Journey to the Center of the Mind: Difference between revisions

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* Nightmask of [[The New Universe]] had the ability to enter anyone's dreams, which he used to assist in psychotherapy.
* Nightmask of [[The New Universe]] had the ability to enter anyone's dreams, which he used to assist in psychotherapy.
* In a villainous example, one story arc of the ''[[Sleepwalker]]'' comics had the Thought Police enter the mind of Sleepwalker's human host in an attempt to capture him.
* In a villainous example, one story arc of the ''[[Sleepwalker]]'' comics had the Thought Police enter the mind of Sleepwalker's human host in an attempt to capture him.
* The final arc of ''[[Spider-Girl (Comic Book)|Spider-Girl]]'' has the titular heroine journeying into both her own mind and the mind of her father, the original [[Spider-Man]]. The first version is a typical [[Mind Screw]], but the latter is much more serious, as May struggles to save her dad from being [[People Puppets|possessed by the Green Goblin]].
* The final arc of ''[[Spider-Girl]]'' has the titular heroine journeying into both her own mind and the mind of her father, the original [[Spider-Man]]. The first version is a typical [[Mind Screw]], but the latter is much more serious, as May struggles to save her dad from being [[People Puppets|possessed by the Green Goblin]].
* The [[Don Rosa]] Scrooge McDuck story "The Dream of a Lifetime" has the Beagle Boys using an invention stolen from Gyro Gearloose to enter Scrooge's mind, where they end up reliving some of his many adventures. [[Donald Duck]] ends up going in after them, to try and wake them up before Scrooge wakes up with disastrous consequences for him and the Beagle Boys.
* The [[Don Rosa]] Scrooge McDuck story "The Dream of a Lifetime" has the Beagle Boys using an invention stolen from Gyro Gearloose to enter Scrooge's mind, where they end up reliving some of his many adventures. [[Donald Duck]] ends up going in after them, to try and wake them up before Scrooge wakes up with disastrous consequences for him and the Beagle Boys.
* Done in Paul Jenkins' run on ''[[Incredible Hulk (Comic Book)|Incredible Hulk]]''. Bruce Banner travels into his own mind to try and strike a deal with his Hulk personalities, each of which represents a different aspect of Bruce.
* Done in Paul Jenkins' run on ''[[Incredible Hulk]]''. Bruce Banner travels into his own mind to try and strike a deal with his Hulk personalities, each of which represents a different aspect of Bruce.
* [[Grant Morrison|Grant Morrison's]] run on ''[[X-Men (Comic Book)|New X-Men]]'' featured a trippy, one-issue-long sequence with no dialogue (save one line on the last page), in which telepaths Jean Grey and Emma Frost travel into Cassandra Nova's mind in order to rescue Professor Xavier. In a later issue, when Jean discovers {{spoiler|Emma's been having an affair with her husband}}, the confrontation takes place in Emma's mind.
* [[Grant Morrison|Grant Morrison's]] run on ''[[X-Men (Comic Book)|New X-Men]]'' featured a trippy, one-issue-long sequence with no dialogue (save one line on the last page), in which telepaths Jean Grey and Emma Frost travel into Cassandra Nova's mind in order to rescue Professor Xavier. In a later issue, when Jean discovers {{spoiler|Emma's been having an affair with her husband}}, the confrontation takes place in Emma's mind.
** In [[X-Men (Comic Book)|Wolverine]] {{spoiler|Wolvie's body has been taken over by demons, prompting Emma to lead several members of the X-Men into his mind in an attempt to drive them out. In addition to people representing aspects of his personality and memories of comrades, Wolvie has doors in his mind dealing with specific subjects.}}
** In [[X-Men (Comic Book)|Wolverine]] {{spoiler|Wolvie's body has been taken over by demons, prompting Emma to lead several members of the X-Men into his mind in an attempt to drive them out. In addition to people representing aspects of his personality and memories of comrades, Wolvie has doors in his mind dealing with specific subjects.}}
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* The surreal dreamworld side quest in ''[[The Elder Scrolls|Oblivion]]''. It's the side quest where you help a comatose man wake up by retrieving parts of his sanity and reason to make him realize that it is [[All Just a Dream]].
