Journey to the Center of the Mind: Difference between revisions

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[[File:ocelot.png|link=The Last Days of Foxhound|frame|[[Metal Gear|Revolver Ocelot]]'s Mind]]
 
{{quote|''"Come along if you care''<br />
''Come along if you dare''<br />
''Take a ride to the land inside of your mind"''|''[[Ted Nugent|The Amboy Dukes]]'', "[[Trope Namer|Journey to the Center of the Mind]]"}}
 
{{quote|''You lock the door''<br />
''And throw away the key''<br />
''There's someone in my head but it's not me''|''[[Pink Floyd]]'', "[[The Dark Side of the Moon|Brain Damage]]"}}
 
A relative to [[Fantastic Voyage Plot]], except instead of traveling into another character's physical body via [[Applied Phlebotinum]], they [[Mental World|enter their mind]]. The problem this is supposed to solve can range from recurring nightmares to [[Easy Amnesia|memory loss]] to [[Single-Issue Psychology|psychological disorders]], and even the odd [[Convenient Coma]]. Expect to see some psychological aspects of the character [[Anthropomorphic Personification|manifested as physical beings]], a la ''[[Herman's Head]]'' (See [[Ghost in the Machine]] and [[Enemy Without]]). Since it lays bare all the innermost thoughts and feelings of a character, it can be used as an extreme case of the [[Big Ego, Hidden Depths]] or [[In Another Man's Shoes]].
 
Often the justification for a [[Mind Screw]] episode.
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Oddly, rarely shown as a malicious act when done by the heroes, despite being deeply personally invasive and usually without consent. This may be [[Justified Trope|justifiable]], however, if the owner of the mind would otherwise get/remain crazy/in a coma, or, in short, when serious issues are at stake. Less justifiable when done to solve minor issues.
 
Compare the malicious version, [[Mind Probe]], or a single person variant, the [[Vision Quest]].
 
{{examples}}
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== Anime & Manga ==
* In one episode of ''[[Irresponsible Captain Tylor]]'', a typically strange turn of events leads to Yuriko and Azalyn entering the mind of a comatose Tylor.
* Interesting variation on the trope: Instead of one character doing this to another, the ''audience'' takes a [[Journey to the Center of the Mind]] into the protagonist's head in the final episode(s) of ''[[Neon Genesis Evangelion]]''.
* ''[[Yu-Gi-Oh!]]'': Shadi goes into Yugi's mind to investigate why he has a Millennium Item. He's understandably surprised to find not one but ''[[Split Personality|two]]'' minds there!
** [[Yu-Gi-Oh!: The Abridged Series|"By the way, have you ever seen Labyrinth?"]]
* ''[[Yu-Gi-Oh! GX]]'': During Jim's duel with Judai while he's possessed by Haou, Jim uses his magic replacement eye to take a trip into Judai's mind to figure out what's going on with him. He finds the former [[The Ace|Ace]] surrounded by images of his dead friends and listening to to a repetitive loop of [[Hannibal Lecture|Hannibal Lectures]]s from that season's villains, sinking deeper into despair and [["I Know You Are're in There Somewhere" Fight|farther out of reach]].
* In episode 12 of ''[[Pani Poni Dash!]]'', alien technology causes Rebecca's class to get stuck in Himeko's dreamscape, where they encounter all matter of weirdness, including [[Idiot Hair]] on everything, a restaurant that serves nothing but crabs, and a fat thug who claims to be the Archangel Michael guarding the door to Himeko's heart.
* In the ''[[X 1999]]'' anime and manga, the Taoist mystic Subaru takes a trip Within {{spoiler|to pull Kamui out of his [[Heroic BSOD]] and [[Convenient Coma|catatonic state]] after Fuuma's [[Face Heel Turn]] and Kotori's death}}. He first used this technique in ''[[Tokyo Babylon]]'', where he entered the mind of a rape victim to help her deal with the trauma.
* The ending of ''[[Darker Thanthan Black]]'' turns into a ''[[Neon Genesis Evangelion]]''-[[Shout-Out|esque]] [[Journey to the Center of the Mind]] for {{spoiler|Hei, after Amber uses the Meteor Fragment on him to trigger the Tokyo Explosion using his quantum-manipulation abilities.}}
** It isn't the first time something similar happened, either. This is the problem with being in an [[Eldritch Location]] with an [[Amplifier Artifact]] near someone who {{spoiler|[[Reality Warper|can change the way the world is put together]]}} and doesn't know it; [[Psychoactive Powers]] tend to ensue.
* With the help of a stray Unown, the ''[[Pokémon (anime)|Pokémon]]'' anime's heroes go into a Larvitar's mind to find out what exactly went wrong to make him so untrusting of humans: an incident involving poachers that left its Tyranitar mother injured and the two separated when it was still in its egg!
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* An interrogation technique in ''[[Naruto]]'' takes the form of this. The interrogators project themselves into their victim's head, often needing to fight through layers of protective genjutsu, until they reach the core mind. From there they can access and view memories.
** The seal on the Kyuubi takes a form of this for Naruto. In the first part he needed to make a long trek through a maze of flooded corridors to communicate with the Kyuubi; by the second part the distance between their minds had been greatly reduced.
* In ''[[Ciel: theThe Last Autumn Story]]'', one of the main characters falls into a coma after overusing her magic powers, and her closest friend and love interest have to pull one of these in order for them all to wake up safely.
 
