Item Get: Difference between revisions

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{{trope}}
{{Video Game Examples Need Sorting}}
[[File:rsz_shine_get_493rsz shine get 493.jpg|link=Super Mario Sunshine (Video Game)|rightframe]]
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{{quote| ''You got a thiiiiing!''}}
 
Cue the victory pose, the triumphant [[Fanfare]], the dramatic camera angle. What just happened? Did the hero beat the [[Big Bad]], rescue the [[Distressed Damsel in Distress]] and restore the [[Cosmic Keystone]]?
 
...No. He just got the [[Plot Coupon]] he needed for a minor [[Fetch Quest]].
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Related to [[Mundane Made Awesome]].
 
{{examples}}
* ''[[The Legend of Zelda]]'' series does this a lot, so much as to [[Lampshade Hanging|hang a lampshade]] on it in ''[[The Legend of Zelda: aA Link Toto T Hethe Past (Video Game)|A Link to the Past]]'' and earn a [[Shout -Out]] in the ''[[Homestar Runner]]'' game ''Thy Dungeonman'': every time Link obtains a new weapon or item, he holds it over his head as a brief fanfare plays. Plot-relevant items get a more dramatic fanfare (and typically restore Link to full HP; hoisting divine relics can probably do that to a person). The expression on Link's face and the music tend to change based on what Link gets; if the item is crappy enough, he'll actually frown.
** Note that this is so obligatory that Link can break the laws of physics in order to make this gesture. For example, the time he got the [[The Legend of Zelda: Ocarina of Time (Video Game)|Zora's Sapphire]]. He's treading water, talking to Ruto, then suddenly he's holding his hands over his head in the traditional Item Get gesture. And his legs are slightly bent (like he's in the middle of a bicycle stroke) and not moving. Since it's a magical rock, maybe the [[A Wizard Did It|Great Fairies]] just have a flair for the dramatic.
*** Ruto shows off her own take on the pose after she finds the Zora's Sapphire in Jabu Jabu's Belly.
** A particularly funny lampshade hanging of this occurs in ''[[The Legend of Zelda: theThe Wind Waker (Video Game)|The Wind Waker]]'' when Link's grandmother presents him with new clothes for his birthday, which on the second playthrough are invisible (meaning you play through the game in Link's pajamas instead of the usual green tunic). Link is visibly disturbed, as he realizes that there's nothing there (maybe his grandma thought a different kind of suit would be appropriate for Link's birthday), but still can't stop himself from raising it above his head while the Item Get music plays.
*** It's followed by his grandma speaking to him some more while he's still in that pose and facing away from her; it takes a moment for him to realize it and move into a more natural position to listen.
*** Another time, when Link first meets Tingle and gets the Tingle Tuner from him, he pulls the pose and lifts the tuner above his head... while Tingle does it at the same time in the background. Tingle also does this when you have him analyze a {{spoiler|Triforce Chart}} later in the game.
** ''[[The Legend of Zelda: Phantom Hourglass (Video Game)|Phantom Hourglass]]'' pokes fun at it a couple of times: on one occasion Link attempts it while dizzy, resulting in a distorted version of the fanfare and Link teetering all over the place as he attempts to strike the pose; another time, the chest was already looted, and he found nothing, leading to another distorted fanfare; and on another occasion Oshus snatches the item away mid-pose, [[Record Needle Scratch|cutting off the music altogether]]. And then again when Link opens a Rupoor chest, resulting in a minor key fanfare and a look of dread on Link's face, as Rupoors [[Poison Mushroom|drain Rupees]] instead of awarding them.
** In ''Link's Awakening'', there is one point where you get Marin to briefly join you. This does usually come with fanfare in RPGs, but it's usually only accompanied by a brief message saying "[name] joined your party." But no, this is a Zelda game. Link does the usual Item Get pose, complete with fanfare, as he holds Marin over his head. A pity the gameboy graphics were too primitive to show Marin's reaction to being treated like this...
{{quote| ''"You got Marin!"''}}
** [[Lampshaded]] even more in ''[[The Legend of Zelda: Skyward Sword (Video Game)|Skyward Sword]]'', when Link obtains the Sailcloth from Zelda and strikes the pose, she chastises him for being silly, and reminds him that it is meant to be a serious event.
