Journey (2012 video game): Difference between revisions
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Your character has only two real abilities: singing, which radiates out a sound wave whose size is proportional to how long you hold down the button - this is used to activate various objects; and jumping, which allows you to go sailing through the air - this ability uses energy, which can be replenished by touching the floating bits of cloth you encounter throughout the game; the amount of energy, indicated by the length of your character's scarf, can be increased by collecting glowing symbols.
One of the game's main selling points is its unique form of multiplayer: during the game, you may encounter another player, whom you may travel with if you wish. However, unlike most multiplayer games, you can't see the other player's name or other information except for a unique icon that appears above their head when they sing, which is the only real way to communicate
Decidedly not related to the [[Journey (
Note that the game's story is ''very much'' meant to be experienced firsthand rather than read about, so check out the tropes below at your own risk.
Compare and contrast ''[[
Is, as of March 2012, [[Crowning Moment of Awesome|the fastest selling PSN-game]] [http://blog.us.playstation.com/2012/03/29/journey-is-psns-fastest-selling-game-soundtrack-coming-soon/ of all time].
{{tropelist|page=Journey}}
* [[Adventure Game]]
* {{spoiler|[[After the End]]}}: {{spoiler|The robed beings' civilization was destroyed in a civil war
* [[Animate Inanimate Object]]: Banners and cloth you'll come across largely resembles a marine life with fish, jellyfish, kelp and so on like air was an ocean.
* {{spoiler|[[Ascend to A Higher Plane of Existence]]}}: {{spoiler|Your character in the ending, and apparently what happened to the robed beings who survived the civil war.}}▼
* [[Ambiguous Gender]]: The robed beings really don't have any identifiable sexual characteristics.
* [[And Your Reward Is Clothes]]:
** {{spoiler|The first few times you complete the game, a section is added to the pattern on your cape}}.
**
* [[Armless Biped]]: Your character doesn't have any arms. [[Word of God]] is that this is because they didn't want people wondering why you can't climb or pick up things.
▲* {{spoiler|[[Ascend to
* [[Beautiful Void]]: And how.
* [[Benevolent Architecture]]: The levels were designed with this in mind: just head towards the most prominent object in the area and you're probably going in the right direction.
* [[Book Ends]]: The last shot of the credits montage is actually the start-of-game screen, complete with "Press Start to begin a new Journey".
* {{spoiler|[[Darkest Hour]]: At the end of the penultimate chapter, the main character is left without a scarf, the mountain is more distant than it was at the start of the chapter and it slowly fades away from the view as the whiteout intensifies
* [[Determinator]]: {{spoiler|You, in chapter 7, when you keep on walking toward the summit even though you're slowly freezing to death}}. Which then turns into a [[Tear Jerker]] when {{spoiler|you do freeze to death just as you're reaching the summit. Even worse if you have a partner because you watch them die alongside you}}.
* [[The Dev Team Thinks of Everything]]: If you play through the game without a companion and then one joins you later, the mural that you see at the end of chapter
* [[Dramatic Thunder]]: This can be heard near the end of penultimate chapter.
▲* [[The Dev Team Thinks of Everything]]: If you play through the game without a companion and then one joins you later, the mural that you see at the end of chapter six will only show one red-cloaked person until it pans to the level where your friend joined, when two will show from there until the endgame.
* {{spoiler|[[Eleventh-Hour Superpower]]}}: {{spoiler|After the ascended robed beings revive you near the end of chapter 7, you'll have a maxed out scarf/energy meter
▲* [[Earn Your Happy Ending]]: {{spoiler|Over and over and over again.}}
▲* {{spoiler|[[Eleventh-Hour Superpower]]}}: {{spoiler|After the ascended robed beings revive you near the end of chapter 7, you'll have a maxed out scarf/energy meter.}}
* [[Fade to White]]: Happens in every chapter.
* [[Foreshadowing]]: You know those comets you can see periodically throughout the game? {{spoiler|Those are other people who have reached the end of the game
▲** {{spoiler|Which fade as you freeze to death.}}
* [[Gusty Glade]]: At one of the later chapters. Crosses with [[Death Mountain]] and [[Slippy-Slidey Ice World]].
