Journey (2012 video game): Difference between revisions

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* {{spoiler|[[Here We Go Again]]}}: {{spoiler|Implied in the ending, when the ascended player character returns to the desert where the game began. Also [[Book Ends]].}}
* {{spoiler|[[Here We Go Again]]}}: {{spoiler|Implied in the ending, when the ascended player character returns to the desert where the game began. Also [[Book Ends]].}}
* [[Its the Journey That Counts]]: Perhaps a main theme of the game, appropriate considering its title {{spoiler|and implicit in the ending}}.
* [[Its the Journey That Counts]]: Perhaps a main theme of the game, appropriate considering its title {{spoiler|and implicit in the ending}}.
* [[The Heros Journey]]: Perfect evocation of this story structure.
* [[The Hero's Journey]]: Perfect evocation of this story structure.
** The song titles on the [http://soundcloud.com/awintory/sets/journey/ soundtrack] coincide with steps in The Hero's Journey.
** The song titles on the [http://soundcloud.com/awintory/sets/journey/ soundtrack] coincide with steps in The Hero's Journey.
* [[Lost Superweapon]]: {{spoiler|The war machines which destroyed the civilization. Some are still active.}}
* [[Lost Superweapon]]: {{spoiler|The war machines which destroyed the civilization. Some are still active.}}
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* [[Mr. Exposition]]: When you activate the shrine at the end of each level, a white-robed figure will show you a visual representation of part of the game's story.
* [[Mr. Exposition]]: When you activate the shrine at the end of each level, a white-robed figure will show you a visual representation of part of the game's story.
* [[Not Quite Flight]]: The character's gliding ability.
* [[Not Quite Flight]]: The character's gliding ability.
* [[One Woman Wail]]: The credits music.
* [[One-Woman Wail]]: The credits music.
* [[The Phoenix]]: {{spoiler|A possible interpretation of the characters. Considering the cycle of re-birth they undergo everytime you beat the game, not to mention their clothes are red with yellow designs.}}
* [[The Phoenix]]: {{spoiler|A possible interpretation of the characters. Considering the cycle of re-birth they undergo everytime you beat the game, not to mention their clothes are red with yellow designs.}}
* [[Preorder Bonus]]: The game was made available for purchase one week before its official release date. Buying it within this time frame gets you a free dynamic [[PS 3]] theme; in addition, [[Play Station]] Plus subscribers can access the game a week early.
* [[Preorder Bonus]]: The game was made available for purchase one week before its official release date. Buying it within this time frame gets you a free dynamic [[PS 3]] theme; in addition, [[Play Station]] Plus subscribers can access the game a week early.
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* [[Unexpected Gameplay Change]]: Part of chapter 5 consists of a [[Stealth Based Mission]] in which you have to sneak through a tunnel being patrolled by {{spoiler|war machines.}} You'll repeat this exercise in chapter 7, this time hiding in the {{spoiler|husks of dead war machines as live ones pass overhead.}} If one sees you, it'll grab and toss you a long ways and tear off part of your scarf, reducing your energy meter.
* [[Unexpected Gameplay Change]]: Part of chapter 5 consists of a [[Stealth Based Mission]] in which you have to sneak through a tunnel being patrolled by {{spoiler|war machines.}} You'll repeat this exercise in chapter 7, this time hiding in the {{spoiler|husks of dead war machines as live ones pass overhead.}} If one sees you, it'll grab and toss you a long ways and tear off part of your scarf, reducing your energy meter.
* [[Variable Mix]]: A few musical instruments are added to some of the songs when playing with another player.
* [[Variable Mix]]: A few musical instruments are added to some of the songs when playing with another player.
* [[Videogame Caring Potential]]: You can fill your partner's energy gauge by singing or by walking very close to them. {{spoiler|In chapter 7, when the extreme cold constantly drains your energy, you can still replenish it by the latter method, like you're huddling together for warmth.}} [[Intimate Healing|How sweet!]]
* [[Video Game Caring Potential]]: You can fill your partner's energy gauge by singing or by walking very close to them. {{spoiler|In chapter 7, when the extreme cold constantly drains your energy, you can still replenish it by the latter method, like you're huddling together for warmth.}} [[Intimate Healing|How sweet!]]
** {{spoiler|At the end of the game the usernames of your companions are listed, it's become common for players to send messages of thanks to their companions after playing the game.}}
** {{spoiler|At the end of the game the usernames of your companions are listed, it's become common for players to send messages of thanks to their companions after playing the game.}}
** [[Video Game Cruelty Potential]]: ...or you can just desert them in a ditch somewhere. Your choice.
** [[Video Game Cruelty Potential]]: ...or you can just desert them in a ditch somewhere. Your choice.