** It's also interrupted later. {{spoiler|Immediately afterward, the interruption is followed by a '''second''' Item Get.}} Skyward Sword really drives home the lampshades.
*** As with ''Phantom Hourglass'', Link can accidentally turn a Rupee into a Rupoor using Glittering Spores. Picking one up gives a sour version of the "Lesser Material" [['''Item Get]]''' theme, and Link's face screams "For fuck's sake, Hylia..." when you get a close-up.
* ''[[Star Fox Adventures (Video Game)|Star Fox Adventures]]'' [[Follow the Leader|followed suit]] in that aspect like many others.
** To the point of parody (at least one hopes so). At one point you need to [[Fetch Quest|recover cogs to get a bridge to work]]. Most items in the game are held over Fox's head as he stares at it in awe, and the bridge cogs are no exception. ''Each'' bridge cog, as you collect them.
* The [[Trope Namers]], however (by way of [[Memetic Mutation]]), is the ''[[Super Mario Bros.]]'' series after the jump to 3D, specifically ''[[Super Mario Sunshine (Video Game)|Super Mario Sunshine]]'': obtaining a Shine will prompt a victory pose and dramatic fanfare along with the words "Shine Get!". The [[Gratuitous English|Engrish]] only occurs in the Japanese versions of ''Super Mario Sunshine'' and ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]''.
** ''[[Super Mario RPG (Video Game)|Super Mario RPG]]'' did this before the jump to 3D with [[Plot Coupon|Star Pieces]]. Subverted with the Star Piece snatched away by Axem Red just as it is about to fall into Mario's outstretched arms.
*** [[Super Mario Galaxy (Video Game)|Super Mario Galaxy]] upped it with ''two'' [['''Item Get]]''' poses; one for normal stars, and one for Grand Stars (Much larger plot coupons obtained after beating Bowser or Bowser Jr.) The sequel has no less than ''nine'' poses for every combination of Mario, Yoshi, the second player Luma, and {{spoiler|Peach}}.
** This is actually ''detrimental'' in ''[[LuigisLuigi's Mansion]]'' if you're going for a high score. Whenever Luigi picks up a more expensive piece of treasure (Jewels and diamonds as opposed to coins and bills) he'll hold it for the camera to see and an item jingle will be cued. The problem with this is that the ''timer for treasures to disappear will not freeze during this'', meaning that if a treasure chest contains one gem and tons of coins, you'd better pick up the coins first without touching the gem (Easier said than done) or else the coins will disappear while Luigi holds the gem aloft. Made even worse in the Hidden Room, whose treasure chest contains tons of loose cash and ''three'' gems, ''each of which will trigger the fanfare''.
* In the ''[[Lufia]]'' games, ''Lufia 2'' in particular had a dramatic fanfare, even if all you found was a single coin or some pocket lint. The truly amusing part was that it was a four-note fanfare, and all heralded pronouncements of what you obtained were phrased as "Got (Item Name)".
* In the ''[[Metroid]]'' series, upgrades for Samus' suit are traditionally hidden in mysterious spheres held by the Chozo statues found in special rooms; obtaining these upgrades rewards the player with both a new ability and a [http://www.youtube.com/watch?v=VKuFCOH-DEg dramatic fanfare]. In the first game, lesser upgrades such as those for missile capacity were given the same treatment, but the later games used either a [http://www.youtube.com/watch?v=uyxTt0z5MFU shorter fanfare] or quick sound clip.
** These fanfare sequences are actually ''vitally important'' for speedrunners, as the internal game clock in most Metroid games does not run until the player actually presses a button to continue the game.
* ''[[Ys (Video Game)|Ys]]'' Book I & II gives the same dramatic fanfare for ''every'' item Adol finds in treasure chests: legendary armor, magic rings, healing herbs...
* From the beginning, the ''[[Mega Man (Videovideo Gamegame)|Mega Man]]'' series has rewarded the eponymous Blue Bomber with a new weapon for every boss defeated, but starting with the second game, you were actually ''told'' what weapon you'd just earned in a brief cutscene, complete with a little animation of Mega Man turning the appropriate color. Later games also have Mega Man demonstrate the weapon's use.