 
== ComicbooksComic Books ==
* Nightmask of [[The New Universe]] had the ability to enter anyone's dreams, which he used to assist in psychotherapy.
* In a villainous example, one story arc of the ''[[Sleepwalker]]'' comics had the Thought Police enter the mind of Sleepwalker's human host in an attempt to capture him.
* The final arc of ''[[Spider-Girl]]'' has the titular heroine journeying into both her own mind and the mind of her father, the original [[Spider-Man]]. The first version is a typical [[Mind Screw]], but the latter is much more serious, as May struggles to save her dad from being [[People Puppets|possessed by the Green Goblin]].
* The [[Don Rosa]] Scrooge McDuck story "The Dream of a Lifetime" has the Beagle Boys using an invention stolen from Gyro Gearloose to enter Scrooge's mind, where they end up reliving some of his many adventures. [[Donald Duck]] ends up going in after them, to try and wake them up before Scrooge wakes up with disastrous consequences for him and the Beagle Boys.
* Done in Paul Jenkins' run on ''[[Incredible Hulk]]''. Bruce Banner travels into his own mind to try and strike a deal with his Hulk personalities, each of which represents a different aspect of Bruce.
* [[Grant Morrison|Grant Morrison's]] run on ''[[X-Men (Comic Book)|New X-Men]]'' featured a trippy, one-issue-long sequence with no dialogue (save one line on the last page), in which telepaths Jean Grey and Emma Frost travel into Cassandra Nova's mind in order to rescue Professor Xavier. In a later issue, when Jean discovers {{spoiler|Emma's been having an affair with her husband}}, the confrontation takes place in Emma's mind.
** In [[X-Men (Comic Book)|Wolverine]] {{spoiler|Wolvie's body has been taken over by demons, prompting Emma to lead several members of the X-Men into his mind in an attempt to drive them out. In addition to people representing aspects of his personality and memories of comrades, Wolvie has doors in his mind dealing with specific subjects.}}
* There was an issue of ''[[The Brave and the Bold]]'' (#31 of the revived series) that had [[The Atom]] literally shrinking down inside of the Joker's brain at the request of some scientists. He is given a tour through Joker's childhood after accidentally walking through the wrong synapses and absorbing some memories.
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== Films ==
* This is the entire premise of ''[[Being John Malkovich]]''. Even Malkovich goes into his own mind, and the resulting surrealistic horror might qualify as [[Nightmare Fuel]] if it weren't so goddamn funny.
* This is the whole point of the movie ''[[The Cell]]'', where in trying to connect to those who are in a comatose state, this normally therapeutic tool then gets used as a [[Mind Probe]] on a serial killer by the police and {{spoiler|then turned around on the therapist by the serial killer into a [[Mind Screw]]. Later, the whole experience then makes the therapist improve on the whole thing to make it a true [[Journey to the Center of the Mind]]}}
* [[Fight Club]]: "Slide!"
* [[Inception]]: {{spoiler|Four times.}}
* [[Zardoz]]. Much mirror-maze self confrontation/realization with a loin-clothed Sean Connery and a Omnipotent Computer Brain.
* ''[[The Imaginarium of Doctor Parnassus]]'' has it happen again and again; the Imaginarium is kinda-sorta its title character's mind combined with the explorers' imagination(s).
* ''Dreamscape'' revolves around government agents entering people's dreams for various purposes.
 
