Jumpman: Difference between revisions

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''Jumpman'' is a [[Platform Game]] by [[Epyx]], written for the [[Commodore 64]] in 1983.
''Jumpman'' is a [[Platform Game]] by [[Epyx]], written for the [[Commodore 64]] in 1983.


The hero, who is indeed [[Exactly What It Says On the Tin|a man who can jump]], has to collect all bombs in every stage consisting of platforms, ladders and ropes, which moves him to the next stage. Falling should be avoided, as should numerous flying bullets. In unrelated news, the main character from the original [[Donkey Kong]] games is also called Jumpman, although later versions change him to [[Super Mario Bros|Mario]].
The hero, who is indeed [[Exactly What It Says on the Tin|a man who can jump]], has to collect all bombs in every stage consisting of platforms, ladders and ropes, which moves him to the next stage. Falling should be avoided, as should numerous flying bullets. In unrelated news, the main character from the original [[Donkey Kong]] games is also called Jumpman, although later versions change him to [[Super Mario Bros.|Mario]].


The trick is that every single level after the first has its own unique gimmick: moving platforms, special enemies, invisible platforms, explosive feet, you name it. The result is a lot of variety in what would otherwise be a simple platformer.
The trick is that every single level after the first has its own unique gimmick: moving platforms, special enemies, invisible platforms, explosive feet, you name it. The result is a lot of variety in what would otherwise be a simple platformer.
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The game contains the following tropes,
The game contains the following tropes,
* [[All There in the Manual]]: Those orange squares you're collecting are actually bombs, planted by a terrorist on a moon of Jupiter. If you fail, the moon explodes. None of this is mentioned in the game.
* [[All There in the Manual]]: Those orange squares you're collecting are actually bombs, planted by a terrorist on a moon of Jupiter. If you fail, the moon explodes. None of this is mentioned in the game.
* [[Fun With Acronyms]]: The Apogee version retconned "Jump" to "Jet-propelled Upward Motion Propulsion".
* [[Fun with Acronyms]]: The Apogee version retconned "Jump" to "Jet-propelled Upward Motion Propulsion".
* [[Gimmick Level]]: the point of the game is that (almost) every level has its own unique gimmick.
* [[Gimmick Level]]: the point of the game is that (almost) every level has its own unique gimmick.
* [[Guide Dang It]]: the levels Figurit, Figurit's Revenge, Spellbound, and all three of the Grand Puzzles are impossible to do correctly on a first playthrough, and are otherwise hard to pull off without a guidebook or an emulator's save state function. Thankfully, you can still pass them by doing them incorrectly, which only gives you less points.
* [[Guide Dang It]]: the levels Figurit, Figurit's Revenge, Spellbound, and all three of the Grand Puzzles are impossible to do correctly on a first playthrough, and are otherwise hard to pull off without a guidebook or an emulator's save state function. Thankfully, you can still pass them by doing them incorrectly, which only gives you less points.