** The third game began the tradition of Mega Man jumping up to the exact center of the room after the fanfare and vacuuming up a series of energy globes from the edges of the screen, presumably the same globes emitted by the defeated boss's explosion. Mega Man's rival, Bass, invented his own style of [[Mega Manning]]: He simply fires his gun straight upward until he is engulfed in purple flame.
** In ''[[Mega Man X (Video Game)|Mega Man X]] 6'', the weapon demonstration cutscenes include the hilarious Engrish phrase "Weapon Get!".
** And '''dubbed into English''' in ''X8''.
* In ''[[Psychonauts (Video Game)|Psychonauts]]'', whenever Raz earns himself a new ability badge, the player earns a cutscene complete with dramatic music commemorating the event.
** Let's not forget the [[Squick|brain kissing]] every time he recovers a brain of one of his peers.
* Obtaining a Jiggy Piece in ''[[Banjo-Kazooie]]'' triggers a victory dance not dissimilar from the one featured in the ''[[Super Mario Bros.]]'' games; obtaining ''all'' the Jiggy Pieces in a world, however, sets off a slightly more over-the-top one where Banjo bows for his audience.
** This was sadly missing in the sequel ''[[Banjo-Tooie]].'' Collecting a Jiggy just gets a short music clip and the Jiggy floating around Banjo's head for a few seconds without even a pause in the action.
* ''[[Devil May Cry]]'' takes this to its logical extreme, where Dante bends each of his new, sentient weapons to his will. The third game ups the ante by making each new weapon a boss fight, and the fourth features one of the most over-the-top weapon demonstrations of all time, complete with perhaps the longest-running string of [[Double Entendre|Double Entendres]]s in gaming history.
* In the NES ''[[Dragon Quest (Video Game)|Dragon Quest]]'' games, when you open a treasure chest, if there's an item other than gold inside, you get "Fortune smiles upon thee, <Name>. Thou hast got the <Item>." It's cool for things like the Fighter's Ring, the Silver Harp and others that there's only one of, but for things like Torches and Herbs that are a dime a dozen by the time you get to higher levels? [[What Do You Mean It's Not Awesome?|Yeah.]]
** As summarized by [[Seanbaby]]:
{{quote| ''The intense Dragon Warrior 2 gaming experience is made even more exciting when the game announces you have found something. When you sneak into someone's house and open their secret treasure boxes they keep in the living room, the game screams, "Fortune smiles upon thee! Thou hast found a broken pot!" And when you find something good, the game goes into pleasure convulsions and shuts down the Nintendo in an orgasmic seizure. That's why I could never find the good sword and had to beat the game with the Battle Twig and the Saucepan Hat.''}}
* ''[[Flashback (Videovideo Gamegame)|Flashback]]''. Not exactly the triumphant fanfare, but little cutscene to enliven almost every non-combat action - from picking up holocube (at least it ''was'' sort of quest item) to recharging shield battery in slot machine.
* In the first ''[[Jak and Daxter]]'' game, the titular duo does an elaborate dance every time they pick up a [[MacGuffin|Power Cell]].
** [[Ratchet and Clank]] do [[Shout -Out|one of the dances]] when collecting a macguffin in their second game.
* ''[[Fire Emblem]]: Radiant Dawn'' lacks any kind of pose, but still manages to use this trope to completely [[Narm|ruin the drama]] at the death of {{spoiler|The Black Knight}}. "And now the soul that remains is once more alone..." * item get jingle*
* In ''[[Okami]]'', everything you pick up gets a fanfare (the awesomeness of said fanfare depending on the item you got) and a little scroll describing said item.
** These sounds range from small success to MIRACLE which is truly an epic sound effect in itself.
* ''[[Eternal Darkness]]'' uses a different musical sting for each location in the game for when characters acquire items (which then zoom towards the screen and rotate): Persian woodwinds in the Forbidden City, an ominous groan in Angkor Thom, a holy choir in Oublié Cathedral, and a harpsichord in the Roivas mansion.
* In ''[[Pokémon Black and White (Video Game)|Pokémon Black and White]]'', the player character also does this when s/he picks up an item.
** And all the games have flash a phrase on the screen. " <name> got/found/recieved <blank> !" Or all too often in Gen 1 "No more room for items!" and you had to use/toss something or leave it behind.