* {{spoiler|[[Here We Go Again]]}}: {{spoiler|Implied in the ending, when the ascended player character returns to the desert where the game began. Also [[Book Ends]]
*
* [[It's the Journey That Counts]]: Perhaps a main theme of the game, appropriate considering its title {{spoiler|and implicit in the ending}}.
* [[Lost Superweapon]]: {{spoiler|The war machines which destroyed the civilization. Some are still active
▲** The song titles on the [http://soundcloud.com/awintory/sets/journey/ soundtrack] coincide with steps in The Hero's Journey.
▲* [[Lost Superweapon]]: {{spoiler|The war machines which destroyed the civilization. Some are still active.}}
* [[Minimalism]]
* {{spoiler|[[Moment of Silence]]: At the end of the penultimate chapter, it slowly turns very silent
* [[Mood Motif]]: Certain musical instruments heard in the game are associated with various events. For an example, bass flute is for the white figure seen at the end of most chapters. Certain instruments play only when being with a companion.
* [[Mr. Exposition]]: When you activate the shrine at the end of each level, a white-robed figure will show you a visual representation of part of the game's story.
* [[Not Quite Flight]]: The character's gliding ability.
* [[One-Woman Wail]]: The credits music.
* [[The Phoenix]]:
* [[Ragnarok Proofing]]: Mostly averted. The vast majority of the buildings encountered in the game are in a visible state of disrepair.
▲* [[Ragnarok Proofing]]: Mostly averted. The vast majority of the buildings encountered in the game are in a visible state of disrepair. {{spoiler|The still-active war machines are the exception to this rule.}}
* [[Recurring Riff]]: A certain motif is played throughout the game.
* [[Sand Is Water]]: Played around with.
** Sometimes, the sand acts like sand. At other times, you can surf through it like water, and watch it glisten and ripple like water as well.
** The use of marine animal styles for the "cloth creatures" makes the parallel even stronger.
* [[Scarf of Asskicking]]: [[Averted Trope|No violence so not asskicking]], but it can grow to roughly four times the length of the character and it lets you fly.
* [[Scenery Porn]]: Massive desert with realistic cloth and sand effects? Yes please. Not to mention some of the views that you're able to see throughout the game.▼
* [[Scenery Gorn]]: These are the ruins of your main character's civilization you're going through.
▲* [[Scenery Porn]]: Massive desert with realistic cloth and sand effects? Yes, please. Not to mention some of the views that you're able to see throughout the game.
* [[Shout-Out]]: There are hidden references to ''flOw'' and ''[[Flower]]'' at certain locations in the game.
* [[Silence Is Golden]]: No spoken dialogue occurs in ''Journey''.
* [[Stop Helping Me!]]: An interesting example, in that it's not only perpetrated by other players, but is almost certainly done without malice: the second chapter features a bridge which, if crossed without repairing it completely, will reward a trophy. Unfortunately, some nice person will often see you 'struggling' and take pity on you by fixing the bridge section you obviously didn't see, undermining the whole
** Of course, you can go offline and get the achievement by yourself if other players continue to rebuild the bridge.
* {{spoiler|[[Terminally Dependent Society]]}}: {{spoiler|The scarcity of red banners started the civilization-ending war
* [[Turned Against Their Masters]]: {{spoiler|Implied with the war machines
* [[Unexpected Gameplay Change]]: Part of chapter 5 consists of a [[Stealth
* [[Variable Mix]]: A few musical instruments are added to some of the songs when playing with another player.
* [[Video Game Caring Potential]]:
*
** {{spoiler|At the end of the game, when the usernames of your companions are listed, it's become common for players to send messages of thanks to their companions after playing the game
{{reflist}}
[[Category:Adventure Game]]▼
[[Category:Journey]]▼
[[Category:Video Game]]
[[Category:
[[Category:PlayStation 4]]
[[Category:PlayStation Network]]
[[Category:Video Games of the 2010s]]
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