 
== Literature ==
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* The sixth novel in the ''[[Young Wizards]]'' series, ''A Wizard Alone'', has Nita and Kit travel into the mind of an autistic wizard.
* And, of course, ''The Dream Master'' by [[Roger Zelazny]].
* ''[[Discworld]]'':
** This also happened during ''[[Discworld/A Hat Full of Sky|A Hat Full of Sky]]'' by [[Terry Pratchett]]. The Nac Mac Feegles entered Tiffany's mind in order to {{spoiler|bring her some sheep's wool, Jolly Sailor Tobacco and turpentine, all things she relates with home and Granny Aching, to help her fight the Hiver that was controlling her mind.}}
** There are also some short scenes in ''[[Discworld/Thud|Thud!]]'' which show Sam Vimes' mind as a permanently rainy, yet apparently empty city.
* In ''Timewyrm: Revelation'', one of the very first ''[[Doctor Who]]'' [[Virgin New Adventures|New Adventures novels]], Ace gets pulled into the Seventh Doctor's psyche by the titular Timewyrm.
* In Simon Spurrier's [[Warhammer 4000040,000]] [[Night Lords]] novel ''Lord of the Night'', the eldar trap Sahaal in his own mind. The psyker Mita is caught with him and at first thinks it's a daemon world. She explains the situation, he persuades her, and she frees him.
* The protagonist of Norman Spinrad's ''Carcinoma Angels'' goes on a journey into his own mind to attempt to cure his cancer. It works, but in a twist ending {{spoiler|he can't find his way back out and spends the rest of his life in a coma.}}
* In Andreas D. Hesse's ''Schatten über Fraterna'' (lit. "Shadows above Fraterna"), almost the whole story takes place in the protagonist's sister's mind, after his sister literally fell into a coma and he himself got hit by a truck. As every person his sister knows has an alter ego in her mind, equipped with power according to the relationship to her, he slips into the body of the duke of Fraterna, only to notice that the personification of his evil side has just stolen the most vital artifact in the whole world (the reason for his sister's coma). He is assigned by the queen (the representation of his sister) to retrieve said artifact.
* The protagonists of James Morrow's ''Blameless in Abaddon'' enter the mind of God Himself, where they converse with Biblical characters and dinosaurs playing Scrabble. They discover that God is a Platonist, and hence everything they encounter is the Idea/Essence of that thing. They also learn some counter-arguments to the best theodicies;<ref>A theodicy is an explanation/defense for why evil exists if God is good</ref>; they intend to use them in the prosecution of an upcoming trial against… God Himself.
* This trope is a typical day at work for a soulscaper in ''[[Burying the Shadow]]''. They heal injuries and illnesses of the mind from the inside.
 