* In [[Shadow Man]], most items that go into your inventory are located in a circular room on a pedestal. When you pick them up, the camera angle changes, a victory music plays (although this is hard to notice as it blends well with the game's normal music) and Shadow Man says "This should be useful". If the item has a special use (besides being a weapon or [[Plot Coupon]]), the item room also contains samples of the "target" that the item can be used on.
* ''[[Golden Sun (Video Game)|Golden Sun]]'' has Isaac/Jenna/Felix pull Link's pose whenever they obtain an item or when they get a new Djinn, arms above their head.
** Matthew does it as well in "Dark Dawn".
* ''[[Serious Sam (Video Game)|Serious Sam]]'':
** In the ''First'' and ''Second Encounter'', Sam always holds a quest item at the end of the level in a certain pose.
** In ''[[Serious Sam: the Random Encounter (Video Game)|Serious Sam theThe Random Encounter]]'', whenever Sam finds an item, he lifts it above his head.
* Shantae from ''[[Shantae]]: Risky's Revenge'' makes an item holding pose when the item is important.
* In the ''[[Final Fantasy VII (Video Game)|Final Fantasy VII]]'' prequel ''[[Crisis Core]]'', Zack Fair does a item holding pose -- completepose—complete with glowing rays and triumphant fanfare -- afterfanfare—after he molests... er, ''searches'' the Magic Pot in one of his Chocobo Mode DMW summons.
* In [[Little Big Adventure]] the protagonist does a hilarious dance every time you find something important. He even does this during the final [[Cutscene]] in the sequel, and this time it looks [[Narm|a bit ridiculous]].
* [[Legend of Kay]] does this to keys. Kay holds the key over his head, fanfare plays, key is glowing, and the words "You've found a key! With it you can surely open a door somewhere!" appear on the bottom of the screen. Gets old pretty fast.
* The Zelda-like ''[[Goof Troop]]'' [[Licensed Game]] for the SNES.
* [[Escape From Puppy Death Factory|YOU GOT THE PUPPY!]]
* Isaac in ''[[The Binding of Isaac (Video Game)|The Binding of Isaac]]'' poses with a new item, tarot card or a pill. Not recommended to pick them up during a fight.
* In ''[[Dillons Rolling Western (Video Game)|Dillons Rolling Western]]'', Dillon does a pose whenever he finds an item in a treasure chest. If it's a piece of a [[Heart Container]], another animation shows where he joins the pieces together.
* In ''[[Final Fantasy]]'', the game played a happy chime each time you found an item. One such item is a Rat's Tail, used to complete an important quest. In another case, you get a mysterious rock that helps power your flying ship. In the US version for the NES, the game could inform you that you got Floater. This could be initially puzzling, since in some parts of the US, a floater is a large, buoyant piece of feces.
* ''Kick Master'' cut to a generic screen of the hero holding something aloft whenever he found something important.
 
=== Aversions/Subversions/Parodies ===
* The gag manga adaptation of ''[[The Legend of Zelda: theThe Wind Waker (Video Game)|Wind Waker]]'', ''[[The Legend of Zelda (Mangamanga)|Link's Logbook]]'', also spoofs this: Link insists on doing the entire item pickup routine [http://1.bp.blogspot.com/-6YONxzpF7k8/TgshXI9fBII/AAAAAAAACaA/oFmI4fGcSlU/s1600/manga_tww_c05p09.jpg every time he catches one of his own boomerangs]. [http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c002/9.html The time he gets his sword back and the message tells him not to drop it again]. [http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c001/7.html He even does it when he gets ''a bowl of soup'' in an ImagineSpot], and apparently the fanfare ''in his imagination'' alerts the pig he's trying to catch to his presence.
** Parodied even more so when Gonzo tries to copy Link [http://www.mangafox.com/manga/the_legend_of_zelda_the_wind_waker_link_s_logbook/v01/c006/16.html and does this].
* The Zelda version was parodied in episode 27 of ''[[Yu-Gi-Oh!: The Abridged Series (Web Video)|Yu-Gi-Oh the Abridged Series]]'': Joey hums the "treasure chest opening" musical cue, then the "item discovered" sound cue as he holds the Duel Disk over his head. Yugi says, "Looks like Joey found a Duel Disk!" Watch it [http://www.dailymotion.com/video/x6otiv_yu-gi-oh-the-abridged-series-episod_fun here] at 1:38.
