Jaws First Person Perspective: Difference between revisions

Content added Content deleted
m (Mass update links)
m (Mass update links)
Line 1:
{{trope}}
In a [[Boss Battle]] against an underwater creature, the creature will usually not reveal itself immediately. Instead, the player must step on a platform, swim around, etc. to [[Event Flag|trigger]] the [[He Was Right There All Along|boss "waking up" below.]] At this point, we will almost invariably see the player [[Impending Doom POV|through eyes of the creature]] as it moves through the water before it is fully revealed, as popularized by (or invented by?) the film ''[[Jaws (Filmfilm)|Jaws]]''.
 
By no means does the boss have to be a water creature, but that is usually the case.
Line 15:
** And your first encounter with a Hunter.
* The seventh Colossus in ''[[Shadow of the Colossus]]''.
* There is an underwater sequence in ''[[Psychonauts (Video Game)|Psychonauts]]'' which is ''played'' from the perspective of the sea monster. You still control Raz, but from Linda's vantage point -- giving the strange sensation of being both hunter and hunted.
** Used as a gameplay mechanic with the Clairvoyance power, especially in the fight with the Den Mother; half way through the fight, she puts out the lights because 'I can see in the dark'. You have to use Clairvoyance to see through her eyes in order to carry on fighting.
*** If that's too confusing, her [[Glowing Eyes of Doom|eyes glow]], so if you've got a good monitor, [[By the Lights of Their Eyes|you can follow]] the [[Red Eyes, Take Warning|red specks]] instead, at which point the boss fight doesn't follow the trope anymore.
Line 24:
** On a bonus note, during the credits, you see "movie posters" of each episode. The one for Gran Bruce's stage looks like the Jaws 2 poster, with Sylvia water skiing and Gran Bruce coming out of the water.
* In ''[[Rayman]] 2'', there is a scene where you control Rayman as he slides down an icy path, just ahead of a monster (the Guardian of the Cave of Bad Dreams) trying to capture and eat him. The camera viewpoint is from within the Guardian's mouth, complete with saliva-dripping teeth.
* [[Xenogears (Video Game)|Xenogears]] has you chasing such a boss through the sewers.
* The fantastic sniper battle with The End in ''[[Metal Gear Solid]] 3'' switches the view to The End's scope occasionally just before he shoots you, presumably to give you a chance to dodge his shots once in a while.
** Earlier, during the boss fight with Psycho Mantis, one of the many pieces of [[Interface Screw|Interface Screwing]] he does means that if you go into First Person View, you actually go into Mantis's. This helps you find him, considering he's invisible.
** In ''Metal Gear Solid 4'' there is also the Crying Wolf fight. The game switches to her perspective to tell you that she's running towards you to let you prepare yourself.
* The first fight against Shredder in the home versions of ''[[Teenage Mutant Ninja Turtles Turtles in Time (Video Game)|Teenage Mutant Ninja Turtles Turtles in Time]]''. You can win only by throwing random [[Mook|Mooks]] at the screen, a move which didn't seem to have much of a point in the original arcade game.
* The first boss in ''[[Battletoads (Video Game)|Battletoads]]'' operates the same way. The toads cringe in horror at the sight of the boss - the perspective then switches to the boss' view of the fight - you never actually see what it looks like outside of a leg or two.
* ''[[Indiana Jones and The Emperors Tomb (Video Game)|Indiana Jones and The Emperors Tomb]]'' has this in a [[Scrappy Level|level]] where Indy is chased by a [[Drill Tank]].
* Kingfin in ''[[Super Mario Bros.|Super Mario Galaxy]]''.
* Occurs near the beginning of ''[[Final Fantasy X (Video Game)|Final Fantasy X]]''. We catch a view of Tidus swimming in a small pool before he's attacked by a trio of Sahagins, a battle which is interrupted by the Geosgaeno boss. It's unclear whether it was the perspective of the Sahagins or Geosgaeno, but the trope is still there in full force.
* A sewer monster in ''[[Prince of Persia]] 3D'' is introduced this way, although since the game was shipped unfinished, at first one might assume the camera is freaking out.
* In ''[[Ratchet and Clank|Ratchet and Clank 3]]'', there is a boss fight with a giant Tyhrranoid monster, which has a cannon strapped to its back, and before the fight begins and between the two phases of the battle, you see the battle from the viewpoint of the monster's aim.
* This is done in ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'' at Jahara with ''Larsa'', of all people.
* During the final boss battle of the 2008 [[Prince of Persia]], you never see Ahriman directly, only a deep darkness. Once the Prince and Elika start hopping around on the walls, the view comes from Ahriman's eyes, complete with monochromatic color scheme, visual effects, and Ahriman's giant hand smashing the walls. The only time during the battle you can actually see the [[Big Bad|Boss]] is {{spoiler|when you jump into his mouth and explode him with healing from inside.}}
* The cannibals at the inn in the forest near that town you crash in in [[Jade Empire]].
* ''[[Enslaved Odysseytothe West|Enslaved: Odyssey to the West]]'' features a sequence or two where Trip and Monkey have to flee from a dog (a 15-foot-long, four-legged killing machine). In the ''Pigsy's Perfect 10'' DLC, Pigsy has to do this as well, but from the dog's perspective, complete with robo-vision.
* [[Metroid: Other M]] does this at one point, with {{spoiler|a metroid you don't even get to fight.}}
* The secret episode of ''[[Kingdom Hearts Birth By Sleep (Video Game)|Kingdom Hearts Birth By Sleep]]'' has the player fight a giant Heartless that switches to its perspective as it sneaks up on {{spoiler|Aqua.}}
 
{{reflist}}