 
== Live-Action TV ==
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* In ''[[Heroes]]'', Matt Parkman was forever going inside peoples' minds and dreams for various reasons. This came back to haunt him in Volume Five when {{spoiler|he traps Sylar's consciousness inside his own mind, ultimately allowing him to take control of his body}}.
* In the season four (two part) finale of ''[[House (TV series)|House]]'', Chase attempts to use medical hypnotism to unlock House's memories of a bus-crash. We can see both the inside of the bar he visited beforehand, and the bus he rode on. Most details are obscured or not present.
{{quote| '''House:''' God, I hate Beer brand beer!}}
* In ''[[Smallville]]'', [[Superman|Clark Kent]] does one of these to get some data from Lex Luthor's head and save his [[Brought Down to Normal]] cousin Kara. It should be noted that the machine used for the trip had killed everyone who tried to use it before, but, well, it IS [[Luckily, My Powers Will Protect Me|Super]][[New Powers as the Plot Demands|man]]. Inside Lex's head he found [[Anthropomorphic Personification|2 Lexes]], the adult, [[Corrupt Corporate Executive|ruthless]] Lex, and a child one, referred to as [[Shout-Out|Alexander]], who is good and helps Clark on the trip, while fearing the other one will attack him. Said kid coincidentally serves to revive [[Status Quo Is God|Clark's faith that Lex can be redeemed]]. For a while, [[You Can't Fight Fate|at least]].
** Then there was other one, when one of the criminals from the [[Phantom Zone]] tries to [[Body Surf|take over]] Clark's body, trapping him in a imaginary world where he is a schizophrenic patient who [[All Just a Dream|has hallucinated every bit of the series so far]] (The Phantom Zone is a book on a shelf, Jor-El is a brand of shampoo, and so on). It is the [[Martian Manhunter]] who [[Journey to the Center of the Mind|enters his mind]] to save him.
* In the ''[[Fraggle Rock]]'' episode "Boober's Dream," Boober goes on a [[Journey to the Center of the Mind]] to confront his [[Keet|fun-loving and irresponsible]] [[Gollum Made Me Do It|alter-ego Sidebottom]], who has gotten out of control. When this fails, he enlists the rest of the [[Five-Man Band]] to [[Dream Land|journey with him]] and put a stop to Sidebottom's antics.
* Played with in ''[[Taken (TV series)|Taken]]''. Several characters enter a crashed alien spacecraft, and see visions from their minds - a soldier sees his mother and her delicious cookies; one sees cockroaches, his greatest fear; one of the main characters sees her dead grandfather that she never met, who claims to be how she views him in her mind. In the end, {{spoiler|it turns out the resident child psychic has been pulling these images out of peoples minds and making them see them - there wasn't even an alien crash.}}
* One of the episodes of Disney Channel's [[So Weird]] had this as it's plot. Fi, Jack, and Clu end up going inside a young boy's dreams to find out why he's having nightmares. The nightmare-creature (represented by a huge mass of black mist) is constantly chasing them, and will only be defeated when the child stands up and faces his fears. What's he afraid of? {{spoiler|His parents are constantly fighting and he's afraid [[Parental Abandonment|that one of them will leave.]]}}
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== Videogames ==
* This is the central premise of Tim Schafer's ''[[Psychonauts]]''-- traveling—traveling into the minds of others and sorting out their emotional baggage (literally) and psychological problems.
** Likewise, the action-adventure ''[[Alundra]]'', in which we discover that people's dreams and subconscious minds contain a lot of [[Block Puzzle|block puzzles]].
*** And the [[Play StationPlayStation 2]] action-RPG ''[[Dual Hearts]]'', which sadly got lost in the shuffle of case of [[Kingdom Hearts|many games]] with [[Shadow Hearts|"Hearts" in the title]] coming out around the same time.
**** Dual Hearts and Alundra are created by the same development team. DH is practically a [[Spiritual Successor]].
* The "Dive To The Heart" segments from several [[Kingdom Hearts]] games. They generally take place early on and represent the player character's Keyblade powers awakening / resurfacing.
* In ''[[Quest for Glory IV]]'' it's possible to see into the mind of a powerful enchantress in your dreams, by sleeping at certain places that have been touched by her magic. The dreams tell the hero what happened to her, foreshadow the climax of the game, and can vary slightly from character class to character class (characters who play as Paladins receive more information about what to do, while characters who have some magical ability have some dreams with [[Love Before First Sight|a more romantic bent.]])
* In the [[The Hitchhiker's Guide to the Galaxy (video game)|Hitchhiker's game]], Arthur Dent travels inside his own mind. He's looking for his common sense. It's pretty tiny, so it takes a while to find.
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* ''[[Breath of Fire]]'' uses this quite a bit. Every game in the series had a mental dungeon or two.
* The surreal dreamworld side quest in ''[[The Elder Scrolls|Oblivion]]''. It's the side quest where you help a comatose man wake up by retrieving parts of his sanity and reason to make him realize that it is [[All Just a Dream]].
* One of the scenarios in ''[[Osu! Tatakae! Ouendan|Osu! Tatakae! Ouendan 2]]'' involves the Ouendan entering the dreams of a six-year-old boy to help him with his bed-wetting problem.
* In the dating sim/RPG ''[[Ar tonelico]]'', part of wooing the girls involves journeying into their minds. This also unlocks new costumes and abilities for them.
* ''[[Final Fantasy VII]]'': [[Action Girl|Tifa]] has to venture into the mind of her friend Cloud when he becomes mentally-quadriplegic and sits 'almost' silently in a wheelchair, unable to do anything, after falling into the Lifestream. She, then Cid, become the main characters until Cloud comes round thanks to her help.
* The third ''[[Sly Cooper]]'' game sees Sly entering the mind of a trance-bound Panda King with a little help from the Guru. Once inside, he finds the Panda King locked in their [[Boss Battle]] from the first game, continuously reliving the moment of his ultimate failure.