* Lampshaded in the [[Final Fantasy III (Video Game)|Final Fantasy III]] DS remake, in the town of Duster there's a number of bards that play a little song. One that's semi-hidden behind some trees plays the item fanfare, together with the lyrics "This is the sound when you get i-teeeems!"
* Parodied in the webcomic ''[[VG Cats]]'': [http://www.vgcats.com/comics/?strip_id=39 "Doo dee dooo!"]
* Webcomic ''[[Pokémon -X]]'' parodies this relentlessly, including a blinding halo of light that frequently blinds those unused to seeing the main character receive an item. Also, he is completely unaware of it.
** And then the parody is [[Lampshaded]]. [[Funny Moments (Sugar Wiki)|Brendan got a kick in the nuts! Da dadadada!]]
* Parodied in ''[[College Saga]]'', complete with a poorly done [[Stop Trick]] as the item disappears into Mark's inventory.
* A Subversion happens early in ''[[Jak and Daxter|Jak II]]''. After completing their first mission, the duo go into one of their victory dances from the first game, only to cut it short when the building they're standing on starts to collapse from their weight.
** With the music as well... which ends with a [[Record Scratch]] when it collapses.
* [[The Angry Video Game Nerd (Web Video)|The Angry Video Game Nerd]] does this when he takes out... ''[[The LegendofLegend of Zelda CDI Games (Video Game)|Zelda's Adventure]]''.
* Parodied in ''[[Hamtaro Ham Ham Heartbreak (Video Game)|Hamtaro: Ham-Ham Heartbreak]]'', with a legendary ''spoon'' and [[The Jimmy Hart Version|almost-but-not-quite-Zelda music]]. [http://www.youtube.com/watch?v=JYipc7SLnCA "Funny, it looks like every other spoon..."]
* ''Moraff's World'' has a long pause following the announcement that a key item has been found and coming after a "YOU FIND..." message. Every so often, that long pause is followed by "NOTHING!"
* Parodied in ''[[Ace Attorney (Visual Novel)|Ace Attorney Investigations]]''. On case 3, Kay, who is on a photo-hunt of the various Blue Badgers, shouts out "BADGER GET!" as she snaps a photo. [[Lampshaded]] by Edgeworth, who wonders why she's so excited.
* And of course, there's [http://www.youtube.com/watch?v=oHI7KuzwhnI this guy].
* [[The Spoony Experiment (Web Video)|The Spoony One]] did it in his parody of ''[[Ultima]]'' - using the Triforce itself, no less - only to throw it away in disgust because what good is a stupid triangle when you can have {{spoiler|[[Final Fantasy VIII (Video Game)|a gunblade]]}}?
* The ''[[Animal Crossing]]'' games have this whenever you get an item. A little fanfare plays and your character spins around to show you what you've got. These normally come with an [[Incredibly Lame Pun]], such as if you catch a sea bass: "I caught a sea bass! See? Bass!"
* In Fancy Pants 2, when the mayor gives you the icecream in the [[Cutscene]], you stand up and go "Ice Cream Get!" The mayor then wonders [[Lampshade Hanging|"Why do they always do that?"]]
* A nod to the [[Trope Namers]] exists in ''[[Minecraft]]''. Every time you get an in-game achievement, the achievement pops up on the screen with the caption "Achievement Get!"
* In ''[[Nie RNieR]]'', The Prince of Facade goes through the motions upon getting the mask of the King.
* In [[Drow TalesDrowtales]], [[No Fourth Wall|Kiel]] [https://web.archive.org/web/20171008062103/http://www.drowtales.com/mainarchive.php?sid=7096 parodies this], despite not being in a universe where this trope exists.
* In Adamwestlapdog's [[Ocarina Of Time Abridged]], when Link does the victory pose for a Deku Stick, Navi cries out, "It's a stick! Nobody gets excited about a STICK!"
 
{{reflist}}
[[Category:Item Get{{PAGENAME}}]]
[[Category:Video Game Items and Inventory]]
[[Category:Item Get]]
[[Category:Trope]][[Category:Pages with comment tags]]