Jiggle Physics: Difference between revisions

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{{trope}}
{{trope}}
[[File:JigglePhysics_ThreePanelSoul_jelly_1499.png|link=Three Panel Soul|frame|There's always room for Jell-O...[[Dead or Alive|especially in a D-cup.]]]]
[[File:JigglePhysics ThreePanelSoul jelly 1499.png|link=Three Panel Soul|frame|There's always room for Jell-O...[[Dead or Alive|especially in a D-cup.]]]]




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'''Goat:''' I just hope they improve the secondary motion engine. It makes the, uh... ''[[Getting Crap Past the Radar|backgrounds]]'' look ''awesome''.|''[[Megas XLR]]''}}
'''Goat:''' I just hope they improve the secondary motion engine. It makes the, uh... ''[[Getting Crap Past the Radar|backgrounds]]'' look ''awesome''.|''[[Megas XLR]]''}}


[[Jiggle Physics]] is the art and science of simulating the behaviour of non-rigid objects and materials in a computer. In this respect, it's a sister trope to [[Ragdoll Physics]], which deals with more rigid structures.
'''Jiggle Physics''' is the art and science of simulating the behaviour of non-rigid objects and materials in a computer. In this respect, it's a sister trope to [[Ragdoll Physics]], which deals with more rigid structures.


The earliest uses of [[Jiggle Physics]] were not for simulating anatomy, but rather for hair and clothing. Of course, once more computing power was available, it was adapted to simulate soft anatomy, such as fat and the example which first comes to mind for most people when they hear the term, breasts.
The earliest uses of '''Jiggle Physics''' were not for simulating anatomy, but rather for hair and clothing. Of course, once more computing power was available, it was adapted to simulate soft anatomy, such as fat and the example which first comes to mind for most people when they hear the term, breasts.


Next time you play a game or watch an all-CGI movie or cartoon, take a look at what bounces and jiggles in reaction to physical stimuli. Whether it's the [[Badass Longcoat]] of the hero bouncing and flapping around as he runs, the gelatinous monster wobbling as it's pumped full of plasma fire, or [[Ms. Fanservice]] putting on a (perhaps unintentional) show, there's some pretty clever programming behind it.
Next time you play a game or watch an all-CGI movie or cartoon, take a look at what bounces and jiggles in reaction to physical stimuli. Whether it's the [[Badass Longcoat]] of the hero bouncing and flapping around as he runs, the gelatinous monster wobbling as it's pumped full of plasma fire, or [[Ms. Fanservice]] putting on a (perhaps unintentional) show, there's some pretty clever programming behind it.


For a more low-tech, more specific similar trope, see [[Gainaxing]]. Examples from sprite-based games should go there as they do not involve physics computations. Implementing [[Jiggle Physics]] almost always means an aversion of [[No Flow in CGI]].
For a more low-tech, more specific similar trope, see [[Gainaxing]]. Examples from sprite-based games should go there as they do not involve physics computations. Implementing '''Jiggle Physics''' almost always means an aversion of [[No Flow in CGI]].