* [[EarthboundEarthBound|Magicant]].
* Happens in ''[[Drakengard]] 2'', in which the protagonist, through [[Hand Wave|sheer force of will]], enters Manah's mind to cleanse it of [[Demonic Possession]], ending in a rather creepy [[Battle in the Center of the Mind]] against lots of shadowy clones of Manah's younger self. [[The Faceless|But with only]] [[Red Eyes, Take Warning|red eyes]].
** [[Nintendo Hard|That hurt like hell]]
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* In ''[[Pokémon Mystery Dungeon Explorers]] of Time/Darkness'', the player and partner are sent into Azurill's nightmare to find out why he won't wake up.
* In the ''[[Xenosaga]]'' series, there is a machine called the Encephalon which does this. In the entire trilogy, there have been three of these uses - once when retrieving KOS-MOS's memory banks from a black box in Episode I ({{spoiler|shown as Miltia before and after the Gnosis incident began}}), and in Episode II, the crew has to dive into MOMO's head ({{spoiler|shown as the subconscious of the girl MOMO was based off of, combined with a little of Jr.'s}}) to figure out what the hell Albedo did to her back during the [[Mind Rape]] of the previous game. The third incident is in Episode III, where the crew dives into Shion's subconscious ({{spoiler|shown as Miltia before the whole thing with the Gnosis started}}) without even knowing they had done so. All three of them were pretty much [[Mind Screws]], ''especially'' the KOS-MOS one (where it doesn't even ''use'' KOS-MOS's memories, instead an amalgamation of Shion and Jr.'s).
* In [[Lunar 2 Eternal Blue Complete|Lunar: Eternal Blue]], Ronfar goes into Mauri's mind to free her from Zophar's influence.
* [[Final Fantasy VI]] does this. There's a side quest where you can go into Cyan's mind and help him overcome his (justified) angst.
* [[Baldur's Gate]] 2 has several dream sequences where the [[Player Character]] wanders around a recreation of their childhood home floating in a void, while [[Big Bad|Irenicus]], Imoen and their [[Super-Powered Evil Side]] spout cryptic foreshadowing at them.
* In [[Ar tonelico|Ar Tonelico I and II]] the main character can 'dive' into the 'cosmosphere' of the Reyvatails in your party, which is directly similar into exploring a person's inner mind and consciousness. It is a major game play mechanic as not only does it give you an intriguing look at their inner-selves, but is a requirement to unlock more powerful [[Magic Music|song magic]] for the Reyvatail you are diving into.
* [[Silent Hill]] can be seen as this, with each game an examination of a particular character's psyche.
** [[Silent Hill]] 2 being the most obvious.
* This happens multiple times in ''[[Batman: Arkham Asylum]]'', thanks to [[Mad Scientist|The Scarecrow's]] fear toxins. They typically involve a lot of [[Mind Screw]], some [[Fission Mailed]], and oh yeah, a [[Kaiju]]-sized Scarecrow trying to drive you permanently insane.
* In ''[[World of Warcraft]]'', the [[Eldritch Abomination|Old God]] Yogg-Saron will forcibly bring the players into his mind. There, they will bear witness of some acts that took place in the lore (or are currently taking place) in the form of illusions that they must shatter to access the brain, which must be damaged enough to remove Yogg-Saron's invulnerability. However, if they remain inside the Mind's Eye for too long, their ''[[Sanity Meter]]'' will instantly drop to zero, thus falling into the Old God's control
** In the Wailing Caverns dungeon, the player is literally fighting creatures summoned by a sleeping druid. The final boss is essentially his mental jailer--whenjailer—when you kill it, he wakes up.
* In [[No More Heroes]] 2: Desperate Struggle, {{spoiler|Henry's recovery from his [[Harmless Freezing]] involves fighting a little girl with [[Humongous Mecha]] arms (AKA Travis' [[Fetish Fuel Station Attendant]]) in his mind.}} It's a relative [[BigNon LippedSequitur Alligator MomentScene]] in the game, and coming from [[Mind Screw|this]] game, that's saying a lot.
** However, it's implied that {{spoiler|it's probably influenced by the show that Travis was watching while Henry was out cold.}}
* It's strongly implied that this is what the Dream World represents in ''[[Yume Nikki]]'',but...[[Mind Screw|then again...]]
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== Webcomics ==
* ''[[Dominic Deegan]]: Oracle for Hire'' loves this trope. Dominic adventures inside the minds of Szark Sturtz, kid brother Gregory Deegan, even his own, often fending off demons and necromancers with clear understanding and sheer strength of will.
* ''[https://web.archive.org/web/20161027035747/http://www.9thelsewhere.com/ 9th Elsewhere]'' is about the journey inside the mind of a troubled teenage author with writer's block, where the voyagers are the protagonist (the aftermentioned troubled writer) and the oddball muse assigned to her by a musing organization.
* ''[[The Last Days of Foxhound]]'' features the main cast going into Liquid's head following a [[Heroic BSOD]] starting [http://www.gigaville.com/comic.php?id=49 here], and later [http://www.gigaville.com/comic.php?id=281 one of Ocelot], with hilarious results:
{{quote| '''Psycho Mantis''': Once, just once, I would like to see a mind that is not a goddamn metaphor.}}
* We get a glimpse inside of {{spoiler|Zombie}}'s mind in [[Hanna Is Not a Boy's Name]] when he {{spoiler|is possessed by Lee's ghost.}}
* In ''[[Nodwick]]'', the rest of the party enters Yeagar's mind {{spoiler|to free him from the influence of a malign artifact}}. Yeagar's intellect is represented by an avatar of Artax (the party wizard), his conscience by Piffany (the cleric), and his insecurities by Nodwick (the henchman and the brains of the outfit).
* ''[[Soul Symphony]]'': Pretty much the story's premise. Main character Olivia is chosen to cure high school students of negative emotions by teleporting into their "Soul Worlds" and defeat monsters.
* We get a glimpse of a [[Mind Screw|confusing world]] [[Mental World|inside Nenshe's head]] in the fifth arc of [[Rumors of War]].
* [[Ninth Elsewhere]] is essentially the personification of this trope.
* ''[[Eerie Cuties]]'' has "Extrospection spell", leading to Chapter 17 "Two Tickets to Laylaworld".
 
