Jumper (video game): Difference between revisions
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{{tropelist|The ''Jumper'' series provides examples of:}} |
{{tropelist|The ''Jumper'' series provides examples of:}} |
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* [[ |
* [[A.I. Is a Crapshoot]]: The Ogmobots in ''Jumper 2''. {{spoiler|They suck at world conquest, but they easily take down the more advanced Evilbots that the boss built. [[Cutscene Power to the Max|At least in cutscenes.]]}} |
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* [[Abandoned Laboratory]]: Near entirety of the first ''Jumper''. |
* [[Abandoned Laboratory]]: Near entirety of the first ''Jumper''. |
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* [[All There in the Manual]]: The only piece of information about that boss from the first game can only be found in Matt's later colaboration, ''Dim''. |
* [[All There in the Manual]]: The only piece of information about that boss from the first game can only be found in Matt's later colaboration, ''Dim''. |
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* [[Damn You, Muscle Memory!]]: The first two Jumper games had you use the arrow key to jump, while the default key for jumping was S in ''Jumper Three''. Therefore, if you were used to the first two games controls, this might throw you for a loop. |
* [[Damn You, Muscle Memory!]]: The first two Jumper games had you use the arrow key to jump, while the default key for jumping was S in ''Jumper Three''. Therefore, if you were used to the first two games controls, this might throw you for a loop. |
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* [[Death Course]]: [[Invoked]] in this conversation in ''Jumper 2'': |
* [[Death Course]]: [[Invoked]] in this conversation in ''Jumper 2'': |
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{{quote|'''The Boss:''' "Did you fill the hallways with [[Malevolent Architecture|nonsensical, lethal]] [[Benevolent Architecture|yet vaguely passable obstables?"]] |
{{quote|'''The Boss:''' "Did you fill the hallways with [[Malevolent Architecture|nonsensical, lethal]] [[Benevolent Architecture|yet vaguely passable obstables?"]] |
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'''Lackey:''' Yes, and we have all the [[Shock and Awe|standard electricity]], [[Spikes of Doom]] and [[Kill It with Fire|fireballs]] in position." }} |
'''Lackey:''' Yes, and we have all the [[Shock and Awe|standard electricity]], [[Spikes of Doom]] and [[Kill It with Fire|fireballs]] in position." }} |
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* [[Difficulty Spike]]: Can start as early as Sector 2 for the first two games, and [[It Got Worse|it gets worse]]. |
* [[Difficulty Spike]]: Can start as early as Sector 2 for the first two games, and [[It Got Worse|it gets worse]]. |