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Journey (2012 video game): Difference between revisions

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(Moved Trivia trope to its respectable page.)
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* [[Earn Your Happy Ending]]: {{spoiler|Over and over and over again}}.
* {{spoiler|[[Eleventh-Hour Superpower]]}}: {{spoiler|After the ascended robed beings revive you near the end of chapter 7, you'll have a maxed out scarf/energy meter}}.
* [[Eiffel Tower Effect]]: See that huge, majestic mountain with the sun focused on the peak? Course you do, it's ''always'' there to encourage you and constantly remind you that it's your goal.
* [[Fade to White]]: Happens in every chapter.
* [[Foreshadowing]]: You know those comets you can see periodically throughout the game? {{spoiler|Those are other people who have reached the end of the game... and they can see you too}}. They will still make scripted appearances should you choose to play offline.
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