 
== Web Originals ==
* [[Carmilla]] does it to Samantha Everheart in the third 'Hive' story of the [[Whateley Universe]] when Samantha is going into a [[Heroic BSOD]]. (It's Carmilla's fault this is happening, so she has to fix it.)
* In ''[[We Are Our Avatars (Roleplay)|We Are Our Avatars]]'', many went <nowiki>[[</nowiki>@Ozbourne Oz]] [[Original Character]]'s mind , and later done with "[[Persona 3|Ra]][[Teen Titans (animation)|ven]]."
 
 
== Western Animation ==
* In ''[[The Tick (animation)]]'' episode "The Tick vs. Proto-Clown," The Tick gets literally knocked into orbit by the titular monster and goes on a journey through his own mind while the rest of the heroes have to deal with Proto-Clown.
* In the ''[[Jimmy Neutron]]'' episode "I Dream of Jimmy," Jimmy travels into Carl's highly-illogical dream-scape to deal with his friend's recurring nightmare.
* In an episode of ''[[Teen Titans (animation)|Teen Titans]]'', Cyborg and Beast Boy go into the depths of Raven's mind, where they meet embodiments of all the facets of her personality.
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* An opening of ''[[Arthur (animation)|Arthur]]'' had the titular character enter the mind of his teacher and the mind of a classmate (later revealed to have dyslexia). The first mind was a giant homework factory, the second was a giant picture slideshow.
* In the series finale of ''[[Mighty Orbots]],'' when the title robots mistakenly believe they are slated to be [[What Measure Is a Non-Human?|scrapped,]] they decide to prove their worth by making a likely suicidal frontal assault on the series [[Big Bad]], Umbra, a vast living computer in a [[Dyson Sphere]] called the Shadow Star. They physically penetrate Umbra's body, and find themselves literally ''inside his mind,'' doing battle with the physical manifestations of his thoughts. {{spoiler|Against all odds, they win and destroy Umbra. They go home, and discover they were never going to be scrapped after all. They had misheard Rob planning a party for their first birthday. [[Crowning Moment of Heartwarming|Sniff!]]}}
* This once happened to [[Beetlejuice (animation)|Beetlejuice]] when Lydia became trapped in his mind. She ended up helping his pathetic, wimpy "will power" defeat "Prankenstein," the part of Beetlejuice's personality that goads him into playing tricks on people.
* In the ''[[Venture Brothers]]'' episode "Assisted Suicide" the Monarch uses a mind-control machine to go inside Dr. Venture's brain to try and kill him from the inside out; Dr. Orpheus goes in after him to save Doc from the "possessing spirit." However, it turns out that Dr. Venture's mind isn't such a pleasant place to be, and a combination of traumatic memories and Freuidan archetypes send the Monarch running away screaming.
** Doctor Henry Killinger does this to Doctor Venture as well in the episode "The Doctor is Sin."
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* The [[Duck Dodgers]] episode, "A Lame Duck Mind" has the Cadet, I.Q. High and the [[Villain of the Week]] going inside the tangled mess that is Dodger's brain. They're assisted by Dodger's Id, Super-Ego and Ego.
* [[Phineas and Ferb|Candance, Phineas, Ferb]] and others go inside Candance's mind in "Monster from the Id" to retrieve a memory.
*''[[Archer]]'' becomes {{spoiler|such a journey and an [[Out-of-Genre Experience]] for the titular character after the season 7 finale.}} He is in {{spoiler|a [[Convenient Coma|coma]] awaiting the [[Word of God|writers decision]] for him [[Killed Off For Real|to die]], wake up or remain an [[Empty Shell]]}}.
 