{{examples}}
{{examples}}
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** Replacing [[Team Fortress 2|The Scout's]] bat with [[Gag Penis|Thor the Giant Horse Dong of Death]]? [http://www.youtube.com/verify_age?next_url=http://www.youtube.com/watch%3Fv%3DuBRO6oApsnM\] ([[NSFW]])
** Replacing [[Team Fortress 2|The Scout's]] bat with [[Gag Penis|Thor the Giant Horse Dong of Death]]? [http://www.youtube.com/verify_age?next_url=http://www.youtube.com/watch%3Fv%3DuBRO6oApsnM\] ([[NSFW]])
** Or making [http://www.facepunch.com/showthread.php?t=816805 the Scout's head use jiggle physics?]
** Or making [http://www.facepunch.com/showthread.php?t=816805 the Scout's head use jiggle physics?]
** Jigglebones were added to the glove on the Pyro's hat. Considering the Pyro is possibly a girl, that's the closest you'll get to [[Jiggle Physics]] on a ''[[Team Fortress 2]]'' character. Unless you download [http://www.fpsbanana.com/skins/67459 one of the][http://www.fpsbanana.com/skins/65434 character mods] that converts Pyro into a girl. Well, a less ambiguous 'girl'.
** Jigglebones were added to the glove on the Pyro's hat. Considering the Pyro is possibly a girl, that's the closest you'll get to Jiggle Physics on a ''[[Team Fortress 2]]'' character. Unless you download [http://www.fpsbanana.com/skins/67459 one of the][http://www.fpsbanana.com/skins/65434 character mods] that converts Pyro into a girl. Well, a less ambiguous 'girl'.
** Some other hats have also received this treatment since, including the Hustlers Hallmark (a pimp hat for the demoman, only for the feather) and the Pyro Brainslug.
** Some other hats have also received this treatment since, including the Hustlers Hallmark (a pimp hat for the demoman, only for the feather) and the Pyro Brainslug.
** Even some weapons use the feature, such as, of all things, [[Urine Trouble|Jarate]].
** Even some weapons use the feature, such as, of all things, [[Urine Trouble|Jarate]].
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* ''[[Blood Rayne]]'' has it, and even has a cheat code to enable ''increased'' boob bouncing. The cheat code is ''[[The Man Show|Juggy Dance Squad]]''.
* ''[[Blood Rayne]]'' has it, and even has a cheat code to enable ''increased'' boob bouncing. The cheat code is ''[[The Man Show|Juggy Dance Squad]]''.
* In ''[[Resident Evil: Degeneration]]'', this trope is invoked throughout the movie, seeing as the movie itself was animated using CGI. A noteworthy example takes place near the end of the movie, with Angela's hair swaying quite flamboyantly in the wind, although it should be pointed out that Leon's (and Claire's) hair [[Physics Goof|barely moved]] in the same scene.
* In ''[[Resident Evil: Degeneration]]'', this trope is invoked throughout the movie, seeing as the movie itself was animated using CGI. A noteworthy example takes place near the end of the movie, with Angela's hair swaying quite flamboyantly in the wind, although it should be pointed out that Leon's (and Claire's) hair [[Physics Goof|barely moved]] in the same scene.
* Averted with the female characters in ''[[Dead Rising]]''. Where can [[Jiggle Physics]] be found, then? On the manboobs and spare tire gut of Larry, a [[Fat Bastard]] boss. One order of [[Brain Bleach]], coming up.
* Averted with the female characters in ''[[Dead Rising]]''. Where can Jiggle Physics be found, then? On the manboobs and spare tire gut of Larry, a [[Fat Bastard]] boss. One order of [[Brain Bleach]], coming up.
* Every time the player stops running in ''[[Haunting Ground]]'', the female protagonist's breasts bounce, despite not doing so when she runs. They also jiggle quite a bit even when she turns around. That, coupled with the convenient close-ups of Fiona's upper torso when she falls, makes the game a big dose of [[Fan Service]].
* Every time the player stops running in ''[[Haunting Ground]]'', the female protagonist's breasts bounce, despite not doing so when she runs. They also jiggle quite a bit even when she turns around. That, coupled with the convenient close-ups of Fiona's upper torso when she falls, makes the game a big dose of [[Fan Service]].