* The surreal dreamworld side quest in ''[[The Elder Scrolls|Oblivion]]''. It's the side quest where you help a comatose man wake up by retrieving parts of his sanity and reason to make him realize that it is [[All Just a Dream]].
* One of the scenarios in ''[[Osu Tatakae Ouendan|Osu! Tatakae! Ouendan 2]]'' involves the Ouendan entering the dreams of a six-year-old boy to help him with his bed-wetting problem.
* One of the scenarios in ''[[Osu Tatakae Ouendan|Osu! Tatakae! Ouendan 2]]'' involves the Ouendan entering the dreams of a six-year-old boy to help him with his bed-wetting problem.
* In the dating sim/RPG ''[[Ar Tonelico]]'', part of wooing the girls involves journeying into their minds. This also unlocks new costumes and abilities for them.
* In the dating sim/RPG ''[[Ar tonelico]]'', part of wooing the girls involves journeying into their minds. This also unlocks new costumes and abilities for them.
* ''[[Final Fantasy VII]]'': [[Action Girl|Tifa]] has to venture into the mind of her friend Cloud when he becomes mentally-quadriplegic and sits 'almost' silently in a wheelchair, unable to do anything, after falling into the Lifestream. She, then Cid, become the main characters until Cloud comes round thanks to her help.
* ''[[Final Fantasy VII]]'': [[Action Girl|Tifa]] has to venture into the mind of her friend Cloud when he becomes mentally-quadriplegic and sits 'almost' silently in a wheelchair, unable to do anything, after falling into the Lifestream. She, then Cid, become the main characters until Cloud comes round thanks to her help.
* The third ''[[Sly Cooper]]'' game sees Sly entering the mind of a trance-bound Panda King with a little help from the Guru. Once inside, he finds the Panda King locked in their [[Boss Battle]] from the first game, continuously reliving the moment of his ultimate failure.
* The third ''[[Sly Cooper]]'' game sees Sly entering the mind of a trance-bound Panda King with a little help from the Guru. Once inside, he finds the Panda King locked in their [[Boss Battle]] from the first game, continuously reliving the moment of his ultimate failure.
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* [[Final Fantasy VI]] does this. There's a side quest where you can go into Cyan's mind and help him overcome his (justified) angst.
* [[Final Fantasy VI]] does this. There's a side quest where you can go into Cyan's mind and help him overcome his (justified) angst.
* [[Baldur's Gate]] 2 has several dream sequences where the [[Player Character]] wanders around a recreation of their childhood home floating in a void, while [[Big Bad|Irenicus]], Imoen and their [[Super-Powered Evil Side]] spout cryptic foreshadowing at them.
* [[Baldur's Gate]] 2 has several dream sequences where the [[Player Character]] wanders around a recreation of their childhood home floating in a void, while [[Big Bad|Irenicus]], Imoen and their [[Super-Powered Evil Side]] spout cryptic foreshadowing at them.
* In [[Ar Tonelico|Ar Tonelico I and II]] the main character can 'dive' into the 'cosmosphere' of the Reyvatails in your party, which is directly similar into exploring a person's inner mind and consciousness. It is a major game play mechanic as not only does it give you an intriguing look at their inner-selves, but is a requirement to unlock more powerful [[Magic Music|song magic]] for the Reyvatail you are diving into.
* In [[Ar tonelico|Ar Tonelico I and II]] the main character can 'dive' into the 'cosmosphere' of the Reyvatails in your party, which is directly similar into exploring a person's inner mind and consciousness. It is a major game play mechanic as not only does it give you an intriguing look at their inner-selves, but is a requirement to unlock more powerful [[Magic Music|song magic]] for the Reyvatail you are diving into.
* [[Silent Hill]] can be seen as this, with each game an examination of a particular character's psyche.
* [[Silent Hill]] can be seen as this, with each game an examination of a particular character's psyche.
** [[Silent Hill]] 2 being the most obvious.
** [[Silent Hill]] 2 being the most obvious.