** Season 8 [[Genre Shift|takes place]] in {{spoiler|an extended [[Dream Sequence|dream sequence]] and full blown [[Adventures in Coma Land|dream state]], which is entirely inspired by [[Noir Episode|Film Noir]].}} The issues addressed relate to trying to find the {{spoiler|killer of his real life butler, Woodhouse. Knowledge of Woodhouse's death has seeped into his subconscious after being visited by Lana and Malory, with them discussing how devastated Archer would be if he knew.}}
** Season 9 sees {{spoiler|the [[Adventures in Coma Land|dream state]] [[Genre Shift|continue]] but the location and era change to the South Pacific. The issues addressed seem to relate almost exclusively to his relationships with his [[Freud Was Right|mother]] and other characters, in particular Pam who takes on a buddy/side kick role. Unresolved sexual tension between them is [[Played for Drama|explored]] and [[Played for Laughs|mocked]]. Many of his [[Real Life|fears]] are evoked, including a generalised fear of reptiles and brain aneurysms. Many dream themes are raised. [[Quicksand Sucks|Quicksand]] makes and appearance.}}
 
== Real Life ==
* There are people who have [[wikipedia:Astral projection|tried to do this in real life.]]
** See also [[wikipedia:Psychonautics|psychonautics]], [[wikipedia:Lucid dream|lucid dreaming]], and [[wikipedia:Vision quest|vision quests]].
 
{{reflist}}
[[Category:Mind Manipulation{{PAGENAME}}]]
[[Category:Metaphysical Place]]
[[Category:Mind Manipulation]]
[[Category:Plots]]
[[Category:JourneyMind toManipulation the Center of the MindTropes]]