Jiggy Pieces in a world, however, sets off a slightly more over-the-top one where Banjo bows for his audience.
** This was sadly missing in the sequel ''[[Banjo-Tooie]].'' Collecting a Jiggy just gets a short music clip and the Jiggy floating around Banjo's head for a few seconds without even a pause in the action.
* ''[[Devil May Cry]]'' takes this to its logical extreme, where Dante bends each of his new, sentient weapons to his will. The third game ups the ante by making each new weapon a boss fight, and the fourth features one of the most over-the-top weapon demonstrations of all time, complete with perhaps the longest-running string of [[Double Entendre|Double Entendres]]s in gaming history.
* In the NES ''[[Dragon Quest]]'' games, when you open a treasure chest, if there's an item other than gold inside, you get "Fortune smiles upon thee, <Name>. Thou hast got the <Item>." It's cool for things like the Fighter's Ring, the Silver Harp and others that there's only one of, but for things like Torches and Herbs that are a dime a dozen by the time you get to higher levels? [[What Do You Mean It's Not Awesome?|Yeah.]]
** As summarized by [[Seanbaby]]:
{{quote|''The intense Dragon Warrior 2 gaming experience is made even more exciting when the game announces you have found something. When you sneak into someone's house and open their secret treasure boxes they keep in the living room, the game screams, "Fortune smiles upon thee! Thou hast found a broken pot!" And when you find something good, the game goes into pleasure convulsions and shuts down the Nintendo in an orgasmic seizure. That's why I could never find the good sword and had to beat the game with the Battle Twig and the Saucepan Hat.''}}
* ''[[Flashback (video game)|Flashback]]''. Not exactly the triumphant fanfare, but little cutscene to enliven almost every non-combat action - from picking up holocube (at least it ''was'' sort of quest item) to recharging shield battery in slot machine.
* In the first ''[[Jak and Daxter]]'' game, the titular duo does an elaborate dance every time they pick up a [[MacGuffin|Power Cell]].
** [[Ratchet and Clank]] do [[Shout-Out|one of the dances]] when collecting a macguffin in their second game.
* ''[[Fire Emblem]]: Radiant Dawn'' lacks any kind of pose, but still manages to use this trope to completely [[Narm|ruin the drama]] at the death of {{spoiler|The Black Knight}}. "And now the soul that remains is once more alone..." * item get jingle*
* In ''[[Okami]]'', everything you pick up gets a fanfare (the awesomeness of said fanfare depending on the item you got) and a little scroll describing said item.
** These sounds range from small success to MIRACLE which is truly an epic sound effect in itself.
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** And all the games have flash a phrase on the screen. " <name> got/found/recieved <blank> !" Or all too often in Gen 1 "No more room for items!" and you had to use/toss something or leave it behind.
* In [[Shadow Man]], most items that go into your inventory are located in a circular room on a pedestal. When you pick them up, the camera angle changes, a victory music plays (although this is hard to notice as it blends well with the game's normal music) and Shadow Man says "This should be useful". If the item has a special use (besides being a weapon or [[Plot Coupon]]), the item room also contains samples of the "target" that the item can be used on.
* ''[[Golden Sun]]'' has Isaac/Jenna/Felix pull Link's pose whenever they obtain an item or when they get a new Djinn, arms above their head.
** Matthew does it as well in "Dark Dawn".
* ''[[Serious Sam]]'':
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** In ''[[Serious Sam: The Random Encounter]]'', whenever Sam finds an item, he lifts it above his head.
* Shantae from ''[[Shantae]]: Risky's Revenge'' makes an item holding pose when the item is important.
* In the ''[[Final Fantasy VII]]'' prequel ''[[Crisis Core]]'', Zack Fair does a item holding pose -- completepose—complete with glowing rays and triumphant fanfare -- afterfanfare—after he molests... er, ''searches'' the Magic Pot in one of his Chocobo Mode DMW summons.
* In [[Little Big Adventure]] the protagonist does a hilarious dance every time you find something important. He even does this during the final [[Cutscene]] in the sequel, and this time it looks [[Narm|a bit ridiculous]].
* [[Legend of Kay]] does this to keys. Kay holds the key over his head, fanfare plays, key is glowing, and the words "You've found a key! With it you can surely open a door somewhere!" appear on the bottom of the screen. Gets old pretty fast.
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* Isaac in ''[[The Binding of Isaac]]'' poses with a new item, tarot card or a pill. Not recommended to pick them up during a fight.
* In ''[[Dillons Rolling Western]]'', Dillon does a pose whenever he finds an item in a treasure chest. If it's a piece of a [[Heart Container]], another animation shows where he joins the pieces together.
* In ''[[Final Fantasy]]'', the game played a happy chime each time you found an item. One such item is a Rat's Tail, used to complete an important quest. In another case, you get a mysterious rock that helps power your flying ship. In the US version for the NES, the game could inform you that you got Floater. This could be initially puzzling, since in some parts of the US, a floater is a large, buoyant piece of feces.
* ''Kick Master'' cut to a generic screen of the hero holding something aloft whenever he found something important.
 
=== Aversions/Subversions/Parodies ===
* The gag manga adaptation of ''[[The Legend of Zelda: The Wind Waker|Wind Waker]]'', ''[[The Legend of Zelda (manga)|Link's Logbook]]'', also spoofs this: Link insists on doing the entire item pickup routine [http://1.bp.blogspot.com/-6YONxzpF7k8/TgshXI9fBII/AAAAAAAACaA/oFmI4fGcSlU/s1600/manga_tww_c05p09.jpg every time he catches one of his own boomerangs]. [http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c002/9.html The time he gets his sword back and the message tells him not to drop it again]. [http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c001/7.html He even does it when he gets ''a bowl of soup'' in an ImagineSpot], and apparently the fanfare ''in his imagination'' alerts the pig he's trying to catch to his presence.
** Parodied even more so when Gonzo tries to copy Link [http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c006/16.html and does this].
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* In Fancy Pants 2, when the mayor gives you the icecream in the [[Cutscene]], you stand up and go "Ice Cream Get!" The mayor then wonders [[Lampshade Hanging|"Why do they always do that?"]]
* A nod to the [[Trope Namers]] exists in ''[[Minecraft]]''. Every time you get an in-game achievement, the achievement pops up on the screen with the caption "Achievement Get!"
* In ''[[Nie RNieR]]'', The Prince of Facade goes through the motions upon getting the mask of the King.
* In [[Drowtales]], [[No Fourth Wall|Kiel]] [https://web.archive.org/web/20171008062103/http://www.drowtales.com/mainarchive.php?sid=7096 parodies this], despite not being in a universe where this trope exists.
* In Adamwestlapdog's [[Ocarina Of Time Abridged]], when Link does the victory pose for a Deku Stick, Navi cries out, "It's a stick! Nobody gets excited about a STICK!"
 
{{reflist}}
[[Category:Item Get{{PAGENAME}}]]
[[Category:Video Game Items and Inventory]]
[[Category:Item Get]]