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** ''[[Dissidia Final Fantasy|Dissidia 012: Final Fantasy]]'' uses it again for Tifa. It's especially visible in her opening taunt pose and [[Limit Break|EX-burst]].
** ''[[Dissidia Final Fantasy|Dissidia 012: Final Fantasy]]'' uses it again for Tifa. It's especially visible in her opening taunt pose and [[Limit Break|EX-burst]].
* Ironically, the Bioware RPG game ''[[Neverwinter Nights]]'' had only a single character model with jiggle physics - a female wearing a bare-shouldered [[Breast Plate]]. The armour was solid, but apparently the breasts behind it weren't attached to the woman, ''or'' snug against the armour. When fan-content added jiggle physics to other character models, even the most rigid steel full plate armour jiggled like a jelly castle. Most fan-made jiggle mods have boobs that jiggle ''in the wind''. Other than that, ''[[A Dance With Rogues]]'' Jiggle Physics made a bit of sense (all the outfits the character would likely be wearing were rather...exposed).
* Ironically, the Bioware RPG game ''[[Neverwinter Nights]]'' had only a single character model with jiggle physics - a female wearing a bare-shouldered [[Breast Plate]]. The armour was solid, but apparently the breasts behind it weren't attached to the woman, ''or'' snug against the armour. When fan-content added jiggle physics to other character models, even the most rigid steel full plate armour jiggled like a jelly castle. Most fan-made jiggle mods have boobs that jiggle ''in the wind''. Other than that, ''[[A Dance With Rogues]]'' Jiggle Physics made a bit of sense (all the outfits the character would likely be wearing were rather...exposed).
* [[Dragon Age 2]] has major [[Jiggle Physics]] for the breasts of any female character not wearing plate armor, as well as some longer hair.
* [[Dragon Age 2]] has major Jiggle Physics for the breasts of any female character not wearing plate armor, as well as some longer hair.
* ''[[World of Warcraft]]'' features jiggle physics. Most female playable-characters in the game have some form of jiggle, but Female Tauren and Trolls have it particuarly blatant - their idle animation has them stand there breathing while their huge boobs bounce up and down like they're busy on a trampoline.
* ''[[World of Warcraft]]'' features jiggle physics. Most female playable-characters in the game have some form of jiggle, but Female Tauren and Trolls have it particuarly blatant - their idle animation has them stand there breathing while their huge boobs bounce up and down like they're busy on a trampoline.
* Judith from ''[[Tales of Vesperia]]'' is guilty of this. In the [[PlayStation 3]] remake, when performing her Second Mystic Arte, her animated-cut shows her hunnies jiggling for about a split-second as she throws her spear. Other few Tales characters, like Sheena from ''[[Tales of Symphonia]]'', have it too, but it is not obvious unless you watch them move very carefully and up close.
* Judith from ''[[Tales of Vesperia]]'' is guilty of this. In the [[PlayStation 3]] remake, when performing her Second Mystic Arte, her animated-cut shows her hunnies jiggling for about a split-second as she throws her spear. Other few Tales characters, like Sheena from ''[[Tales of Symphonia]]'', have it too, but it is not obvious unless you watch them move very carefully and up close.
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== Stealth Based ==
== Stealth Based ==
* ''[[Metal Gear Acid]] 2'' came with a pair of 3D goggles allowing you to see the breasts' undulatory movements in gropeable solidarity. To save time, the developers used the same physics set on the [[Rummage Sale Reject|ludicrous ammo pouch]] Snake wore on his own chest. The effect was...well... Not to mention that Venus, when, getting bored or some else, would hop up and down. ''WHY, [[Hello, Nurse!|HELLO, THERE]].'' Also, due to how avatars are typically added when a new area is loaded everyone's breasts/ammo pouches would simultaneously, spontaneously bounce up and down. To prevent problems with e.g. someone's feet intersecting/sinking into the ground, they are actually created in the air and allowed to drop a short distance to the ground. Rendering can be delayed a second to hide the drop, but the afterjiggle...
* ''[[Metal Gear Acid]] 2'' came with a pair of 3D goggles allowing you to see the breasts' undulatory movements in gropeable solidarity. To save time, the developers used the same physics set on the [[Rummage Sale Reject|ludicrous ammo pouch]] Snake wore on his own chest. The effect was...well... Not to mention that Venus, when, getting bored or some else, would hop up and down. ''WHY, [[Hello, Nurse!|HELLO, THERE]].'' Also, due to how avatars are typically added when a new area is loaded everyone's breasts/ammo pouches would simultaneously, spontaneously bounce up and down. To prevent problems with e.g. someone's feet intersecting/sinking into the ground, they are actually created in the air and allowed to drop a short distance to the ground. Rendering can be delayed a second to hide the drop, but the afterjiggle...
* For some really, really well-done [[Jiggle Physics]], look at EVA from ''[[Metal Gear Solid]] 3''. Unless you're paying attention, you won't notice - her breasts move exactly like a real person's. Particularly of note is the scene where, clad in her underwear, she crawls hands and knees towards Snake as part of an attempted seduction, and her breasts actually change shape - again, exactly like a real person's. [[Did Not Do the Research|The irony kicks in when it turns out that the woman has had bust enhancement surgery, which, using the techniques from the timeline she's in, would leave her rock solid.]] {{spoiler|Then again, she probably got secret high tech Chinese PATRIOTS grade honey pot implants with technology not commercially released for decades knowing the series.}}
* For some really, really well-done Jiggle Physics, look at EVA from ''[[Metal Gear Solid]] 3''. Unless you're paying attention, you won't notice - her breasts move exactly like a real person's. Particularly of note is the scene where, clad in her underwear, she crawls hands and knees towards Snake as part of an attempted seduction, and her breasts actually change shape - again, exactly like a real person's. [[Did Not Do the Research|The irony kicks in when it turns out that the woman has had bust enhancement surgery, which, using the techniques from the timeline she's in, would leave her rock solid.]] {{spoiler|Then again, she probably got secret high tech Chinese PATRIOTS grade honey pot implants with technology not commercially released for decades knowing the series.}}
* ''[[Metal Gear Solid]] 4'' takes this to its logical conclusion with ''interactive'' jiggle physics. Shaking the motion-sensitive controller while communicating with a female support character or fighting a female boss outside of her suit causes their breasts to bounce.
* ''[[Metal Gear Solid]] 4'' takes this to its logical conclusion with ''interactive'' jiggle physics. Shaking the motion-sensitive controller while communicating with a female support character or fighting a female boss outside of her suit causes their breasts to bounce.