Journey to the Center of the Mind: Difference between revisions
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* This is the central premise of Tim Schafer's ''[[Psychonauts]]''-- traveling into the minds of others and sorting out their emotional baggage (literally) and psychological problems. |
* This is the central premise of Tim Schafer's ''[[Psychonauts]]''-- traveling into the minds of others and sorting out their emotional baggage (literally) and psychological problems. |
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** Likewise, the action-adventure ''[[Alundra]]'', in which we discover that people's dreams and subconscious minds contain a lot of [[Block Puzzle|block puzzles]]. |
** Likewise, the action-adventure ''[[Alundra]]'', in which we discover that people's dreams and subconscious minds contain a lot of [[Block Puzzle|block puzzles]]. |
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*** And the [[ |
*** And the [[PlayStation 2]] action-RPG ''[[Dual Hearts]]'', which sadly got lost in the shuffle of case of [[Kingdom Hearts|many games]] with [[Shadow Hearts|"Hearts" in the title]] coming out around the same time. |
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**** Dual Hearts and Alundra are created by the same development team. DH is practically a [[Spiritual Successor]]. |
**** Dual Hearts and Alundra are created by the same development team. DH is practically a [[Spiritual Successor]]. |
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* The "Dive To The Heart" segments from several [[Kingdom Hearts]] games. They generally take place early on and represent the player character's Keyblade powers awakening / resurfacing. |
* The "Dive To The Heart" segments from several [[Kingdom Hearts]] games. They generally take place early on and represent the player character's Keyblade powers awakening / resurfacing. |